Pipe Maze
Pipe Maze is the first racecourse in the Extreme League in Rayman M. It can be unlocked by winning all three racing levels of the Expert League in the Race mode. In Rayman Arena for GameCube and Xbox, the map is featured in cup 4 (Beginner League and Master League) and cup 8 (Pro League) and completing Treasure Ship is necessary to unlock it. In the PlayStation version, Rayman Rush, the level is a part of Zone 2 and becomes playable after winning Lava Factory in the Championship mode.
| Pipe Maze | |
|---|---|
| ← Treasure Ship | Lava Factory → |
Pipe Maze takes place in a large tunnel made of metal plates, with rivers of flowing lava inside.
Description
Rayman M
Pipe Maze can be played in five modes in the single-player gameplay: Training, Race, Popolopoï (36 Popolopoïs to shoot), Lums (56 Yellow Lums to collect) and also On and On. Race and Kill Time modes are available in the multiplayer gameplay. Two checkpoint lines and four switches are featured.
The layout of the track is a rather flat loop with several right and left turns with occasional changes in width. Pipe Maze seems to be inspired by the Sanctuary of Water and Ice and the interior of the Buccaneer from Rayman 2. The map is located in a giant metal tunnel with rivers of molten lava flowing alongside the track. Numerous Robo-Pirate markings and reflectors can be seen on the walls. The players can face such objects and obstacles as: rotating bridge, electric barrels, climbing walls, sliding ramps, oily mud, electric beams, lasers, rolling kegs, speed boosters, Purple Lums and bumpers.
Rayman Arena
In Rayman Arena, the map can be played in the Obstacle Racing and the Time Attack modes. It features two checkpoint lines and three switches. If the Bonus mode is on during the multiplayer gameplay, 20 generators with bonuses are spread throughout the map.
The layout and the overall look are very similar to the PC and PlayStation 2 version of the map. Some changes have been made regarding alternative upper paths (one got removed, the other one got simplified and another one got expanded with an additional segment) and several obstacles: the bridge on the start cannot rotate and pools of oil with robotic nettles have been added in the large lava room. Additionally, electric barrels are completely absent (two nettle replaces them). Along the entire track, baby Globoxes are cheering for the racers on the sides of the course.
Rayman Rush
In Rayman Rush, Pipe Maze serves a more prominent role, as it is supposed to be the most complex and the most difficult level in the theme of the Pirate factory, being one of the four stages in Zone 2. The level can be played in five modes: Training, Championship, Time Attack, Lums (56 Yellow Lums) and Target (28 Popolopoïs). The track includes only one checkpoint line and nine switches.
The general layout bears some similarities to the other versions of the level; however, a lot of obstacles have been added, changed, or completely removed. The map has many more switches, allowing to change the accessibility of the alternative paths, especially in the very first section of the course, where the bridge has been replaced with multiple platforms with speed boosters and bumpers. Sliding sections now feature numerous explosive barrels. A couple of new obstacles exclusive to Rayman Rush port have been added: shooting cannons and floating metal platforms activated by switches. A climbing wall with platforms and rolling kegs has been replaced with a climbing wall with moving lasers. The last part of the map is fairly empty and does not feature electric barrels, but just a single cannon with speed boosters and a short sliding section (floating platforms and a slippery path with an explosive barrel in the upper alternative route).
Gallery
Rayman M
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The first player's starting position
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The mini-map of the stage with start/finish line visible
Rayman Arena
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Level icon in the menu
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The first player's starting position
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The first checkpoint line
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The second checkpoint line
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A view of the map during a pre-race cutscene
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A view of the map during a pre-race cutscene
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A view of the map during a pre-race cutscene
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A view of the map during a pre-race cutscene
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A view of the map during a pre-race cutscene
Rayman Rush
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Pipe Maze in the menu of Rayman Rush
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The first player's staring position
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The checkpoint line
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The first sliding section with explosive barrels
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A cannon and speed boosters
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A climbing wall with lasers
Trivia
- In all of the versions of Rayman M and Rayman Arena, an obstacle in the form of a huge wall with a few ramps and climbing ladders with kegs rolling down is present mid-course. It is very similar to the layout of the arcade game Donkey Kong and is probably a homage to it.
- In the GameCube and Xbox versions of Rayman Arena, there is a glitch that causes the more advanced computer player to go out of bounds of the map. It occurs when the CPU player jumps off of the top narrow sliding path right before the big room with flowing lava. When the character lands near the switch, it goes out of bounds, but their icon can still be seen moving on the mini-map. When the player's character crosses the second checkpoint line and leaps down of the big wall, the computer-controlled character respawns on the track right behind the player. The glitch is quite common and occurs in the Pro League and the Master League.
- The theme played during the Popolopoï and On and On modes in Pipe Maze in the PC and PlayStation 2 versions of Rayman M is a remix of the theme of Ghastly Trees.
- In the single-player mode in Rayman Rush, the player always faces Henchman 800 as the opponent in Pipe Maze, unless they are chosen as a character to play with.
External links
Rayman M
- Pipe Maze's Race playthrough at YouTube
- Pipe Maze's Popolopoï playthrough at YouTube
- Pipe Maze's Lums playthrough at YouTube
Rayman Arena
- Pipe Maze's Beginner Cup Obstacle Racing playthrough at YouTube
- Pipe Maze's Beginner Cup Time Attack playthrough at YouTube
- Pipe Maze's Pro Cup Obstacle Racing playthrough at YouTube
- Pipe Maze's Pro Cup Time Attack playthrough at YouTube
