Rayman 2 Forever

Revision as of 13:40, 17 January 2013 by Haruka (talk | contribs) (Levels: The portals in Rayman's universe have a concrete name.)

Rayman 2 Forever (known simply as Rayman 2 in the USA) is a port of Rayman 2 that was released only on the Game Boy Color, and is the sequel to Rayman on the same handheld console. Unlike its predecessor, whose plot was similar to that of the original Rayman, this game follows the same plot as Rayman 2: The Great Escape. All of the music is taken directly from the first Game Boy Color game, only with added beats. Instead of using a password system, Rayman 2 Forever has a save battery, and allows the player to have up to three save files. The graphics also appear less advanced, most likely due to the fact that the game is longer and cartridge space limits would not allow for more complex visuals. Despite its name, Rayman 2 Forever bears no connection to Rayman Forever, an enhanced version of the original Rayman which was released for the PC in 1998.

Rayman 2 Forever
Published by Ubi Soft Entertainment
Developed by Ubi Studios (UK)

Directed by {{{directed by}}}
Produced by Lee Keane
Designed by Rob Fortune
Programmed by {{{programmed by}}}
Art by Paul Carrick (lead artist)
Written by {{{written by}}}
Soundtrack by Éric Chevalier

Release date 2001
Genre 2D platformer
Gameplay mode Single player
Languages {{{languages}}}
Platforms Game Boy Color
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}

Notable gameplay components

Lums

Also, playing a similar role to the Tings in the previous title, the Lums are what Rayman finds and collects through out the levels. Unlike Tings, Lums will only be picked up once, and will not reappear once Rayman has found them. There are eight hundred Lums in all, just like in the PS1 version of Rayman 2.

Cages

Cages are not as high priority as in the previous title. They are often put to easier-to-find places, and a typical level would only have one cage to be found. Also, to better mimic the console versions of the game, Teensies are now trapped in these cages instead of Electoons.

Time Attack

Time Attack makes a return in the sequel, and instead of collecting Tings before time runs out, Rayman is tasked to collect Baby Globoxes. The portals that he goes into to get to the Time Attacks are like typical exit portals, although they spin left instead of right.

Powers

Unlike the first Rayman title on the Game Boy Color or Rayman 2, Rayman starts out with all powers, and keep them through out the game. The only other power there is that he doesn't start out with, or keep at all times, is the Super-Heli power.

Levels

An alternate world map featuring Spiral Doors leading straight to the Time Attack levels can be unlocked by collecting all the Lums in the game.

Rayman Advance 2

In 2011 a pirated Rayman game for the Game Boy Color known as Rayman Advance 2 was discovered, with a box nearly identical to that of the North American boxart for Rayman Advance for the Game Boy Advance. Despite this, the game is in fact a tagged ROM of Rayman 2 Forever, in which the logo of dumping group Venom appears after starting up.

Cutscenes

External links

Rayman 2 Forever playthrough at YouTube