Bonus level (Rayman 1): Difference between revisions
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The '''Bonus levels''' are minigames in ''[[Rayman 1]]''. It is signed by the ''[[Magician]]'s'' hat, and there are total 11 bonus levels. You can only enter to it, if you have 10 or more ''[[Ting]]s''. You can collect tings in that bonus level, and when you collected all, you won a extra ''[[life]]''. You can also beat your record if you won that life. | The '''Bonus levels''' are minigames in ''[[Rayman 1]]''. It is signed by the ''[[Magician]]'s'' hat, and there are total 11 bonus levels. You can only enter to it, if you have 10 or more ''[[Ting]]s''. You can collect tings in that bonus level, and when you collected all, you won a extra ''[[life]]''. You can also beat your record if you won that life. | ||
Revision as of 20:13, 28 August 2010
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The Bonus levels are minigames in Rayman 1. It is signed by the Magician's hat, and there are total 11 bonus levels. You can only enter to it, if you have 10 or more Tings. You can collect tings in that bonus level, and when you collected all, you won a extra life. You can also beat your record if you won that life.
In Rayman 1 (Game Boy Color), the bonus level sign is an arrowed table, which is picked up by a Toon (Electoon).
List of bonus levels
In Rayman 1:
Pink Plant Woods: 10 tings, and 13 tings to get.
The Swamps of Forgetfulness: 12 tings to get.
Moskito's Nest: 17 tings to get.
Bongo Hills: 13 tings to get.
Allegro Presto: 12 tings to get.
The Hard Rocks: ??? tings to get.
Mr. Stone's Peaks: ??? tings to get.
Eraser Plains: 15 tings to get. Space Mama's Crater: 16 tings to get.
Crystal Palace: ??? tings to get.