Teensie Circle: Difference between revisions
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'''Teensie Circles''' are locations exclusive to ''[[Rayman | '''Teensie Circles''' are locations exclusive to ''[[Rayman Revolution]]''. They replace [[the Hall of Doors]] from the original ''[[Rayman 2: The Great Escape]]''. | ||
[[File:RR-PS2-RainbowCreek-Sky.jpg|thumb|320px| | [[File:RR-PS2-RainbowCreek-Sky.jpg|thumb|320px|The Teensie Circle in [[Rainbow Creek]]]] | ||
Teensie Circles, each governed by a [[Crowned Teensie|Teensie]], are megalithic monuments where the invisible paths of several [[ | Teensie Circles, each governed by a [[Crowned Teensie|Teensie]], are megalithic monuments where the invisible paths of several [[Spiral Door]]s cross. From them, one can access any nearby Spiral Door. For convenience, the regulating [[Teensie]] may opt for an additional Magic Spiral Door to link multiple Teensie Circles together. | ||
[[Teensie]]s also use them as meeting places, where they may share stories and recent news with one another, and in times of need, as military headquarters. Wherever there is a Teensie Circle, a [[Magic Well]] is sure to be nearby. | [[Teensie]]s also use them as meeting places, where they may share stories and recent news with one another, and in times of need, as military headquarters. Wherever there is a Teensie Circle, a [[Magic Well]] is sure to be nearby. | ||
At the end of [[the Forest of Light]], the [[Grand Minimus]] directs [[Rayman]] to [[the Minisaurus Plain]] so as to seek out the plains' Teensie Circle. There, | At the end of [[the Forest of Light]], the [[Grand Minimus]] directs [[Rayman]] to [[the Minisaurus Plain]] so as to seek out the plains' Teensie Circle. There, Rayman is told that [[Ly the Fairy]] is being held in the nearby [[The Fairy Glade|Fairy's Glade]]. From then on out, Rayman may return to a Teensie Circle whenever he wishes to be re-briefed on his next objective. If an area's [[Yellow Lum]]s and [[Familiar Spirit]]s have not all been collected, the attending Teensies will inform him of this. Whenever he completes a level, he is warped back to the nearest Teensie Circle. | ||
In the game, there are a total of three Teensie | In the game, there are a total of three Teensie Circles – one for every region of [[the Front]]. | ||
==See | ==See also== | ||
*[[Hall of Doors]] | *[[The Hall of Doors]] | ||
*[[The Isle of Doors]] | |||
*[[The Front]] | |||
*[[Magic Well]] | *[[Magic Well]] | ||
[[Category:Places]] | [[Category:Places]] | ||
[[Category:Places from Rayman 2]] | [[Category:Places from Rayman 2]] | ||
Revision as of 20:54, 20 February 2011
Teensie Circles are locations exclusive to Rayman Revolution. They replace the Hall of Doors from the original Rayman 2: The Great Escape.

Teensie Circles, each governed by a Teensie, are megalithic monuments where the invisible paths of several Spiral Doors cross. From them, one can access any nearby Spiral Door. For convenience, the regulating Teensie may opt for an additional Magic Spiral Door to link multiple Teensie Circles together.
Teensies also use them as meeting places, where they may share stories and recent news with one another, and in times of need, as military headquarters. Wherever there is a Teensie Circle, a Magic Well is sure to be nearby.
At the end of the Forest of Light, the Grand Minimus directs Rayman to the Minisaurus Plain so as to seek out the plains' Teensie Circle. There, Rayman is told that Ly the Fairy is being held in the nearby Fairy's Glade. From then on out, Rayman may return to a Teensie Circle whenever he wishes to be re-briefed on his next objective. If an area's Yellow Lums and Familiar Spirits have not all been collected, the attending Teensies will inform him of this. Whenever he completes a level, he is warped back to the nearest Teensie Circle.
In the game, there are a total of three Teensie Circles – one for every region of the Front.