The Mettleworks: Difference between revisions

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
PierreLP (talk | contribs)
RayCarrot (talk | contribs)
Added maps
Line 14: Line 14:
===Phase 1===
===Phase 1===
This phase contains two [[cage]]s and 30 [[Yellow Lum]]s.
This phase contains two [[cage]]s and 30 [[Yellow Lum]]s.
<gallery widths="117px" heights="597px">
Rayman3GBAEU - 33.png|Game Boy Advance version
Rayman3NGage - 33.png|N-Gage version
</gallery>


===Phase 2===
===Phase 2===
This phase contains two cages and 30 Yellow Lums. In addition to the enemies and obstacles from the previous section, [[Rayman]] also faces dangerous electrical barriers, which can be temporarily disabled with a [[telescopic fist|punch]].
This phase contains two cages and 30 Yellow Lums. In addition to the enemies and obstacles from the previous section, [[Rayman]] also faces dangerous electrical barriers, which can be temporarily disabled with a [[telescopic fist|punch]].
<gallery widths="793px" heights="26px">
Rayman3GBAEU - 34.png|Game Boy Advance version
Rayman3NGage - 34.png|N-Gage version
</gallery>


==See also==
==See also==

Revision as of 11:26, 11 February 2021

The Mettleworks
The Mettleworks
Scaleman's Keep Mega Havoc 4
Pirate Stronghold

Lums 60 Cages 4

The Mettleworks is the twenty-fourth level in the Game Boy Advance version of Rayman 3, and the third level of the Pirate Stronghold world. In this level, Rayman must use balloons, nenuphars and Purple Lums to make his way past helicopter bombs and Henchmen 800, and break down doors with his newly-acquired Super Fist power.

Level

Phase 1

This phase contains two cages and 30 Yellow Lums.

Phase 2

This phase contains two cages and 30 Yellow Lums. In addition to the enemies and obstacles from the previous section, Rayman also faces dangerous electrical barriers, which can be temporarily disabled with a punch.

See also

External links