Treasure Ship
Treasure Ship is the third racecourse in the Expert League in Rayman M and can be unlocked by completing all the racing stages in Advanced League in the Race mode. It is also present in Rayman Arena, where it is featured in Cup 3 (Beginner League and Master League and Cup 7 (Pro League) and finishing Zenith Harbour is necessary to unlock it.
| Treasure Ship | |
|---|---|
| ← Zenith Harbour | Pipe Maze → |
As its name suggests, the racetrack takes place aboard a large Robo-Pirate ship. It is a unique racing stage, because every section of the course is located on a different deck, creating a four-story vertical loop, unlike any other level in Rayman M.
Description
Rayman M
Treasure Ship, like every other standard racing stage in Rayman M, can be played in five different modes in the single-player mode: Training, Race, Popolopoï (30 Popolopoïs to shoot), Lums (55 Yellow Lums to collect) and also On and On. Multiplayer mode allows for play in Race and Kill Time modes. The level includes two checkpoint lines and fourteen switches, although the number of the latter is reduced in the North American PC version of the game.
This stage, along with the other racing courses in the Expert League, is based on the Robo-Pirate strongholds and structures found in Rayman 2, although it is the only stage that takes place on an actual ship. The appearance of its exterior is not known, however a small part of the main deck with vents sticking out of it can be seen in the U-turns between the decks. The ship floats in a dark void and is surrounded by warships flying around it. Its interior bears resemblance to the Buccaneer's, especially its version in Rayman Revolution (mainly the last part of the Prison Ship). Many metal cages are stored inside, as well as numerous piles of golden coins with diamonds and other treasures. The wooden walls and floors are decorated in a typical Robo-Pirate manner - with various ornamented carpets and flags with robot skulls on them. The camera in this level constantly swings from left to right, simulating the swinging of the ship.
The course is an unusual vertical loop with four floors, or rather four decks. The start/finish line is located in the spacious hold full of Purple Lums. The second floor/deck is a hallway with sliding ramps and moving grate doors. The third deck is split into two separate routes with electric beams and wooden elevating platforms, which switches are intertwined with each other. The fourth floor/deck is a big open hall with several different paths that ends with a fall down to the hold. Alongside the previously mentioned obstacles, Treasure Ship also features: static and moving speed boosters, bumpers, climbing nets, muddy surfaces, retractable sliding platforms, moving and rotating platforms, moving fences and explosive barrels. Another remarkable trait of this level is its mini-map, which shows the side view of the loop, instead of the usual view from above.
Rayman Arena
In Rayman Arena, Treasure Ship can be played in Obstacle Racing and Time Attack modes. The same number of checkpoint lines and switches is present, although during the multiplayer gameplay, if the Bonus mode is on, several item generators are placed around the map.
The level's structure and landscape stayed practically unchanged and are nearly the same as in Rayman M. The biggest differences are purely cosmetic, those being now animated cages hanging from the ceiling that swing along with the ship and Baby Globoxes cheering for the competitors around the map.
Gallery
Rayman M
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The first player's starting position
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Early production level icon
Trivia
- The French name of Treasure Ship, "Bateau Pirate", translates to English as "Pirate Ship". However, in the official Polish translation of Rayman M, the level is named "Hiszpański galeon", which means "Spanish Gelleon".
- This is the only standard Rayman M racecourse not present in any form in Rayman Rush, being replaced by the Canopy possibly due to technical reasons.
- The fourth floor/deck of the ship is one of two areas in Rayman M and Rayman Arena where the players have to run towards the camera, instead of being followed by it (the second one being Speed Stress).
- In the PC versions of Rayman M, there is a glitch that traps the computer players in the elevators' area on the third deck/floor. They cannot leave the place until the human player enters it. This was later fixed in Rayman Arena.
- The theme playing during Popolopoï mode in Forest Jump in the PC and PlayStation 2 versions of Rayman M is a remix of the theme of Ghastly Trees and it is shared with Pipe Maze, Electric Final and Speed Stress.
External links
Rayman M
- Treasure Ship's Race playthrough at YouTube
- Treasure Ship's Popolopoï playthrough at YouTube
- Treasure Ship's Lums playthrough at YouTube
