Betilla: Difference between revisions
Spiraldoor (talk | contribs) m moved Betilla to Betilla the Fairy over redirect: nvm |
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==Video game appearances== | ==Video game appearances== | ||
===''[[Rayman 1]]''=== | ===''[[Rayman 1]]''=== | ||
Prior to the invasion by [[Mr Dark]], it was Betilla's job to keep [[the Great Protoon]] and the [[Electoon]]s safe. Her protective powers are sadly no match for Mr Dark's, who defeats her, taking [[the Great Protoon]] with him. Throughout the game she meets with [[Rayman]] several times, each time granting him a new [[Silver Lum|permanent power]] to gradually build up his strength and abilities. During Rayman's battle with [[Space Mama]] in [[Space Mama's Crater|her Crater]], Mr Dark kidnaps Betilla and traps her in a tiny crystal ball. When Rayman defeats [[Mr Skops|Skops the Scorpion]], Betilla cries out to him for help. At the end of the game, Rayman defeats Mr Dark in [[Candy Château|his Château]], and the inhabitants of [[the valley]] celebrate. Rayman's rescue of Betilla and his recovery of the Great Protoon are not shown, but an epilogue screen indicates that both occurred. | |||
===Educational games=== | ===Educational games=== | ||
Betilla makes a notable appearance in ''[[Rayman Junior]]'', to assist [[the Magician]] in giving Rayman an overview on the tasks he has to complete in a level. She had witnessed the theft of the Great Book of Knowledge by Mister Dark one day as she was visiting the Magician's cottage. To allow the young player to practice, she has her own place on the world map called [[Betilla's Garden]], which is a series of simplified maps that cover most of Rayman's abilities. | Betilla makes a notable appearance in ''[[Rayman Junior]]'', to assist [[the Magician]] in giving Rayman an overview on the tasks he has to complete in a level. She had witnessed the theft of the Great Book of Knowledge by Mister Dark one day as she was visiting the Magician's cottage. To allow the young player to practice, she has her own place on the world map called [[Betilla's Garden]], which is a series of simplified maps that cover most of Rayman's abilities. Betilla is known to have appeared in other educational Rayman games for even younger children. | ||
==Character description== | ==Character description== | ||
[[Image:BetillaPoingGrappin.png|frame|Betilla gives Rayman one of his powers.]] | [[Image:BetillaPoingGrappin.png|frame|Betilla gives Rayman one of his powers.]] | ||
Betilla only shares a few attributes of a typical [[fairy]], such as her ability to float in mid-air, and her ability to give Rayman his powers with her magic. She doesn't have wings, and doesn't appear to have elven ears. She has long red hair, and wears a green and yellow dress, hat and shoes covered with blue stars. Very little is known about her past much like the other characters in the games, but she appears to be a meditative and peaceful character (despite the chaos | Betilla only shares a few attributes of a typical [[fairy]], such as her ability to float in mid-air, and her ability to give Rayman his powers with her magic. She doesn't have wings, and doesn't appear to have elven ears. She has long red hair, and wears a green and yellow dress, hat and shoes covered with blue stars. Very little is known about her past much like the other characters in the games, but she appears to be a meditative and peaceful character (despite the chaos [[Mr Dark]] has brought upon [[the valley]]), with great wisdom and the helpfulness to guide Rayman throughout his quest and teach him to use his powers effectively. | ||
[[Image:R2_2D_Prototype_Betilla.jpg|thumb|right|Betilla, as she would have appeared in [[Rayman 2 (2D prototype)|the cancelled 2D version of ''Rayman 2'']]]] | |||
==Trivia== | ==Trivia== | ||
* ''[[Rayman 2: The Great Escape]]'' | * Early in its development, ''[[Rayman 2: The Great Escape]]'' [[Rayman 2 (2D prototype)|was planned as a 2D game]] very similar to [[Rayman 1|the original]]. An early promotional video and magazine preview revealed that Betilla would make an appearance in the game, and that she would be imprisoned by the [[Robo-Pirate]]s. In the final, 3D version of the game, Betilla was replaced by [[Ly the Fairy|Ly]], a different [[fairy]]. | ||
* Another character with some resemblance is [[Betina]] from | * Another character with some resemblance is [[Betina]] from ''[[Rayman: The Animated Series]]'', but only her name and the colours of her clothes and hair support this speculation. | ||
* Although Betilla has not appeared in any ''Rayman'' game after educational versions of ''Rayman'', her name is used as a leaderboard name in ''[[Rayman Raving Rabbids 2]]'', having a default score as 9000. | * Although Betilla has not appeared in any ''Rayman'' game after educational versions of ''Rayman'', her name is used as a leaderboard name in ''[[Rayman Raving Rabbids 2]]'', having a default score as 9000. | ||
* The ending of ''Rayman Junior'' reveals that she has an interest in knitting, as she was doing so while housesitting the Magician's cottage as he celebrated Rayman's victory. | * The ending of ''[[Rayman Junior]]'' reveals that she has an interest in knitting, as she was doing so while housesitting the Magician's cottage as he celebrated Rayman's victory. | ||
* ''[[Rayman Junior]]'' also reveals that Betilla has a house of her own; this house does not appear in any known edition of the game, but '''[http://web.archive.org/web/19990420182652/http://www.raymanworld.com/educatif/rayeveil/osd/texte.html the game's official website]''' contained an image of it which was labelled as such. This image also appears in the French '''[http://www.raymanpc.com/Img/dossierpresse_rayman3.pdf dossier presse]''' booklet which was released to tie in with ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]''; in the booklet, the image of the house is used as the background for a page which gives an overview of [[Rayman 1|the original game]] in general. | |||
* In 2007, [[Ubisoft]] partnered with UNICEF to create '''[http://www.youtube.com/watch?v=YsQHz6lSzK0 three brief videos]''' to raise awareness of children's rights issues. In one of the videos, [[Rayman]] chastises a [[Rabbid]] for not sharing a book with a [[baby Globox]]. On the front cover of the book is a picture of Betilla the Fairy. | |||
[[Image:Betilla_house.png|thumb|right|Betilla's house, as it appears in the ''[[Rayman Junior]]'' '''[http://web.archive.org/web/19990420182652/http://www.raymanworld.com/educatif/rayeveil/osd/texte.html official website]''' and ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]''’s '''[http://www.raymanpc.com/Img/dossierpresse_rayman3.pdf dossier presse]''']] | |||
==Gallery== | ==Gallery== | ||
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Image:RJMagician 005.PNG | Image:RJMagician 005.PNG | ||
Image:RJMagician 006.PNG | Image:RJMagician 006.PNG | ||
Image:Rayman Brain Games VIGNET.png | |||
</gallery> | </gallery> | ||
Revision as of 18:10, 31 December 2010
| Betilla | |
|---|---|
![]() | |
| Alignment | Good |
| Appears in | Rayman |
| Sex | Female |
| Species | Unknown |
| Status | Fairy |
Betilla the Fairy is a major character from Rayman. She is a limbless fairy, who uses her magic to grant Rayman special powers that will help him to recover the stolen Great Protoon from the clutches of the evil Mr Dark.
Video game appearances
Rayman 1
Prior to the invasion by Mr Dark, it was Betilla's job to keep the Great Protoon and the Electoons safe. Her protective powers are sadly no match for Mr Dark's, who defeats her, taking the Great Protoon with him. Throughout the game she meets with Rayman several times, each time granting him a new permanent power to gradually build up his strength and abilities. During Rayman's battle with Space Mama in her Crater, Mr Dark kidnaps Betilla and traps her in a tiny crystal ball. When Rayman defeats Skops the Scorpion, Betilla cries out to him for help. At the end of the game, Rayman defeats Mr Dark in his Château, and the inhabitants of the valley celebrate. Rayman's rescue of Betilla and his recovery of the Great Protoon are not shown, but an epilogue screen indicates that both occurred.
Educational games
Betilla makes a notable appearance in Rayman Junior, to assist the Magician in giving Rayman an overview on the tasks he has to complete in a level. She had witnessed the theft of the Great Book of Knowledge by Mister Dark one day as she was visiting the Magician's cottage. To allow the young player to practice, she has her own place on the world map called Betilla's Garden, which is a series of simplified maps that cover most of Rayman's abilities. Betilla is known to have appeared in other educational Rayman games for even younger children.
Character description

Betilla only shares a few attributes of a typical fairy, such as her ability to float in mid-air, and her ability to give Rayman his powers with her magic. She doesn't have wings, and doesn't appear to have elven ears. She has long red hair, and wears a green and yellow dress, hat and shoes covered with blue stars. Very little is known about her past much like the other characters in the games, but she appears to be a meditative and peaceful character (despite the chaos Mr Dark has brought upon the valley), with great wisdom and the helpfulness to guide Rayman throughout his quest and teach him to use his powers effectively.
Trivia
- Early in its development, Rayman 2: The Great Escape was planned as a 2D game very similar to the original. An early promotional video and magazine preview revealed that Betilla would make an appearance in the game, and that she would be imprisoned by the Robo-Pirates. In the final, 3D version of the game, Betilla was replaced by Ly, a different fairy.
- Another character with some resemblance is Betina from Rayman: The Animated Series, but only her name and the colours of her clothes and hair support this speculation.
- Although Betilla has not appeared in any Rayman game after educational versions of Rayman, her name is used as a leaderboard name in Rayman Raving Rabbids 2, having a default score as 9000.
- The ending of Rayman Junior reveals that she has an interest in knitting, as she was doing so while housesitting the Magician's cottage as he celebrated Rayman's victory.
- Rayman Junior also reveals that Betilla has a house of her own; this house does not appear in any known edition of the game, but the game's official website contained an image of it which was labelled as such. This image also appears in the French dossier presse booklet which was released to tie in with Rayman 3; in the booklet, the image of the house is used as the background for a page which gives an overview of the original game in general.
- In 2007, Ubisoft partnered with UNICEF to create three brief videos to raise awareness of children's rights issues. In one of the videos, Rayman chastises a Rabbid for not sharing a book with a baby Globox. On the front cover of the book is a picture of Betilla the Fairy.

