Betilla's garden

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Betilla's garden
Betilla's garden
Betilla's garden
← Intro Art alley
Welcome to my garden, Rayman. You can practice your powers here without a worry. You are safe from danger in my protected garden.

Betilla's garden is a tutorial area in the world map of the educational Rayman games, including Maths and English with Rayman and French with Rayman, used by the young player to practice Rayman's abilities covered in a series of simplified maps based on those from the main game and the original Rayman. To ease players into the game, Rayman is initially given 50 lives.

Demo

In a recorded demo set in the Blue Mountains, Betilla the Fairy welcomes Rayman to her garden, where he is told he can practice his powers. The player has no control over Rayman here.

Practice jumping and helicopter

Rayman has to use the helicopter power to extend his jumps.

In a basic map set in Picture City, Rayman is taught how to use the helicopter power to extend his jumps. There are few obstacles, with the exception of some spikes. If Rayman falls, he will typically be protected by a lower platform, and can jump up and try again.


Practice your timing

Rayman riding on a swinging plum.

Rayman is taught to time his movements carefully as he jumps on water lilies and plum swings in the Dream Forest. He also learns how to crawl under prickly fruits.


Practice super helicopter

Rayman must avoid spiky nuts in the chocolate bars while flying.

Rayman learns how to use the super helicopter in Candy Château. Along the way, he must avoid sharp spikes, which Betilla describes as 'not friendly.'


Practice using your fist

Antitoons are used to teach Rayman how to use his fist.

In the Caves of Skops, Rayman practices using his telescopic fist against several Antitoons as well as learning to grab flying rings.


Practice piloting maracas rockets

Rayman must walk in the direction he wants the maracas rocket to go.

Rayman must safely pilot a maracas rocket in Band Land using Betilla's instructions, while avoiding prickly balls and wrong notes that form a dangerous path. Unusually, this is the only level in Betilla's Garden not to feature an exit sign, and it instead has a second back arrow in its place.


Gallery

Trivia

  • In the opening demo, Betilla tells Rayman that while in the garden he is "safe from danger," yet the actual level contains numerous opportunities for him to die.