Antitoon: Difference between revisions
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'''Antitoons''' are the most common enemies in ''[[Rayman 1|Rayman]]''. They can be found in every world. | '''Antitoons''' are the most common enemies in ''[[Rayman 1|Rayman]]''. They can be found in every world. | ||
They are small bodies of dark energy which came to be after [[ | They are small bodies of dark energy which came to be after [[Mr Dark]] stole the [[Great Protoon]]. Their appearance is the same as that of an [[Electoon]], but bigger, dark-blue in colour and with light-blue ponytails. There are several kinds of Antitoons, each with a different behaviour. All of them are weak enemies which only take one hit to be defeated. | ||
[[Image:AntitoonSaut.png|thumb|316px|left|A jumping Antitoon]] | [[Image:AntitoonSaut.png|thumb|316px|left|A jumping Antitoon]] | ||
[[Image:AntitoonPaf.png|thumb|316px|none|The eyes of | [[Image:AntitoonPaf.png|thumb|316px|none|The eyes of defeated Antitoons wander aound until they fall...]] | ||
Walking Antitoons are the most common of | Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[Telescopic fist|punching]] so that his [[Telescopic fist|fist]] hits them on its way back to him. | ||
Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position. | Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position. | ||
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[[Image:AntitoonFonceur2.png|thumb|316px|none|Duck now!]] | [[Image:AntitoonFonceur2.png|thumb|316px|none|Duck now!]] | ||
Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when Rayman is in sight, | Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when [[Rayman]] is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be [[Telescopic fist|punched]] or ducked under. | ||
Flying Antitoons use their ponytail like Rayman's helicopter hair to move in the air. Rayman simply has to avoid contact with them. The fact that they | Flying Antitoons use their ponytail like [[Rayman]]'s [[Helicopter|helicopter hair]] to move in the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more dificult. | ||
[[Image:AntitoonsVolants.png|thumb|316px|left|Flying Antitoons]] | [[Image:AntitoonsVolants.png|thumb|316px|left|Flying Antitoons]] | ||
[[Image:AntitoonR2PS.jpg|thumb|320px|right|An Antitoon in the | [[Image:AntitoonR2PS.jpg|thumb|320px|right|An Antitoon, as seen in [[the Fairy Glade]] in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]'']] | ||
[[Image:AntitoonsRouges.png|thumb|316px|none|Red Antitoons should be avoided at all cost!]] | [[Image:AntitoonsRouges.png|thumb|316px|none|Red Antitoons can kill instantly, and should be avoided at all cost!]] | ||
Antitoons with a mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones. | Antitoons with a mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones. | ||
In the [[Rayman Junior]] games, there are invincible and deadly red Antitoons who are here to sanction wrong answers. They can be of any kind, and any contact with them costs Rayman a life. | In the ''[[Rayman Junior]]'' games, there are invincible and deadly red Antitoons who are here to sanction wrong answers. They can be of any kind, and any contact with them costs [[Rayman]] a [[life]]. | ||
Antitoons also | Antitoons also make a cameo appearance in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]''. These Antitoons can be found in [[the Fairy Glade]] and [[the Sanctuary of Stone and Fire]] in this version of the game. | ||
[[fr:Antitoon]] | [[fr:Antitoon]] | ||
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[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Enemies from Rayman]] | [[Category:Enemies from Rayman]] | ||
[[Category: | [[Category:Enemies from Rayman 2]] | ||
Revision as of 14:32, 23 November 2009
| Antitoon | ||
|---|---|---|
| ||
| Alignment | Bad | |
| Appears in | Rayman, Rayman 2 (PlayStation) | |
| Location | Everywhere | |
| Resistance | ||
| Attacks | Contact | |
Antitoons are the most common enemies in Rayman. They can be found in every world.
They are small bodies of dark energy which came to be after Mr Dark stole the Great Protoon. Their appearance is the same as that of an Electoon, but bigger, dark-blue in colour and with light-blue ponytails. There are several kinds of Antitoons, each with a different behaviour. All of them are weak enemies which only take one hit to be defeated.


Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. Rayman must simply avoid contact with them. Their small size makes them harder to hit, and Rayman often has to duck after punching so that his fist hits them on its way back to him.
Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position.


Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when Rayman is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be punched or ducked under.
Flying Antitoons use their ponytail like Rayman's helicopter hair to move in the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more dificult.



Antitoons with a mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.
In the Rayman Junior games, there are invincible and deadly red Antitoons who are here to sanction wrong answers. They can be of any kind, and any contact with them costs Rayman a life.
Antitoons also make a cameo appearance in the PlayStation version of Rayman 2. These Antitoons can be found in the Fairy Glade and the Sanctuary of Stone and Fire in this version of the game.
