Bonus level (Rayman 1): Difference between revisions

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Added missing info: Mr Stone's Peaks bonus stage is in the 4th part.
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|  [[Eraser Plains]] (phase 3)
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Revision as of 15:23, 31 July 2013

Bonus levels are minigames in the original Rayman game. They can be accessed by approaching the Magician's hat, which can be found in a total of 11 locations throughout the game. If Rayman has 10 or more Tings in his inventory, he will automatically hand them over to the Magician. They appear as a handful of sparkling pink dust. Once Rayman is inside a bonus level, he is given a time limit and a number of Tings to collect, both of which are specific to that particular bonus level. If Rayman collects all the level's Tings within the time limit, he is given an extra life. The player can also return to a completed bonus level and attempt to beat their finishing-time record, but doing so will not grant any more lives.

In the Game Boy Color version of Rayman, the bonus-level entrance is an arrowed table, which is picked up by an Electoon.

List of bonus levels

In Rayman:

Location Tings to collect Time limit (seconds)
Pink Plant Woods (phase 2) 10 25
Pink Plant Woods (phase 3) 13 35
The Swamps of Forgetfulness (phase 3) 12 30
Moskito's Nest (phase 1) 17 45
Bongo Hills (phase 4) 13 40
Allegro Presto (phase 3) 12 25
The Hard Rocks (phase 2) 15 45
Mr Stone's Peaks (phase 4) 13 20
Eraser Plains (phase 3) 15 35
Space Mama's Crater (phase 2) 16 50
Crystal Palace (phase 2) 11 35

Gallery