Antitoon

Revision as of 19:42, 12 December 2010 by Spiraldoor (talk | contribs) (Perhaps we should have a separate page for the red ones.)

Antitoons are the most common enemies in Rayman. Like Hunters, they can be found each of the game's six lands.

Antitoon
Antitoon
Alignment Bad

Appears in Rayman, Rayman Junior, Rayman Designer, Rayman Advance, Rayman 2 (PlayStation)
Location Everywhere

Portrayed by {{{portrayed by}}}

Resistance 1 HP
Attacks Contact

Sex {{{sex}}}
Species {{{species}}}

Relatives {{{relatives}}}

They are small bodies of dark energy which came to be after Mr Dark stole the Great Protoon. Their appearance is similar to that of an Electoon, except that Antitoons are larger, dark-blue in colour and with light-blue (or white) ponytails. Antitoons are male, whereas Electoons are female. There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from Rayman's telescopic fist to be defeated.

A jumping Antitoon
The eyes of defeated Antitoons wander aound until they fall...

Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. Rayman must simply avoid contact with them. Their small size makes them harder to hit, and Rayman often has to duck after punching so that his fist hits them on its way back to him.

Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position.

A charging Antitoon
Duck now!

Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when Rayman is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be punched or ducked under.

Flying Antitoons use their ponytail like Rayman's helicopter hair to move in the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more dificult.

Flying Antitoons
An Antitoon, as seen in the Fairy Glade in the PlayStation version of Rayman 2
Red Antitoons can kill instantly, and should be avoided at all costs

Antitoons with a mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.

In the Rayman Junior games, there are invincible and deadly red Antitoons who are here to sanction wrong answers. They can be of any kind, and any contact with them costs Rayman a life.

Antitoons also make a cameo appearance in the PlayStation version of Rayman 2. These Antitoons can be found in the Fairy Glade and the Sanctuary of Stone and Fire in this version of the game.

Antitoons also feature on the cover and title screen of Rayman Advance. Rayman is shown in his Rayman 2 appearance, surrounded by Antitoons. Despite this he does not appear fazed, and has in fact picked up a disgruntled Antitoon and is holding it up for the viewer to see. These Antitoons look somewhat different from the ones that actually appear in the games, in that they are lighter in colour and appear more three-dimensional. On an official website, Ubisoft posted four images of this interpretation of the Antitoons, each displaying a different emotion.