The Mettleworks: Difference between revisions

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{{Template:R3GBALevel
{{R3GBALevel
| name = The Mettleworks
| name = The Mettleworks
| image = [[File:The_mettleworks.PNG|''The Mettleworks'']]
| image = [[File:The mettleworks.PNG|class=sprite|The Mettleworks]]
| preceded by = [[Scaleman's Keep]]
| preceded by = [[Scaleman's Keep]]
| followed by = [[Magma Mayhem II]]
| followed by = [[Mega Havoc 4]]
| hub = [[Pirate Stronghold]]
| hub = [[Pirate Stronghold]]
| lums = [[Image:R3GBAIcon6.gif|5]][[Image:R3GBAIcon0.gif|5]]
| lums = [[File:R3GBAIcon6.gif|6]][[File:R3GBAIcon0.gif|0]]
| cages = [[Image:R3GBAIcon4.gif|3]]
| cages = [[File:R3GBAIcon4.gif|4]]
}}
}}


'''The Mettleworks''' is the twenty-fourth level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']], and the third level of the [[Pirate Stronghold]] world. In this level, [[Rayman]] must use balloons, [[nenuphar]]s and [[Purple Lum]]s to make his way past [[helicopter bomb]]s and [[Henchmen 800]], and break down doors with his newly-acquired [[Super Fist]] power.
'''The Mettleworks''' is the twenty-fourth level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']], and the third level of the [[Pirate Stronghold]] world. In this level, [[Rayman]] must use balloons, [[Water lily|water lilies]] and [[Purple Lum]]s to make his way past [[helicopter bomb]]s and [[Henchmen 800]], and break down doors with his newly-acquired [[Telescopic fist#In the Game Boy Advance version of Rayman 3|Super Fist]] power.


Back when the game was still [[Rayman 3 (Game Boy Advance, early production)|a Game Boy Advance version of ''Rayman 2'']], this level was an adaptation of [[the Iron Mountains]] from [[Rayman 2|the console version]]. It was renamed as the game became an adaptation of ''[[Rayman 3]]'' instead.


==Level==
==Level==
===Phase 1===
===Phase 1===
This phase contains two [[cage]]s and 30 [[Yellow Lum]]s.
This phase contains two [[cage]]s and 30 [[Yellow Lum]]s.
<gallery widths="117px" heights="597px">
Rayman3GBAEU - 33.png|Game Boy Advance version
Rayman3NGage - 33.png|N-Gage version
</gallery>


===Phase 2===
===Phase 2===
This phase contains two cages and 30 Yellow Lums. In addition to the enemies and obstacles from the previous section, [[Rayman]] also faces dangerous electrical barriers, which can be temporarily disabled with a [[telescopic fist|punch]].
This phase contains two cages and 30 Yellow Lums. In addition to the enemies and obstacles from the previous section, [[Rayman]] also faces dangerous electrical barriers, which can be temporarily disabled with a [[Telescopic fist|punch]].
 
<gallery widths="793px" heights="26px">
Rayman3GBAEU - 34.png|Game Boy Advance version
Rayman3NGage - 34.png|N-Gage version
</gallery>
 
==See also==
*[[The Iron Mountains]]
 
==External links==
*[https://www.youtube.com/watch?v=qGsY8I6w2wM The Mettleworks playthrough at YouTube]


==External Links==
{{Rayman3GBAlevels}}


[http://www.youtube.com/watch?v=IqjGaVjpp58 Gameplay of The Mettleworks level on the GBA version]
[[fr:Structures métalliques]]
[[pl:The Mettleworks]]


[[Category:Places|Mettleworks, The]]
[[Category:Places from the Game Boy Advance version of Rayman 3|Mettleworks, The]]
[[Category:Places from Rayman 3|Mettleworks, The]]

Latest revision as of 08:55, 30 May 2025

The Mettleworks
The Mettleworks
Scaleman's Keep Mega Havoc 4
Pirate Stronghold

Lums 60 Cages 4

The Mettleworks is the twenty-fourth level in the Game Boy Advance version of Rayman 3, and the third level of the Pirate Stronghold world. In this level, Rayman must use balloons, water lilies and Purple Lums to make his way past helicopter bombs and Henchmen 800, and break down doors with his newly-acquired Super Fist power.

Back when the game was still a Game Boy Advance version of Rayman 2, this level was an adaptation of the Iron Mountains from the console version. It was renamed as the game became an adaptation of Rayman 3 instead.

Level

Phase 1

This phase contains two cages and 30 Yellow Lums.

Phase 2

This phase contains two cages and 30 Yellow Lums. In addition to the enemies and obstacles from the previous section, Rayman also faces dangerous electrical barriers, which can be temporarily disabled with a punch.

See also

External links