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[[Image:TheBayou001.jpg|thumb|Lowering a wooden bridge to cross the swamps.]]
'''The Bayou''' is a location in the world of ''[[Rayman 2: The Great Escape]]'' and its remakes.


'''The Bayou''' is a location from ''[[Rayman 2: The Great Escape]]'' and its remakes ''[[Rayman DS]]'' and ''[[Rayman 2: Revolution]]''.  The Bayou is one of the longer levels in the game, and in many ways is similar to the later [[Precipice]] level.
__NOTOC__
 
{| width="100%"
==Description==
|-
The murky bayou is a river flowing through [[the Marshlands]] assumably flowing to or out of [[the Marshes of Awakening]]. Surrounding the swamp is an intensely dense forest.  The waters are haunted by [[Zombie Chicken|Zombie Chickens]].
|{{Template:R2PCLevel
 
| name = The Bayou
Rickety bridges make the bayou difficult to cross; just a few steps on them can make them collapse into the [[Piranha|piranha]]-infested waters.  Occasionally, barrels float down the river.  These barrels may be used as makeshift boats.
| image = [[Image:TheBayouPC.jpg|center|320px|''The Bayou'']]
 
| preceded by = [[The Marshes of Awakening]]
One tree in the swamp in particular resembles a demon, complete with flame-lit eyes.
| followed by = [[The Sanctuary of Water and Ice]]
 
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]
==As a Level==
| cages = [[Image:Icon7.png|7]]
===Bzzit Captured===
}}
(note: the following is ''Revolution'' only)<br>
==Original version==
Following Rayman's triumph in rescuing [[Ly the Fairy]], the [[Teensie]] in [[The Minisaurus Plain|the Minisaurus Plains]] [[Teensie Circle]] tells Rayman that one of [[Polokus]]' [[Four Masks of Polokus|masks]] may be found on the [[Lost Island]]; however, [[Bzzit]], the ferryman to the Lost Island, has been captured.  Rayman sets out to [[the Marshlands]] to rescue the boatman.
===Phase 1===
 
===He's Arrived at the Swamp===
The level begins with a cinematic involving a conversation between [[Admiral Razorbeard]] and [[Admiral Razorbeard's Lackey|his lackey]].  The lackey informs Razorbeard that [[Rayman (character)|Rayman]] has arrived at the swamp.  Admiral Razorbeard chomps down on a [[Yellow Lum]] (a [[Red Lum]] in the PS version), lowering the Yellow Lum maximum to 999 (it stays 800 in the PS version).  He then orders Rayman to be stopped.  The scene ends with warships dropping down from ''[[the Buccaneer]]''.
The level begins with a cinematic involving a conversation between [[Admiral Razorbeard]] and [[Admiral Razorbeard's Lackey|his lackey]].  The lackey informs Razorbeard that [[Rayman (character)|Rayman]] has arrived at the swamp.  Admiral Razorbeard chomps down on a [[Yellow Lum]] (a [[Red Lum]] in the PS version), lowering the Yellow Lum maximum to 999 (it stays 800 in the PS version).  He then orders Rayman to be stopped.  The scene ends with warships dropping down from ''[[the Buccaneer]]''.


===Barrel Riding===
Rayman arrives at the bayou, either from the [[Marshlands]] (''Revolution'') or from the [[Marshes of Awakening]] (''Rayman 2'').  As he enters, a [[Warship]] descends from the sky and prepares to bombard Rayman.  Rayman, unable to swim through the green swampy waters, hops aboard a barrel floating in the water.  The barrel begins to float down the river at the same time that the warship begins releasing bombs.
Rayman arrives at the bayou, either from the [[Marshlands]] (''Revolution'') or from the [[Marshes of Awakening]] (''Rayman 2'').  As he passes through some trees (''Revolution'') or through a portal (''Rayman 2''), a [[Warship]] descends from the sky and prepares to bombard Rayman.  Rayman, unable to swim through the green Cajun waters, hops aboard a barrel floating in the water.  The barrel begins to float down the river at the same time that the warship begins releasing bombs.


Shooting the bombs to avoid their explosions, Rayman arrives at a small bit of bare land.  From here he hops aboard another barrel, and floats down more of the river until he reaches the bottom of a canyon.  The warship is unable to reach him here and leaves.
Shooting the bombs to avoid their explosions, Rayman arrives at a small bit of bare land.  From here he hops aboard another barrel, and floats down more of the river until he reaches the bottom of a canyon.  The warship is unable to reach him here and leaves.
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After doing battle with a [[Robo-Pirate Army|Robo-Pirate]], Rayman finds himself swinging onto another barrel via [[Purple Lum]].  However, the waterfall he begins floating towards is haunted by [[Zombie Chicken|Zombie Chickens]], which rise from the murk and attack.  Beyond the phantoms, Rayman leaps onto a log and oversees another warship flying above the bayou.
After doing battle with a [[Robo-Pirate Army|Robo-Pirate]], Rayman finds himself swinging onto another barrel via [[Purple Lum]].  However, the waterfall he begins floating towards is haunted by [[Zombie Chicken|Zombie Chickens]], which rise from the murk and attack.  Beyond the phantoms, Rayman leaps onto a log and oversees another warship flying above the bayou.


===Bombardment on the Bridges===
Rayman flutters down to a wooden bridge, but the warship immediately fires a cannonball.  Rayman dodges the cannonball quickly, but the bridge plummets into the water.  Rayman rushes across bridge after bridge, and finally delves into a small cave.
Rayman flutters down to a wooden bridge, but the warship immediately fires a cannonball.  Rayman dodges the cannonball quickly, but the bridge plummets into the water.  Rayman rushes across bridge after bridge, and finally delves into a small cave.


===[[Bzzit]] and the Flamethrower===
===Accessing the Walk of Life===
(note: the following is ''Revolution'' only)<br>
Optionally in Phase 1, Rayman can choose to turn left and find the entrance to the Walk of Life, which is a portal that is surrounded by a circle of pillars with Ly the Fairy's face carved on each. When Rayman goes near this, an image of Ly will appear in the middle, and grand access to the Walk, depending on whether enough Yellow Lums are gatheredThe Walk can then be accessed through the Hall of Doors.   
As Rayman walks out from the cave, he finds himself at a clearing.  On the side of a cliff is a prison similar to [[Ly the Fairy|Ly]]'s from the [[Fairy's Glade]]. However, this time it holds a [[Moskito]] look-alike, [[Bzzit]].  Bzzit warns Rayman of an ambush, and soon Robo-Pirates [[Parachuting Pirate|parachute]] down to attack.  Rayman fights them off, but is quickly met with a new challenge.
 
A [[Henchman 800#Yellow|Yellow Robo-Pirate]] rises from the ground and begins firing its nasty balls of fire at RaymanThis is the strongest Robo-Pirate Rayman has fought yet, but in the end he succeeds.  Bzzit cheers for Rayman, and then tells him to meet him at the [[The Pier|pier]] in the [[Minisaurus Plains]]Rayman nods, and pushes onward.


===The Demon Tree===
===Phase 2===
[[Image:DemonTree.jpg|thumb|Rayman has to enter the mouth of this scary looking tree.]]
Following more trials evading warships on rickety bridges, Rayman arrives at the next segment of the bayou.  Rayman must scale the sides of giant trees while dodging [[keg|kegs]] being rolled into the river.  At the end of the trail is a great cliff towering over the swamp.  In the distance stands a demonic tree with firey eyes and a grand mouth.  By pressing a [[switch]], a bridge extends allowing Rayman the distance he needs to reach a Purple Lum.
Following more trials evading warships on rickety bridges, Rayman arrives at the next segment of the bayou.  Rayman must scale the sides of giant trees while dodging [[keg|kegs]] being rolled into the river.  At the end of the trail is a great cliff towering over the swamp.  In the distance stands a demonic tree with firey eyes and a grand mouth.  By pressing a [[switch]], a bridge extends allowing Rayman the distance he needs to reach a Purple Lum.


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At the end of the corridor, Rayman escapes out of the tree and arrives at a pipe of sorts.  Here he releases a [[Teensie]] and ends the level.
At the end of the corridor, Rayman escapes out of the tree and arrives at a pipe of sorts.  Here he releases a [[Teensie]] and ends the level.


===''Revolution'' Return Trip===
|-
|{{Template:R2DCLevel
| name = The Bayou
| image = [[Image:TheBayouDC.jpg|center|320px|''The Bayou'']]
| preceded by = [[The Marshes of Awakening]]
| followed by = [[The Sanctuary of Water and Ice]]
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]
| cages = [[Image:Icon7.png|7]]
}}
==Dreamcast version==
...
 
|-
|{{Template:R2PSLevel
| name = The Bayou
| image = [[Image:TheBayouPS.jpg|center|320px|''The Bayou'']]
| preceded by = [[The Marshes of Awakening]]
| followed by = [[Whale Bay]]
| lums = ...
| denys = ...
| ludivs = ...
| murphys = [[Image:Icon4PS.png|4]]
}}
==Playstation version==
...
 
|-
|{{Template:R2PS2Level
| name = The Bayou
| image = [[Image:TheBayouPS2.jpg|center|320px|''The Bayou'']]
| preceded by = [[The Fairy's Glade]]
| followed by = [[The Lost Island]]
| hub = [[Minisaurus Plain]]
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]
| familiarspirits = [[Image:Icon7.png|7]]
}}
==Playstation 2 version (''Rayman Revolution'')==
===Bzzit===
As Rayman walks out from the cave in Phase 2, he finds himself at a clearing.  On the side of a cliff is a prison similar to [[Ly the Fairy|Ly]]'s from the [[Fairy's Glade]].  However, this time it holds a [[Moskito]] look-alike, [[Bzzit]].  Bzzit warns Rayman of an ambush, and soon Robo-Pirates [[Parachuting Pirate|parachute]] down to attack.  Rayman fights them off, but is quickly met with a new challenge.
 
A [[Henchman 800#Yellow|Yellow Robo-Pirate]] rises from the ground and begins firing its nasty balls of fire at Rayman.  This is the strongest Robo-Pirate Rayman has fought yet, but in the end he succeeds.  Bzzit cheers for Rayman, and then tells him to meet him at the [[The Pier|pier]] in the [[Minisaurus Plains]].  Rayman nods, and pushes onward.
 
===Backtracking===
In ''Revolution'', it is impossible to acquire all of the bayou's [[Yellow Lum|Yellow Lums]] on the first visit.  The cliff overlooking the demon tree holds a [[Dry Bulb]].  After completing [[the Pirate Mines]], Rayman may use the [[Rain Dance]] to revitalize the bulb and access the otherwise inaccessible remaining Lums.
In ''Revolution'', it is impossible to acquire all of the bayou's [[Yellow Lum|Yellow Lums]] on the first visit.  The cliff overlooking the demon tree holds a [[Dry Bulb]].  After completing [[the Pirate Mines]], Rayman may use the [[Rain Dance]] to revitalize the bulb and access the otherwise inaccessible remaining Lums.
===Side Quest===
In all versions other than ''Revolution'', there is a small altar near the entrance to the Bayou.  If Rayman has enough lums, Ly the Fairy will grant him access to the [[Walk of Life]] level.


==Characters==
==Characters==
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*The Bayou shares the same music as the outside of the [[Sanctuary of Rock and Lava]]
*The Bayou shares the same music as the outside of the [[Sanctuary of Rock and Lava]]
*Many aspects of the Bayou may have been inspired by Louisiana in the United States, most notably the usage of the word "bayou," which is normally seldom used outside the state.  The music is also reminiscent of Louisiana's swamps.  The reason for the multiple Louisiana influences are probably due to the Cajun state's French background.
*Many aspects of the Bayou may have been inspired by Louisiana in the United States, most notably the usage of the word "bayou," which is normally seldom used outside the state.  The music is also reminiscent of Louisiana's swamps.  The reason for the multiple Louisiana influences are probably due to the Cajun state's French background.
==Level Details==
===''Rayman 2''/''Rayman DS''===
[[Marshes of Awakening]] => '''The Bayou''' => [[Sanctuary of Water and Ice]]<br>
'''The Bayou''' <=> [[Walk of Life]]
*Level Type: Swamp
*Number of Lums: 50
*Number of Cages: 7
===''Revolution''===
[[The Fairy's Glade]] => '''The Bayou''' => [[Lost Island]]/[[Sanctuary of Water and Ice]]
*Level Type: Swamp
*Number of Lums: 60
*Number of Familiar Spirits: 7
*Mini-Boss: [[Henchman 800#Yellow|Yellow Robo-Pirate]] and [[Parachuting Pirate|Parachute Ambush]]
*Location: [[Minisaurus Plains]] - [[Marshlands]]
===PS version===
[[Marshes of Awakening]] => '''The Bayou''' => [[Whale Bay]]<br>
'''The Bayou''' <=> [[Walk of Life]]
*Level Type: Swamp
*Number of Lums: 45
*Number of Murphys: 4


[[Category:Places|Bayou, The]]
[[Category:Places|Bayou, The]]
[[Category:Places from Rayman 2|Bayou, The]]
[[Category:Places from Rayman 2|Bayou, The]]

Revision as of 16:55, 17 August 2009

The Bayou is a location in the world of Rayman 2: The Great Escape and its remakes.


The Bayou
The Bayou
The Bayou
The Marshes of Awakening The Sanctuary of Water and Ice
Connected to {{{connected to}}}

Lums 50 Cages 7

Original version

Phase 1

The level begins with a cinematic involving a conversation between Admiral Razorbeard and his lackey. The lackey informs Razorbeard that Rayman has arrived at the swamp. Admiral Razorbeard chomps down on a Yellow Lum (a Red Lum in the PS version), lowering the Yellow Lum maximum to 999 (it stays 800 in the PS version). He then orders Rayman to be stopped. The scene ends with warships dropping down from the Buccaneer.

Rayman arrives at the bayou, either from the Marshlands (Revolution) or from the Marshes of Awakening (Rayman 2). As he enters, a Warship descends from the sky and prepares to bombard Rayman. Rayman, unable to swim through the green swampy waters, hops aboard a barrel floating in the water. The barrel begins to float down the river at the same time that the warship begins releasing bombs.

Shooting the bombs to avoid their explosions, Rayman arrives at a small bit of bare land. From here he hops aboard another barrel, and floats down more of the river until he reaches the bottom of a canyon. The warship is unable to reach him here and leaves.

After doing battle with a Robo-Pirate, Rayman finds himself swinging onto another barrel via Purple Lum. However, the waterfall he begins floating towards is haunted by Zombie Chickens, which rise from the murk and attack. Beyond the phantoms, Rayman leaps onto a log and oversees another warship flying above the bayou.

Rayman flutters down to a wooden bridge, but the warship immediately fires a cannonball. Rayman dodges the cannonball quickly, but the bridge plummets into the water. Rayman rushes across bridge after bridge, and finally delves into a small cave.

Accessing the Walk of Life

Optionally in Phase 1, Rayman can choose to turn left and find the entrance to the Walk of Life, which is a portal that is surrounded by a circle of pillars with Ly the Fairy's face carved on each. When Rayman goes near this, an image of Ly will appear in the middle, and grand access to the Walk, depending on whether enough Yellow Lums are gathered. The Walk can then be accessed through the Hall of Doors.

Phase 2

Following more trials evading warships on rickety bridges, Rayman arrives at the next segment of the bayou. Rayman must scale the sides of giant trees while dodging kegs being rolled into the river. At the end of the trail is a great cliff towering over the swamp. In the distance stands a demonic tree with firey eyes and a grand mouth. By pressing a switch, a bridge extends allowing Rayman the distance he needs to reach a Purple Lum.

The lum sends him swinging into the tree's mouth, only to lead to an encounter with the invincible Ape Pirate. Rayman must either evade the Ape Pirate or send it too its doom, but either way he arrives at a booby trap-filled corridor. By pressing a time switch, Rayman is able to unbar the exit and evade the pendulums blocking the way.

At the end of the corridor, Rayman escapes out of the tree and arrives at a pipe of sorts. Here he releases a Teensie and ends the level.

The Bayou
The Bayou
The Bayou
The Marshes of Awakening The Sanctuary of Water and Ice
Connected to {{{connected to}}}

Lums 50 Cages 7

Dreamcast version

...

The Bayou
The Bayou
The Bayou
The Marshes of Awakening Whale Bay
Connected to {{{connected to}}}

Lums ... Denys ... Ludivs ... Murphys 4

Playstation version

...

The Bayou
The Bayou
The Bayou
The Fairy's Glade The Lost Island
Hub Minisaurus Plain

Lums 50 Familiar Spirits 7

Playstation 2 version (Rayman Revolution)

Bzzit

As Rayman walks out from the cave in Phase 2, he finds himself at a clearing. On the side of a cliff is a prison similar to Ly's from the Fairy's Glade. However, this time it holds a Moskito look-alike, Bzzit. Bzzit warns Rayman of an ambush, and soon Robo-Pirates parachute down to attack. Rayman fights them off, but is quickly met with a new challenge.

A Yellow Robo-Pirate rises from the ground and begins firing its nasty balls of fire at Rayman. This is the strongest Robo-Pirate Rayman has fought yet, but in the end he succeeds. Bzzit cheers for Rayman, and then tells him to meet him at the pier in the Minisaurus Plains. Rayman nods, and pushes onward.

Backtracking

In Revolution, it is impossible to acquire all of the bayou's Yellow Lums on the first visit. The cliff overlooking the demon tree holds a Dry Bulb. After completing the Pirate Mines, Rayman may use the Rain Dance to revitalize the bulb and access the otherwise inaccessible remaining Lums.

Characters

Good Guys

Enemies

Trivia

  • The Bayou shares the same music as the outside of the Sanctuary of Rock and Lava
  • Many aspects of the Bayou may have been inspired by Louisiana in the United States, most notably the usage of the word "bayou," which is normally seldom used outside the state. The music is also reminiscent of Louisiana's swamps. The reason for the multiple Louisiana influences are probably due to the Cajun state's French background.