Go With The Flow: Difference between revisions
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'''Go With The Flow''' is the fifth level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''. It's situated on a river with multiple waterfalls. The name of the level presumably comes from the song "Go With The Flow" by Queens of the Stone Age, and requires Rayman and friends to use the speed of the rivers as a method to advance through the level. | '''Go With The Flow''' is the fifth level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''. It's situated on a river with multiple waterfalls. The name of the level presumably comes from the song "Go With The Flow" by Queens of the Stone Age, and requires Rayman and friends to use the speed of the rivers as a method to advance through the level. This is the third level from this world that is not featured in the [[Back to Origins]] mode in [[Rayman Legends]]. | ||
==Area 1== | ==Area 1== | ||
The heroes find the Magician on the left side, who instructs them about the uses of the crush attack. | The heroes find [[the Magician]] on the left side, who instructs them about the uses of the crush attack. The adventure continues as [[Rayman]] and his friends use the multiple waterfalls to move quickly, while using the crush attack to break barriers that cross their way. The process continues until they find the first [[Skull Coin]]. To get it, one of the players must use the bumper flower to get impulsed to the area where it is floating; when the skull coin is finally obtained, the player must perform a walljump, avoiding the two spiky flowers. Right after that, the heroes can continue, crushing the breakable floor (and the [[Livingstone|Lividstone]] below) and moving to the next area. | ||
==Area 2== | ==Area 2== | ||
The next area has two | The next area has two [[Livingstone|Lividstone]] waiting for [[Rayman]]. The heroes must defeat them and continue their journey through more waterfalls, avoiding the spiky flowers with the [[Swingman]]'s help and breaking the multiple breakable walls and floors on the way. There is a [[Lum King]] around some of the barriers on dry land. Rayman and friends finally fall into the water, but a Spiky flower blocks their way. In order to get to the other side (as Rayman and friends haven't learned the diving ability yet), they must hit the blue bulb to make the Spiky flower disappear and advance to the next area. | ||
==Area 3== | ==Area 3== | ||
Similar to the second area, two enemies appear, but this time Darktoons instead of | Similar to the second area, two enemies appear, but this time it is [[Darktoon|Darktoons]] instead of [[Livingstone|Lividstone]]. Next to them is another waterfall, which leads the character to a breakable door. The first [[Skull Coin]] in the area is visible after that; to get it, one of the players must perform a walljump correctly, avoiding the spiky flowers on the walls. next to it, an horizontal vine can be seen in the lowest area; dropping down from the vine will show the players the first secret area with a hidden [[Electoon]] [[cage]]. | ||
[[File:RO_JJ9.jpg|thumb|left|The first secret area of the level]] | |||
===Secret Area 1=== | ===Secret Area 1=== | ||
A group of | A group of [[Livingstone|Lividstone]] can be seen standing on [[nenuphar|nenuphars]] above the rapids, and on the right area, there's a group of dangerous spiky flowers covering the path with the exception of a small space below. In order to defeat them, [[Rayman]] can either use a green bulb to make the Lividstones fall into the water and get bubblized by the spiky flowers, or kick the Livdistones, causing a chain reaction for one of them to hit the others. Rayman then can advance and crouch to pass the wall of spiky flowers without being harmed, and finally reach the [[Electoon]] [[cage]]. If done wrong, Rayman can go back by hitting the blue bulb, located in the other side of the spiky flowers. Rayman will then advance straight forward, coming across a wooden door with a Lividstone right behind it, followed by a geyser, then moving upwards from two flower bulbs that lead to the exit. | ||
==Area 4== | ==Area 4== | ||
At the start of the area, there is an upper gauntlet with a skull coin, below there is a wooden door with a | At the start of the area, there is an upper gauntlet with a skull coin, below there is a wooden door with a [[Livingstone|Lividstone]] behind it. There will be a bumper flower behind it, bounce on it to reach the upper floor. Doing a walljump on the wooden door is key to reach the [[Skull Coin]] in the higher cave. Break the wooden door to proceed. Now go down the short waterfall to reach a flower bulb, bouncing up to a wooden door. Once broken, the waterfall will take the player to another flower bulb that will bounce them to the exit over a stationary spiky [[Darktoon]]. | ||
==Area 5== | ==Area 5== | ||
There will be 2 bumper flowers on the ground. Bouncing on the one on right will help in reaching the [[Swingman|swingman]] | There will be 2 bumper flowers on the ground. Bouncing on the one on the right will help in reaching the [[Swingman|swingman]]. Bouncing on the second one will help take the players in contact with a wall that leads to another secret room. After rescuing the [[Electoons]], the players can swing on the swingmen to reach upper areas. A [[Skull Coin]] is on the right of the second swingman, jump on the bumper flower to reach it, then bounce on the far right one to go back, avoiding the spiky flowers. When the players reach the upper floor, a Skull Coin can be found inside of a [[Bulb-O-Lums|bulb-o-lums]], near them is a [[Lum King]] and a few [[Lum (Rayman Origins)|lums]]. Swing around to collect them then advance to the next area. | ||
===Secret Area 2=== | ===Secret Area 2=== | ||
There will be 2 geysers, which the players will have to use to get to the | There will be 2 geysers, which the players will have to use to get to the [[Livingstone|Lividstone]], which are standing on high [[nenuphar|nenuphars]]. When all six of them are defeated, The [[Cage|cage]] that is located on the far right of the area will be able to break. | ||
[[File:RO_JJ10.jpg|thumb|right|The area before the final one]] | |||
==Area 6== | ==Area 6== | ||
After breaking the [[heart]] inside of a bottle, the players will need to start sliding down on the waterfall and touching the giant mushroom makes the players jump back to the background. During all of the sliding and the breaking of the wooden barriers, there will be a [[Lum King]] and lots of [[Lum (Rayman Origins)|lums]] to collect in time until the players reach the last area. | |||
==Relic location== | ==Relic location== | ||
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==Area 7== | ==Area 7== | ||
There are only to | There are only two [[Livingstone|Lividstone]] to kill. The one on the ground can be destroyed in two ways, the player can either jump on top of a spiky platform that will drop down and instantly kill the Lividstone, or the player can defeat it manually. The other is standing on a [[nenuphar]]. Defeating both will allow the [[Cage|cage]] to be broken, ending the level to where the heroes pose on a [[photographer|photoboard]], as [[the Magician]] waits to see how many [[Lums]] the heroes collected in the level. | ||
==Enemies== | ==Enemies== | ||
*Spiky flower | *Spiky flower | ||
*Lividstone 10 | *[[Livingstone|Lividstone]] 10 | ||
*Darktoon 2 | *[[Darktoon]] 2 | ||
==External links== | ==External links== | ||
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[[Category:Places from Rayman Origins]] | [[Category:Places from Rayman Origins]] | ||
Revision as of 17:00, 21 February 2017
| Go With The Flow | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ← Punching Plateaus | Swinging Caves → | ||||||||||
Go With The Flow is the fifth level of the Jibberish Jungle, the first world in Rayman Origins. It's situated on a river with multiple waterfalls. The name of the level presumably comes from the song "Go With The Flow" by Queens of the Stone Age, and requires Rayman and friends to use the speed of the rivers as a method to advance through the level. This is the third level from this world that is not featured in the Back to Origins mode in Rayman Legends.
Area 1
The heroes find the Magician on the left side, who instructs them about the uses of the crush attack. The adventure continues as Rayman and his friends use the multiple waterfalls to move quickly, while using the crush attack to break barriers that cross their way. The process continues until they find the first Skull Coin. To get it, one of the players must use the bumper flower to get impulsed to the area where it is floating; when the skull coin is finally obtained, the player must perform a walljump, avoiding the two spiky flowers. Right after that, the heroes can continue, crushing the breakable floor (and the Lividstone below) and moving to the next area.
Area 2
The next area has two Lividstone waiting for Rayman. The heroes must defeat them and continue their journey through more waterfalls, avoiding the spiky flowers with the Swingman's help and breaking the multiple breakable walls and floors on the way. There is a Lum King around some of the barriers on dry land. Rayman and friends finally fall into the water, but a Spiky flower blocks their way. In order to get to the other side (as Rayman and friends haven't learned the diving ability yet), they must hit the blue bulb to make the Spiky flower disappear and advance to the next area.
Area 3
Similar to the second area, two enemies appear, but this time it is Darktoons instead of Lividstone. Next to them is another waterfall, which leads the character to a breakable door. The first Skull Coin in the area is visible after that; to get it, one of the players must perform a walljump correctly, avoiding the spiky flowers on the walls. next to it, an horizontal vine can be seen in the lowest area; dropping down from the vine will show the players the first secret area with a hidden Electoon cage.
Secret Area 1
A group of Lividstone can be seen standing on nenuphars above the rapids, and on the right area, there's a group of dangerous spiky flowers covering the path with the exception of a small space below. In order to defeat them, Rayman can either use a green bulb to make the Lividstones fall into the water and get bubblized by the spiky flowers, or kick the Livdistones, causing a chain reaction for one of them to hit the others. Rayman then can advance and crouch to pass the wall of spiky flowers without being harmed, and finally reach the Electoon cage. If done wrong, Rayman can go back by hitting the blue bulb, located in the other side of the spiky flowers. Rayman will then advance straight forward, coming across a wooden door with a Lividstone right behind it, followed by a geyser, then moving upwards from two flower bulbs that lead to the exit.
Area 4
At the start of the area, there is an upper gauntlet with a skull coin, below there is a wooden door with a Lividstone behind it. There will be a bumper flower behind it, bounce on it to reach the upper floor. Doing a walljump on the wooden door is key to reach the Skull Coin in the higher cave. Break the wooden door to proceed. Now go down the short waterfall to reach a flower bulb, bouncing up to a wooden door. Once broken, the waterfall will take the player to another flower bulb that will bounce them to the exit over a stationary spiky Darktoon.
Area 5
There will be 2 bumper flowers on the ground. Bouncing on the one on the right will help in reaching the swingman. Bouncing on the second one will help take the players in contact with a wall that leads to another secret room. After rescuing the Electoons, the players can swing on the swingmen to reach upper areas. A Skull Coin is on the right of the second swingman, jump on the bumper flower to reach it, then bounce on the far right one to go back, avoiding the spiky flowers. When the players reach the upper floor, a Skull Coin can be found inside of a bulb-o-lums, near them is a Lum King and a few lums. Swing around to collect them then advance to the next area.
Secret Area 2
There will be 2 geysers, which the players will have to use to get to the Lividstone, which are standing on high nenuphars. When all six of them are defeated, The cage that is located on the far right of the area will be able to break.

Area 6
After breaking the heart inside of a bottle, the players will need to start sliding down on the waterfall and touching the giant mushroom makes the players jump back to the background. During all of the sliding and the breaking of the wooden barriers, there will be a Lum King and lots of lums to collect in time until the players reach the last area.
Relic location
One of the two relics are hidden behind the small green bushes at the start of the area.
Area 7
There are only two Lividstone to kill. The one on the ground can be destroyed in two ways, the player can either jump on top of a spiky platform that will drop down and instantly kill the Lividstone, or the player can defeat it manually. The other is standing on a nenuphar. Defeating both will allow the cage to be broken, ending the level to where the heroes pose on a photoboard, as the Magician waits to see how many Lums the heroes collected in the level.
Enemies
- Spiky flower
- Lividstone 10
- Darktoon 2
