Hoodlum Moor: Difference between revisions
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The '''Hoodlum Moor''' is the ninth level in ''[[Rayman: Hoodlums' Revenge]]''. The player must alternatively control [[Rayman]] and [[Globox]], each triggering [[switch]]es that open new paths for the other. | |||
The | ==Description== | ||
As the evil spirit of [[André]] continues to corrupt [[Globox]], [[Rayman]] begins to be suspicious of his unusual statements. Nonetheless, the two continue on through the murky swamps, alternating to access paths. The paths are be blocked by gates, which will require the alternating between characters to reach the [[switch]]es that will open the gates. During the middle part, Rayman will have to use the [[Heavy Metal Fist]] to break open doors when no switches are around. Rayman will eventually use the boat to meet up with Globox at the end of the level. | |||
{{clear}} | |||
==Screenshots== | |||
<gallery> | |||
File:RHR 74.png|[[Murfy]] telling the player how to alternate between the two characters. | |||
File:RHR 75.png|Many gates like this one can be opened through activating a [[switch]]. | |||
File:RHR 76.png|Some enemies like these [[Hoodboom]]s will need to be destroyed to open certain gates. | |||
File:RHR 77.png|There needs to be a way to change the current to allow the boat to move. | |||
File:RHR 78.png|[[Switch]]es are useful for continuing. | |||
File:RHR 79.png|[[Murfy]] giving information about the [[Heavy Metal Fist]] can. | |||
File:RHR 80.png|This gate can be broken by the [[Heavy Metal Fist]]. | |||
File:RHR 81.png|[[Rayman]] and [[Globox]] meeting near the exit.]] | |||
</gallery> | |||
==External links== | ==External links== | ||
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[[Category:Places from Rayman: Hoodlums' Revenge]] | [[Category:Places from Rayman: Hoodlums' Revenge]] | ||
Revision as of 21:22, 12 March 2017
| Hoodlum Moor | |
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| ← Begoniax Bayou | Land of the Livid Dead → |
The Hoodlum Moor is the ninth level in Rayman: Hoodlums' Revenge. The player must alternatively control Rayman and Globox, each triggering switches that open new paths for the other.
Description
As the evil spirit of André continues to corrupt Globox, Rayman begins to be suspicious of his unusual statements. Nonetheless, the two continue on through the murky swamps, alternating to access paths. The paths are be blocked by gates, which will require the alternating between characters to reach the switches that will open the gates. During the middle part, Rayman will have to use the Heavy Metal Fist to break open doors when no switches are around. Rayman will eventually use the boat to meet up with Globox at the end of the level.
Screenshots
-
Murfy telling the player how to alternate between the two characters.
-
Many gates like this one can be opened through activating a switch.
-
Some enemies like these Hoodbooms will need to be destroyed to open certain gates.
-
There needs to be a way to change the current to allow the boat to move.
-
Switches are useful for continuing.
-
Murfy giving information about the Heavy Metal Fist can.
-
This gate can be broken by the Heavy Metal Fist.
External links
- Hoodlum Moor playthrough at YouTube (Part 1/4)
- Hoodlum Moor playthrough at YouTube (Part 2/4)
- Hoodlum Moor playthrough at YouTube (Part 3/4)
- Hoodlum Moor playthrough at YouTube (Part 4/4)
