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''"You're doomed Rayman!"'' - Mister Dark.   
''“You’re doomed Rayman!'' — Mr Dark.   


{{Character
{{Enemy
| name = Mr. Dark
| name = Mr Dark
| image = [[Image:MisterDark.jpg|160px]]  
| image = [[Image:MrDark.png|center|316px|''Mr Dark'']]
| alignment = Bad
| alignment = Bad
| appears in = [[Rayman 1]], [[Rayman Junior]]
| appears in = ''[[Rayman 1|Rayman]]''
| sex = Male
| location = [[Candy Château]]
| species = Unknown
| resistance = [[Image:Lifebar24.png|''24 HP'']]
| status = Villain
| attacks = Various spells and transformations
}}
}}


'''Mr. Dark''' is the main antagonist in ''[[Rayman 1|Rayman]]''. He is a mysterious being that steals the [[Great Protoon]] because of its immense power, causing the world to lose its natural stability. He also uses his powers to defeat [[Betilla the Fairy]], who tries to defend the Great Protoon but is overpowered. At a later point of the game, Dark kidnaps Betilla and traps her in a crystal ball.   
'''Mr Dark''' is the main antagonist and the final boss in ''[[Rayman 1|Rayman]]'', located in [[Candy Château]], in [[Mr Dark's Dare]]. He is a mysterious being that steals the [[Great Protoon]] because of its immense power, causing the world to lose its natural stability. He also uses his powers to defeat [[Betilla the Fairy]], who tries to defend the [[Great Protoon]] but is overpowered. At a later point of the game, Mr Dark kidnaps her and traps her in a crystal ball.   


=As a villain=
==As the final boss in ''[[Rayman]]''==
Despite his role in ''Rayman'' as the main antagonist, he does not choose to fight [[Rayman]], but rather cast strange spells on him, such as creating [[Bad Rayman]], making Rayman run uncontrollably, and reversing his movements. Following this, by the time Rayman reaches the top of his castle, he tries to destroy him by trapping him between deadly walls of fire, but then combines the bodies of the previous bosses into 3 different battles to fight. The first fight is against a hybrid of [[Mister Stone]] and [[Mister Skops]], the second fight is against two hybrids of [[Moskito]] and [[Space Mama]], and the third and final fight is against a hybrid of Moskito, [[Mister Sax]] and Space Mama. After Rayman defeats these bosses, Mr. Dark flees. Because of this, the return of Betilla and the [[Great Protoon]] are not seen, though a picture shown afterwards suggests that they had been rescued.


==First transformation==
Before fighting [[Rayman]], Mr Dark casts strange spells on him as he makes progress through [[Candy Château]], such as creating [[Bad Rayman]], reversing [[Rayman]]'s movements, making him run uncontrollably and eventually stealing his [[telescopic fist]]. Following this, by the time [[Rayman]] reaches his hideout, he tries to destroy him by trapping him between deadly walls of fire and throws fire balls at him. When his situation seems desperate, a group of [[Electoon]]s rescue [[Rayman]] by giving him back his [[telescopic fist]]. The final battle then begins, and Mr Dark transforms himself into three different forms.
The first transformation of Mr Dark is a mixture of [[Mr Stone]] and [[Mr Skops]]. His appearance is [[Mr Stone]]'s body, feet and right hand, but has [[Mr Skops]] head and claw. His only attack his hurling his claw at [[Rayman]], which [[Rayman]] can jump over and punch him in his face. If [[Rayman]] attemps to punch him to early, Mr Dark will block his face with his claw. This method will continue until Mr Stone Skops has suffered eight blows to the face, then leaves the battlefield.


==Second transformation==
The first transformation of Mr Dark is a hybrid of [[Mr Stone]] and [[Mr Skops]]. His appearance is [[Mr Stone]]'s body, feet and right hand, but has [[Mr Skops]]' head and claw. His only attack consists in hurling his claw at [[Rayman]], which he can jump over and punch him in his face. If [[Rayman]] attempts to punch him too early, Mr Dark will block his face with his claw. It is possible, with a certain timing and dexterity, to hit him twice per turn.
Mr Dark then appears as two beings of the same mixture who are: [[Space Mama]] (first appearance) and [[Moskito]]. Its' appearance is [[Moskito]]'s body to his original size, and has [[Space Mama]]'s head, feet and hands, whilst also always holding her rolling pin, which fires out lasers like in her second appearance. Its only attack is shooting at [[Rayman]], which [[Rayman]] can jump over or duck under. If both of them shoot at the same height, both lasers will touch each other, morph into one laser, and come down towards the ground, which can be very hard to dodge for [[Rayman]] if he is ducking. If [[Rayman]] is ducking after they have shot, they will wait until [[Rayman]] stands up. When [[Rayman]] gets the chance, he can punch either one of the two. This method will continue until [[Rayman]] has hit them in total of eight blows, they then leave the battlefield.


==Third transformation==
After he has suffered eight blows in the face, Mr Dark then appears as two beings of the same hybrid, made of [[Moskito]]'s body to his original size, and [[Space Mama]]'s head, feet and hands in her first appearance, whilst also always holding her rolling pin, which fires out lasers like in her second appearance. Their only attack is shooting at [[Rayman]], which he can jump over or duck under. If both of them shoot at the same height, the lasers will touch each other, morph into one laser, and come down towards the ground, which can be very hard to dodge for [[Rayman]] if he is ducking. If [[Rayman]] is ducking after they have shot, they will wait until he stands up. When [[Rayman]] gets the chance, he can punch either one of the two. If a laser hits the other hybrid, Mr Dark will also be hurt.
The third and final one is a mixture of [[Mr Sax]], [[Space Mama]] and [[Moskito]]. His appearance is [[Space Mama]]'s body, [[Mr Sax]]'s feet and hands and [[Moskito]]'s head. When he jumps from the ceiling to try and stomp [[Rayman]], [[Rayman]] has shrunk to the same size he would have with a flying blue elf. As he tries to stomp [[Rayman]], [[Rayman]] must use his running ability to avoid getting stomped. If [[Rayman]] makes it across, when Mr Dark hits the ground, [[Rayman]] will fly into the air, giving a chance punch him in the face, the only part where he can get hurt. This is repeated until he leaves the battlefield. [[Rayman]] returns to normal size and has defeated Mr Dark.


=Fighting back=
When [[Rayman]] has hit them in total of eight blows, Mr Dark transforms himself into a hybrid of [[Mr Sax]], [[Space Mama]] and [[Moskito]]. His appearance is [[Space Mama]]'s body, [[Mr Sax]]'s feet and hands and [[Moskito]]'s head. [[Rayman]] has shrunk to the same size he would have with a [[flying blue elf]]. As he tries to stomp him, [[Rayman]] must use his running ability to avoid getting squashed. If he makes it across, when the hybrid hits the ground, [[Rayman]] will fly into the air, which will give him a chance punch him in the face, the only part where he can get hurt.
[[Image:GBC11.png|thumb|Rayman fighting Mr. Dark at a high peak]]
Mr. Dark's role as a villain is looked into a lot more in the [[Rayman (GBC)|Game Boy Color release of ''Rayman'']]. In this game he has imprisoned the [[Electoon|Toons]] and uses their power for himself, throwing the world into darkness and chaos. Unlike the original, he engages in a final boss battle with Rayman. In between each level he can also be seen watching Rayman though a crystal ball.


=The Final Battle=
Once his last transformation has suffered eight punches, Mr Dark leaves the battlefield and flees, as [[Rayman]] returns to normal size. The ending picture then shows that everything has returned to normal.


It starts out with Mr. Dark shielding himself from your fists with three bubble-like balls. Then, he slowly rises up, and when he is off screen, he rains fire upon you from above. After ten to fifteen fire balls are dropped, he descends back down to the stage, while still having the shield around himself, and turns into a ball. While in Ball form, he randomly floats around the stage trying to ram you. Your objective is to hit him while he is in Ball form three times. But as you hit him, he gets smaller and smaller, and becomes harder to hit. After hitting him three times, a heart appears at the top of the stage so you can replenish your health. Mr. Dark turns back to normal, and then he floats off screen again. This time, he throws ten meteors at you, two at a time. Then, he does the same routine as before: He comes back down, and turns into a ball. But this time, he will stay in Ball form for a shorter period than before, and if you can't manage to hit him three times within the time limit, he will turn back to normal and float back up into the sky to throw meteors at you again. If you do hit him three times, a heart will appear once again, and he will rise back up into the sky to unleash his final attack. This time, he shoots sixteen bolts of lightning. They are shot at the step you were just above on the stage, and can be easily avoided by using your Helico power to hover over a lower step for a short time. After the sixteen bolts of lightning are shot, he turns back into Ball form. It's same as before, but now the time he is in Ball form for even less time. But if you manage to hit him three times before he turns back to normal, you have beaten him. He turns back to normal form, burns up, and a spirit shape appears right where he burned up, then the spirit completely fades from existence.
==As the final boss in [[Rayman (GBC)|the GGC version of ''Rayman'']]==


=Mr. Dark's revenge=
[[Image:GBC 76.PNG|thumb|160px|left|Mr Dark as he appears in the [[Rayman (GBC)|the GGC version of ''Rayman'']]]]
<gallery>
In the [[Rayman (GBC)|Game Boy Color release of ''Rayman'']], Mr Dark has imprisoned the [[Electoon|Toons]] and uses their power for himself, throwing the world into darkness and chaos. Unlike the original, he does not transform himself when he engages in a final boss battle with [[Rayman]]. In between each level he can also be seen watching [[Rayman]] though a crystal ball.
Image:GBC 76.PNG  
Image:Mr dark 1.png
Image:Mr dark 3.png
Image:GBC 67.PNG
Image:GBC 68.PNG
Image:GBC 69.PNG
Image:GBC 70.PNG
Image:GBC 71.PNG
Image:GBC 72.PNG
Image:GBC 73.PNG
Image:GBC 10.PNG
Image:GBC 13.PNG
Image:GBC 48.PNG
Image:GBC 49.PNG
Image:GBC 50.PNG
Image:GBC 12.PNG
Image:GBC 54.PNG
Image:GBC 51.PNG
Image:GBC_75.PNG
Image:GBC 14.PNG
Image:GBC 15.PNG
Image:GBC 52.PNG
Image:GBC 53.PNG
</gallery>


=Stealing the Book of Knowledge=
In [[Arcane Forest]], he casts two spells at [[Rayman]], the first one summoning [[Bad Rayman]], and the second one reversing [[Rayman]]'s controls.
Mr. Dark also appears in the educational version of ''[[Rayman 1]]'', ''[[Rayman Junior]]'', in which he steals the [[Great Book of Knowledge]] from the [[Magician]] and destroys a map to his hideout, which is also in a world based on desserts. Like the original game, he casts the same spells on Rayman, but due to the nature of the game being educational, he doesn't fight as a final boss at all.


=Gallery=
[[Image:GBC11.png|thumb|160px|right|Mr Dark fighting [[Rayman]] at a high peak]]
<gallery>
The final battle starts out with Mr Dark shielding himself from [[Rayman]]'s fist with three bubble-like balls. Then, he slowly rises up, and when he is off screen, he rains fire upon him from above. After ten to fifteen fire balls are dropped, he descends back down to the stage, while still having the shield around himself, and turns into a ball. While in ball form, he randomly floats around the stage trying to ram [[Rayman]]. His objective is to hit him while he is in ball form three times. But as he hits him, he gets smaller and smaller, and becomes harder to hit. After hitting him three times, a heart appears at the top of the stage so he can replenish his health. Mr Dark turns back to normal, and then he floats off screen again. This time, he throws ten meteors at him, two at a time. Then, he does the same routine as before: he comes back down, and turns into a ball. But this time, he will stay in ball form for a shorter period than before, and if [[Rayman]] can't manage to hit him three times within the time limit, he will turn back to normal and float back up into the sky to throw meteors at him again. If [[Rayman]] does hit him three times, a heart will appear once again, and he will rise back up into the sky to unleash his final attack. This time, he shoots sixteen bolts of lightning. They are shot at the step he was just above on the stage, and can be easily avoided by using the [[Helicopter]] to hover over a lower step for a short time. After the sixteen bolts of lightning are shot, he turns back into ball form. Then, the time he is in ball form for even shorter. But if [[Rayman]] manages to hit him three times before he turns back to normal, he has beaten him. He turns back to normal form, burns up, and a spirit shape appears, then he completely fades from existence.
Image:R1Intro 003.PNG
Image:R1Intro 004.PNG
Image:R1Intro 010.PNG
Image:RJMrDark 001.PNG|Mr. Dark as seen in Rayman Junior
Image:Raymangbc 006.PNG|Mr. Dark as seen in the Game Boy Colour edition.
</gallery>


==As the main antagonist in ''[[Rayman Junior]]''==
[[Image:RJMrDark 001.PNG|thumb|left|Mr Dark as seen in ''[[Rayman Junior]]'']]


[[Category:Bosses]][[Category:Characters]][[Category:Characters from Rayman]][[Category:Enemies]][[Category:Villains]]
 
 
 
Mr Dark also appears in the educational version of ''[[Rayman 1|Rayman]]'', ''[[Rayman Junior]]'', in which he steals the [[Magic Book of Knowledge]] from [[the Magician]] and destroys a map to [[Mr Dark's lair|his hideout]] in [[Candy Château]]. He casts the same spells on [[Rayman]] as he did in the [[Rayman 1|original game]], but due to the nature of the game being educational, he doesn't fight as a final boss at all. Once [[Rayman]] has solved the riddles on the parchment showing the way to [[Mr Dark's lair|his hideout]] and been through his spells, Mr Dark doesn't appear any more and [[Rayman]] eventually finds the [[Magic Book of Knowledge|Book of Knowledge]].
 
[[Category:Bosses]]
[[Category:Characters]]
[[Category:Characters from Rayman]]
[[Category:Enemies]]
[[Category:Villains]]


[[fr:Mr Dark]]
[[fr:Mr Dark]]

Revision as of 16:09, 11 June 2009

“You’re doomed Rayman!” — Mr Dark.

Mr Dark
Mr Dark
Mr Dark
Alignment Bad

Appears in Rayman
Location Candy Château

Portrayed by {{{portrayed by}}}

Resistance 24 HP
Attacks Various spells and transformations

Sex {{{sex}}}
Species {{{species}}}

Relatives {{{relatives}}}

Mr Dark is the main antagonist and the final boss in Rayman, located in Candy Château, in Mr Dark's Dare. He is a mysterious being that steals the Great Protoon because of its immense power, causing the world to lose its natural stability. He also uses his powers to defeat Betilla the Fairy, who tries to defend the Great Protoon but is overpowered. At a later point of the game, Mr Dark kidnaps her and traps her in a crystal ball.

As the final boss in Rayman

Before fighting Rayman, Mr Dark casts strange spells on him as he makes progress through Candy Château, such as creating Bad Rayman, reversing Rayman's movements, making him run uncontrollably and eventually stealing his telescopic fist. Following this, by the time Rayman reaches his hideout, he tries to destroy him by trapping him between deadly walls of fire and throws fire balls at him. When his situation seems desperate, a group of Electoons rescue Rayman by giving him back his telescopic fist. The final battle then begins, and Mr Dark transforms himself into three different forms.

The first transformation of Mr Dark is a hybrid of Mr Stone and Mr Skops. His appearance is Mr Stone's body, feet and right hand, but has Mr Skops' head and claw. His only attack consists in hurling his claw at Rayman, which he can jump over and punch him in his face. If Rayman attempts to punch him too early, Mr Dark will block his face with his claw. It is possible, with a certain timing and dexterity, to hit him twice per turn.

After he has suffered eight blows in the face, Mr Dark then appears as two beings of the same hybrid, made of Moskito's body to his original size, and Space Mama's head, feet and hands in her first appearance, whilst also always holding her rolling pin, which fires out lasers like in her second appearance. Their only attack is shooting at Rayman, which he can jump over or duck under. If both of them shoot at the same height, the lasers will touch each other, morph into one laser, and come down towards the ground, which can be very hard to dodge for Rayman if he is ducking. If Rayman is ducking after they have shot, they will wait until he stands up. When Rayman gets the chance, he can punch either one of the two. If a laser hits the other hybrid, Mr Dark will also be hurt.

When Rayman has hit them in total of eight blows, Mr Dark transforms himself into a hybrid of Mr Sax, Space Mama and Moskito. His appearance is Space Mama's body, Mr Sax's feet and hands and Moskito's head. Rayman has shrunk to the same size he would have with a flying blue elf. As he tries to stomp him, Rayman must use his running ability to avoid getting squashed. If he makes it across, when the hybrid hits the ground, Rayman will fly into the air, which will give him a chance punch him in the face, the only part where he can get hurt.

Once his last transformation has suffered eight punches, Mr Dark leaves the battlefield and flees, as Rayman returns to normal size. The ending picture then shows that everything has returned to normal.

As the final boss in the GGC version of Rayman

Mr Dark as he appears in the the GGC version of Rayman

In the Game Boy Color release of Rayman, Mr Dark has imprisoned the Toons and uses their power for himself, throwing the world into darkness and chaos. Unlike the original, he does not transform himself when he engages in a final boss battle with Rayman. In between each level he can also be seen watching Rayman though a crystal ball.

In Arcane Forest, he casts two spells at Rayman, the first one summoning Bad Rayman, and the second one reversing Rayman's controls.

Mr Dark fighting Rayman at a high peak

The final battle starts out with Mr Dark shielding himself from Rayman's fist with three bubble-like balls. Then, he slowly rises up, and when he is off screen, he rains fire upon him from above. After ten to fifteen fire balls are dropped, he descends back down to the stage, while still having the shield around himself, and turns into a ball. While in ball form, he randomly floats around the stage trying to ram Rayman. His objective is to hit him while he is in ball form three times. But as he hits him, he gets smaller and smaller, and becomes harder to hit. After hitting him three times, a heart appears at the top of the stage so he can replenish his health. Mr Dark turns back to normal, and then he floats off screen again. This time, he throws ten meteors at him, two at a time. Then, he does the same routine as before: he comes back down, and turns into a ball. But this time, he will stay in ball form for a shorter period than before, and if Rayman can't manage to hit him three times within the time limit, he will turn back to normal and float back up into the sky to throw meteors at him again. If Rayman does hit him three times, a heart will appear once again, and he will rise back up into the sky to unleash his final attack. This time, he shoots sixteen bolts of lightning. They are shot at the step he was just above on the stage, and can be easily avoided by using the Helicopter to hover over a lower step for a short time. After the sixteen bolts of lightning are shot, he turns back into ball form. Then, the time he is in ball form for even shorter. But if Rayman manages to hit him three times before he turns back to normal, he has beaten him. He turns back to normal form, burns up, and a spirit shape appears, then he completely fades from existence.

As the main antagonist in Rayman Junior

Mr Dark as seen in Rayman Junior



Mr Dark also appears in the educational version of Rayman, Rayman Junior, in which he steals the Magic Book of Knowledge from the Magician and destroys a map to his hideout in Candy Château. He casts the same spells on Rayman as he did in the original game, but due to the nature of the game being educational, he doesn't fight as a final boss at all. Once Rayman has solved the riddles on the parchment showing the way to his hideout and been through his spells, Mr Dark doesn't appear any more and Rayman eventually finds the Book of Knowledge.