Rabbids Go Home: Difference between revisions
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===Original music=== | ===Original music=== | ||
Most of the game's original soundtrack was performed by French-Romanian gypsy brass band [[Fanfare Vagabontu]], most of which is based on traditional Romanian folk music. It can be purchased as an OST from sites that provide MP3 downloads such as iTunes and Amazon. | Most of the game's original soundtrack was performed by French-Romanian gypsy brass band [[Fanfare Vagabontu]], most of which is based on traditional Romanian folk music. It can be purchased as an OST from sites that provide MP3 downloads such as iTunes and Amazon. | ||
== Reception == | |||
The Wii version of Rabbids Go Home received generally favorable reviews from critics. Pedro Hernandez of Nintendo World Report praised the game's "inventive" uses for the Wii Remote, "easy-to-get-into" gameplay, "deep" Rabbid customization modes, "great" soundtrack and "incredible" sense of humor, but noted the redundancy of the gameplay and inconsistent framerate as weak points. NGamer UK concluded that "the Rabbids can pull off a fully fledged game without Rayman's assistance. This is witty, charming and, above all, incredible fun." GamesMaster UK described the game as "witty, energetic and hugely entertaining, even if it isn't particularly smart." Matt Casamassina of IGN stated that the game was "far more inspired and ambitious" than Rayman Raving Rabbids and said that the title "at times feels like an action romp and at times a platformer on wheels, but regardless of the scenario, you'll be having fun and smiling if not laughing." Chris Scullion of Official Nintendo Magazine UK considered Rabbids Go Home to be "the funniest game on the Wii" and commented positively on the "tight" controls and "fantastic" soundtrack, but stated that the game was too easy. Aceinet of GameZone praised the game's humor and "ever-changing" gameplay, concluding with a reminder that "games are supposed to be fun and Rabbids Go Home is a fun-filled experience that shouldn’t be missed regardless of the score." Aaron Koehn of GamePro pointed out that the game draws its strength from its odd tone, but added that the simplicity of the gameplay becomes tiresome. Dan Pearson of EuroGamer noted that the "constant enthusiasm" of the Rabbids can be "draining" to some and said that the game wasn't for hardcore gaming enthusiasts. Annette Gonzalez of Game Informer said that the animations were "laugh-out-loud", but some of the gameplay sequences were "repetitive".[ Matt Leone of 1UP.com remarked that the licensed soundtrack and customization features added enough personality to make the game worth playing. | |||
Reviews for the Nintendo DS version were mixed. NGamer UK called the game "the best example of the genre we've seen in ages."[23] Nintendo Power said that the game's style of puzzle is "perfect" for touch-screen control and noted that the ability to customize challenges "adds a lot of replay value to this latest exercise in Rabbid abuse."[25] Chris Scullion of Official Nintendo Magazine UK criticized the game's "broken" physics, "universally dull" minigames and "irritating" gameplay, but noted that the cutscenes were "decent" and the level editor is "solid".[27] | |||
# Sanie cu Zurgălăi | # Sanie cu Zurgălăi | ||
Revision as of 12:02, 16 June 2013
Rabbids Go Home is an action video game that is based on the Rayman Raving Rabbids series. Not only is it the first game in the series to be an action adventure game instead of centring entirely around minigames, it is also the first game in which Rayman does not appear. However, as of 2011 it remains as the only console game in the series to be an action adventure game, as the following two games, Raving Rabbids Travel In Time on the Nintendo Wii, and the forthcoming game for the Microsoft XBox 360, Raving Rabbids: Alive and Kicking, revert the series back to the party genre.
It was released for the Nintendo Wii and the Nintendo DS in November 2009, five months after it was announced and confirmed for release.
Plot

On the outskirts of a bustling city set in Earth, a group of Rabbids hang around in a junkyard, bored of partying, and want to go home. The problem is, they don't even know where they come from, so they cast the moon as their new home. They notice the piles of junk around them, and decide that by making one pile bigger with even more junk, they could reach it. Two Rabbids then take a shopping trolley and search around for things to toss onto the pile, before setting off to the city to look for more junk. If the last level is beaten, the game shows the ending, in which the Rabbid who stands on a globe to see how far the moon is attempts to hug the moon, but realizes that they do not have enough stuff. Then, bombs appear on the pile, in which the pile blows up, sending the stuff back to the humans. The bright side: When the bombs blew up, the Rabbids made it to the moon. The game then shows the credits.
Gameplay
Typically, the player controls two Rabbids - with a third one at the ready for use as a cannonball Rabbid - one sits inside a shopping trolley, while the other pushes it. The aim of the game is to roam around human places such as malls, hospitals and other such places, and collect stuff for their moon pile, some of which is obtained by ramming the trolley into objects and even humans. In each level, there are 400 pieces of stuff to collect, as well as the XL object which is worth 600 points, letting the player score up to 1000 points. Additionally, up to four presents can be obtained throughout the level depending on how much stuff is collected.
Unfortunately the Rabbids are prone to damage thanks to enemies such as the Verminators and the Vermi-dogs, as well as other dangerous objects. Their health is represented as light bulbs, and in the beginning of the game, they start with three. More light bulbs can be added as the player progresses through the game. While the game has no lives system (therefore no game over), losing all the light bulbs will result in the Rabbids being set back to an automated checkpoint, and all of the stuff they have collected is lost, unless they find a Collector Rabbid, which stores all collected stuff inside its tuba.
While collecting all 400 pieces of stuff is not necessary (though the player will be ranked) to complete the level, getting the XL object is mandatory. In fact, a few of these objects can prove to be useful, especially bubble beds. At the end of each level, the Rabbids will push everything they have as well as themselves down a toilet, taking them back to their base at the city dump.
Setting
The setting is the city dump where the Rabbids live and the city, and other settings. At the dump, the player can check how much junk is needed to get to the moon. At Center City, the player has to follow yellow paint to get to the new area for more stuff. Along the way, there are enemies to fight and stuff to collect.
Abilities
Bwaaaah! Attack: Shake the Wii Remote. This can break certain objects, stun enemies, and strip humans of their clothes.
Cannonball Rabbid: Aim with Wii Remote and press Z button to shoot out Rabbid. This can strip certain enemies, break red fences, and knock open doors.
Accelerating: Hold A button down.
Super Boost: Hold A button down, turn, when blue sparks are coming from the wheels, press B button. This can knock down piles of crates, strip certain enemies, and get over obstacles by using a springboard.
Center City
Center City is the main hub of the game, in which the Rabbids search around for new stuff places by following specific arrows that lead them to a new place. It is first accessed when the player completes "Shop Till You Drop", and each time he or she loads the game from then on, the game will begin here. Reminiscent to Rayman Revolution, stuff can still be picked up and enemies can still be fought there. However, XL stuff (eg. cows, bubble bed etc) cannot be found here.
Missions
Area 1
Area 2
- Just Plane Dumb
- Rabbid Fire Reaction
- High Stakes Steak
- Bubble Bed Bonanza
- Super Racket in the Market
Area 3
Area 4
- Backwater Rabbids
- Bubble Bed Blues
- Time Is Money, Honey
- County Free For All
- Hoppy Xmas
- Cow-tch Me If You Can
Area 5
- Rabbids Go Boom
- Fetchez La Vache
- Hard Hat Helpings
- Haredevil Rabbids
- Hold Up in the Hangar
- 14 Carrot Rabbid
Area 6
Internet Connection
At the beginning of the game, you can download the Rabbids Channel on the Wii. Each week on the channel, there is a new theme for your Rabbid. Color, paint, and give your Rabbid costumes for the voting. You can also go on http://rabbids.com/izw to see the best Rabbids. At the end of your customization, there is an icon for you to send your Rabbid to the website listed above.
Inside Ze Wii Remote
This is a utility which takes place inside a virtual Nintendo Wii Remote. The player begins this by choosing one Rabbid and sucking him inside, ready for him to be customized and also tossed around if the player shakes the Remote around. It is unlocked once the player completes the mission ==In the Nick of Time==.
Tools
The Tools are unlockable utilities that are used to disfigure the chosen Rabbid. There are six to choose from.
- Air Pump: This can be connected to one of the Rabbid's eyes or ears, and one push will blow it up. It can be restored with another push.
- Vice: This squashes and stretches the Rabbid's head.
- Gas canister: This inflates and deflates one of the Rabbid's eyes or ears.
- Candy Bomb: Feeding this to the Rabbid will reset its disfigures.
Tattoos
In this utility, the player gets to paint their Rabbid any colour and pattern they like with the drawing and painting tools provided. Also provided is a collection of stamps, most of which are given as unlockable gifts.
Accessories
A selection of random objects that the Rabbids have collected can be worn in this utility.
Challenges
Rabbid Do-What-I-Want
Enemies
Soundtrack
Original music
Most of the game's original soundtrack was performed by French-Romanian gypsy brass band Fanfare Vagabontu, most of which is based on traditional Romanian folk music. It can be purchased as an OST from sites that provide MP3 downloads such as iTunes and Amazon.
Reception
The Wii version of Rabbids Go Home received generally favorable reviews from critics. Pedro Hernandez of Nintendo World Report praised the game's "inventive" uses for the Wii Remote, "easy-to-get-into" gameplay, "deep" Rabbid customization modes, "great" soundtrack and "incredible" sense of humor, but noted the redundancy of the gameplay and inconsistent framerate as weak points. NGamer UK concluded that "the Rabbids can pull off a fully fledged game without Rayman's assistance. This is witty, charming and, above all, incredible fun." GamesMaster UK described the game as "witty, energetic and hugely entertaining, even if it isn't particularly smart." Matt Casamassina of IGN stated that the game was "far more inspired and ambitious" than Rayman Raving Rabbids and said that the title "at times feels like an action romp and at times a platformer on wheels, but regardless of the scenario, you'll be having fun and smiling if not laughing." Chris Scullion of Official Nintendo Magazine UK considered Rabbids Go Home to be "the funniest game on the Wii" and commented positively on the "tight" controls and "fantastic" soundtrack, but stated that the game was too easy. Aceinet of GameZone praised the game's humor and "ever-changing" gameplay, concluding with a reminder that "games are supposed to be fun and Rabbids Go Home is a fun-filled experience that shouldn’t be missed regardless of the score." Aaron Koehn of GamePro pointed out that the game draws its strength from its odd tone, but added that the simplicity of the gameplay becomes tiresome. Dan Pearson of EuroGamer noted that the "constant enthusiasm" of the Rabbids can be "draining" to some and said that the game wasn't for hardcore gaming enthusiasts. Annette Gonzalez of Game Informer said that the animations were "laugh-out-loud", but some of the gameplay sequences were "repetitive".[ Matt Leone of 1UP.com remarked that the licensed soundtrack and customization features added enough personality to make the game worth playing.
Reviews for the Nintendo DS version were mixed. NGamer UK called the game "the best example of the genre we've seen in ages."[23] Nintendo Power said that the game's style of puzzle is "perfect" for touch-screen control and noted that the ability to customize challenges "adds a lot of replay value to this latest exercise in Rabbid abuse."[25] Chris Scullion of Official Nintendo Magazine UK criticized the game's "broken" physics, "universally dull" minigames and "irritating" gameplay, but noted that the cutscenes were "decent" and the level editor is "solid".[27]
- Sanie cu Zurgălăi
- Perinita
- Ciocarlia
- Bătută din Moldova
- Doină Deascultare
- Bătută la clarinet
- Bubamara
- Horă Moldoveneasca de Joc
- Cântare din Banat
- Bătută la trompeta
- Horă de joc
- Sanie cu Zurgălăi (DJ Forzando Remix)
Licensed music
As well as the game's original soundtrack, several licensed songs play throughout levels from time to time.
- Me and Mrs. Jones – Billy Paul
- Rivers of Babylon – Boney M
- Yellow River – Christie
- Boogie Wonderland – Earth Wind And Fire
- Smarty Pants – First Choice
- Jamaica Farewell – Frank Fitzpatrick
- Take me Home Country Roads – John Denver
- Come Go With Me – The Del Vikings
- I Told You So – The Delfonics
- Leaving on a Jet Plane – John Denver (written)
- Let's Work Together
- Louie Louie – Richard Berry
- Me and Bobby McGee
- Misty Blue
- Oye Como Va
- Somebody to Love
- Luna Lounge
International names
| Language | Name | Translation |
|---|---|---|
| Japanese | ラビッツ・ゴー・ホーム (Rabittsu Gō Hōmu) | Rabbids Go Home |
| French | The Lapins Crétins : La Grosse Aventure | The Raving Rabbids: The Great Adventure |
| Spanish | Rabbids Mi Caaasa!!! | Rabbids: My House!!! |
| Polish | Kórliki Go Home | Rabbids Go Home |
