Prickly Passage: Difference between revisions
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===Phase 1=== | ===Phase 1=== | ||
In an environment much like that of the [[Hoodlum Hideout]], Rayman comes across a walking shell, but this time he can tame and ride on it, as [[Murfy]] appears on demand and explains. While riding, he can jump as well as boost, which is useful for avoiding the hanging [[spiky fruit]]s. The thorny path also has loop-de-loops which also cause him to automatically boost. It is possible to collect all 20 [[Yellow Lum]]s and break the [[cage]] for the first time here. | In an environment much like that of the [[Hoodlum Hideout]], Rayman comes across a walking shell, but this time he can tame and ride on it, as [[Murfy]] appears on demand and explains. While riding, he can jump as well as boost, which is useful for avoiding the hanging [[spiky fruit]]s. The thorny path also has loop-de-loops which also cause him to automatically boost. It is possible to collect all 20 [[Yellow Lum]]s and break the [[cage]] for the first time here. | ||
<gallery widths="800px" heights="17px"> | |||
Rayman3GBAEU - 14.png|Game Boy Advance version | |||
Rayman3NGage - 14.png|N-Gage version | |||
</gallery> | |||
===Phase 2=== | ===Phase 2=== | ||
This time there are more obstacles to dodge and many more pits to jump over. There are 25 Yellow Lums and a cage here, but Rayman will need to backtrack this particular area because he needs the [[super helicopter]] power to make use of the [[Blue Lum]]s that are present here. | This time there are more obstacles to dodge and many more pits to jump over. There are 25 Yellow Lums and a cage here, but Rayman will need to backtrack this particular area because he needs the [[super helicopter]] power to make use of the [[Blue Lum]]s that are present here. | ||
<gallery widths="800px" heights="27px"> | |||
Rayman3GBAEU - 15.png|Game Boy Advance version | |||
Rayman3NGage - 15.png|N-Gage version | |||
</gallery> | |||
==See also== | ==See also== | ||
Revision as of 08:37, 11 February 2021
| Prickly Passage | |
|---|---|
| ← Mega Havoc 2 | Ly's Punch Challenge 1 → |
| Haunted Dreams | |
Prickly Passage is the twelfth level in the Game Boy Advance version of Rayman 3. Reminiscing the Menhir Hills in Rayman 2, this level centres around riding on a tame walking shell to cross a path teeming with thorny nettles. It is found in Haunted Dreams on the World Map.
Level
Phase 1
In an environment much like that of the Hoodlum Hideout, Rayman comes across a walking shell, but this time he can tame and ride on it, as Murfy appears on demand and explains. While riding, he can jump as well as boost, which is useful for avoiding the hanging spiky fruits. The thorny path also has loop-de-loops which also cause him to automatically boost. It is possible to collect all 20 Yellow Lums and break the cage for the first time here.
-
Game Boy Advance version
-
N-Gage version
Phase 2
This time there are more obstacles to dodge and many more pits to jump over. There are 25 Yellow Lums and a cage here, but Rayman will need to backtrack this particular area because he needs the super helicopter power to make use of the Blue Lums that are present here.
-
Game Boy Advance version
-
N-Gage version
See also
External links
| Levels of the Game Boy Advance version of Rayman 3 | |
|---|---|
| Forgotten Forests | Wanderwood Forest • Shining Glade • Swamp of Bégoniax (GBA)/Ascension (N-Gage) • Garish Gears • Mega Havoc 1 • Hoodlum Hideout |
| Haunted Dreams | Magma Mayhem (GBA)/Ly's Punch Challenge 1 (N-Gage) • Vertigo Wastes • Void of Bones • Jano's Nest • Mega Havoc 2 • Prickly Passage • Ly's Punch Challenge 1 • Swamp of Bégoniax 2 (GBA)/Free Falling (N-Gage) |
| Magmacosm | River of Fire • The Underlands • Boulder Brink • Den of Rocky • Wretched Ruins • Wicked Flow • Mega Havoc 3 |
| Pirate Stronghold | Creeping Chaos • Scaleman's Keep • The Mettleworks • Mega Havoc 4 • Magma Mayhem 2 (GBA)/Falling Down (N-Gage) • Razor Slide • Ly's Punch Challenge 2 • Heart of the Ancients • Lum Challenge • Ly's Punch Challenge 3 |