Savage Swarms

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Savage Swarms is the first level of the Grumbling Grottos, a world from Rayman Origins. In this level, flying creatures appear in swarms; the heroes can briefly drive them away by punching gongs to create sound waves. This level is not included in the Back to Origins painting from Rayman Legends.

Savage Swarms
Savage Swarms
Savage Swarms
Poor Little Daisy Tricky Winds
World Grumbling Grottos

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
2:10 Time

Tricky Treasure
Medal
350 Lums
Cup
1:47 Time
Skull Coin
6
Relic
3

Area 1

In this area, the heroes encounter a large group of flying creatures. To proceed, the heroes need to hit a gong, creating a sound wave that causes the flying creatures to flee from the area briefly. Some sound waves are continuously provided by certain gongs in the area. The heroes eventually encounter a cyclops gong. If this type of gong is hit, it creates a sound wave around the heroes; the effect of this sound wave is temporary. The first Skull Coin can be retrieved by hitting the cyclops gong and then quickly reaching the former, which will be surrounded by flying creatures. The second Skull Coin can be found by performing a wall jump just above the exit.

Relic 1

 
The first relic is located in the sound wave of a gong, directly in Rayman's eyeline.

The first relic can be found in this area, camouflaged in the sound wave of a gong.


Area 2

 
A heart phial.

The beginning of this area seems quiet, with no enemies in sight. As the heroes proceed, they can crush attack an angled drum and then perform wall jumps against a didgeridoo to reach the first secret area. The heroes eventually encounter two paths, each containing a Skull Coin, the third and fourth ones. The Skull Coin in the lower path can be found if the heroes drop down where they see a red bird, while the one in the upper area can be retrieved by crush attacking a drum, using the cyclops gong, and then wall jumping to safety. The lower path will need to be taken to proceed. More gongs aid the heroes on their journey to the exit. The fifth Skull Coin can be retrieved by punching a gong located to the right of the Skull Coin and then quickly retrieving it. The exit can be found nearby.


Relic 2

 
The second relic as seen in the background of the area.

The second relic can be found in this area, located in the background near the beginning of the area.


Secret area 1

The heroes need to be careful as they use sound waves from the vertically moving gongs, as there are flying creatures everywhere. Once they reach the huge sound wave, they encounter three red birds, which they need to defeat. Once all of them have been defeated, the heroes can break the cage.

Relic 3

 
The third relic as seen on the didgeridoo.

The third relic can be found in this area, located near the exit on a didgeridoo.


Area 3

As the heroes proceed, they eventually need to activate a switch, which makes one of the gongs begin to move. The heroes must stay within its sound wave to avoid more flying creatures. The sixth Skull Coin can be acquired by punching a cyclops gong and then using the sound wave to pass through the flying creatures quickly and obtain it. The heroes need to proceed using the sound waves of more gongs; some move while others remain stationary. The heroes eventually escape from the flying creatures. The second secret area can then be found by using a Swingman and performing a wall jump, reaching the platform above. The exit can be found nearby.

Secret area 2

The heroes must use giant mosquitoes in this area to reach the Electoon cage. During the ride, projectiles will need to be fired at certain gongs to clear their path of flying creatures. When the heroes reach the end of the area, they will need to keep firing at a gong, providing a sound wave to protect them, as they defeat three red birds. Once all three have been defeated, the heroes can disband the giant mosquitoes, and the cage can be broken.

Area 4

In this area, cyclops gongs will need to be used to pass more flying creatures. The heroes need to move quickly, as they will need to reach multiple cyclops gongs in time, keeping the sound wave going as they approach the exit.

Area 5

 
The final area.

The heroes need to defeat four red birds guarding the Electoon cage. Once all have been defeated, the cage can be broken, ending the level. The heroes then pose on the photoboard as the Magician counts the total amount of Lums collected throughout the level.


Trivia

Names in other languages

Language Name
English Savage Swarms
Czech Barbarské roje
Dutch Zwakzinnige zwermen
French King Gong
German Schwirrende Schwärme
Hungarian Vad raj
Italian Sciami selvaggi
Japanese きょうぼうな むれ
Polish Dzikie roje
Portuguese Enxame do vexame
Russian Свирепые полчища
Spanish Enjambres salvajes

External links