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{{ | '''La Sylve Fraîche''' est un lieu de ''[[Rayman 2]]''. Suivant l'évasion de [[Rayman]] et [[Globox]] de [[l'Écumeur]], il est le premier niveau dans toutes les version du jeu sauf l'[[Rayman 2 Forever|adaptation GBC]], dans laquelle il n'apparaît pas du tout. C'est un niveau de tutoriel sans ennemis et beaucoup plus court que les autres niveaux du jeu. C'est là que [[Rayman]] apprend que [[Ly]] la fée a été capturée par [[Robot-pirate|pirates]] et décide de la délivrer. | ||
__NOTOC__ | |||
{| width="100%" | |||
|- | |||
|{{Template:R2PCLevel | |||
| nom = La Sylve Fraîche | |||
| image = [[Image:TheWoodsOfLightPC.jpg|center|320px|''La Sylve Fraîche'']] | |||
| précédé par = [[L'Écumeur]] (évasion) | |||
| suivi par = [[La Clairière de la Fée]] | |||
| lums = [[Image:Icon5.png|5]] | |||
| cages = [[Image:Icon2.png|2]] | |||
}} | |||
'''La Sylve Fraîche''' | ==Original version== | ||
After being separated from [[Globox]], [[Rayman]] starts looking for his friend and finds himself in these peaceful woods. He meets [[Murfy]], who arrives to teach him the basics of the game's controls as he walks past the [[Stone of Thought|Stones of Thought]]. | |||
[[image:BzzitRayman2.jpg|left|thumb|320px|[[Bzzit]] shortly appears in the Woods of Light]] | |||
[[Rayman]] soon finds the first [[cage]] in the game, which contains the first [[yellow Lum]] he will collect. He has to go down a waterfall, and then up a small valley to find three [[Baby Globox]]es crying. | |||
They temporarily calm down when they see [[Rayman]], but start crying again when they learn he has no idea where their father is. [[Rayman]] then asks where [[Ly the Fairy|Ly]] is, and the babies burst in tears, telling him she was captured by the [[Robo-Pirate Army|pirates]]. | |||
[[Rayman]] then decides to head for [[the Fairy Glade]], where she is help captive, and frees a group of [[Teensie]]s who argue over who of them is the king. If he has collected the five [[yellow Lum]]s in the level, he will be able to use [[the Hall of Doors]] and leave the place. | |||
|- | |||
|{{Template:R2DCLevel | |||
| nom = La Sylve Fraîche | |||
| image = [[Image:TheWoodsOfLightDC.jpg|center|320px|''La Sylve Fraîche'']] | |||
| précédé par = [[L'Écumeur]] (évasion) | |||
| suivi par = [[La Clairière de la Fée]] | |||
| lums = [[Image:Icon5.png|5]] | |||
| cages = [[Image:Icon2.png|2]] | |||
}} | |||
==Dreamcast version== | |||
The level is almost identical to the one in the original version, yet graphically enhanced. | |||
[[image:TheWoodsOfLightButterfliesDC.jpg|left|thumb|320px|[[Butterfly|Butterflies]] and colourful birds can be found in the Dreamcast version]] | |||
At the end of the level, a [[purple Lum]] giving access to [[Globox Village]] can be found, even though [[Rayman]] will have to get [[Ly the Fairy|Ly]]'s [[silver Lum]] in [[the Fairy Glade]] first. | |||
Notably, [[the Hall of Doors]] is replaced by [[the Isle of Doors]] in the Dreamcast version. | |||
|- | |||
|{{Template:R2PSLevel | |||
| nom = Sylve Fraîche | |||
| image = [[Image:TheClearing.jpg|center|320px|''Sylve Fraîche'']] | |||
| précédé par = [[L'Écumeur]] (évasion) | |||
| suivi par = [[La Clairière de la Fée]] | |||
| lums = [[Image:Icon1PS.png|1]][[Image:Icon0PS.png|0]] | |||
| denys = [[Image:Icon0PS.png|0]] | |||
| ludivs = [[Image:Icon0PS.png|0]] | |||
| murphys = [[Image:Icon0PS.png|0]] | |||
}} | |||
==PlayStation version== | |||
The level was significantly remodelled in the PlayStation version, but very little actually changes in [[Rayman]]'s progression. The waterfall at the beginning of the level is totally different, and the part where [[Rayman]] has to climb between two walls was replaced by several pillars and a rope ladder. [[Murfy]] doesn't appear and the advice is given by [[Ly the Fairy|Ly]] instead. | |||
[[image:TheClearingWaterfall.jpg|left|thumb|319px|The waterfall at the beginning of the level]] | |||
[[image:TheClearingBabyGloboxes.jpg|none|thumb|319px|Three [[Baby Globox]]es crying]] | |||
Compared to the original version, there are twice as many [[yellow Lum]]s and only one [[cage]]. | |||
|- | |||
|{{Template:R2PS2Level | |||
| nom = La Sylve Fraîche | |||
| image = [[Image:TheWoodsOfLightPS2.jpg|center|320px|''La Sylve Fraîche'']] | |||
| précédé par = [[L'Écumeur]] (évasion) | |||
| suivi par = [[La Clairière de la Fée]] | |||
| cercle = Aucun | |||
| lums = [[Image:Icon5.png|5]] | |||
| familiers = [[Image:Icon1.png|1]] | |||
}} | |||
==PlayStation 2 version== | |||
In ''[[Rayman Revolution|Revolution]]'', this level may only be accessed once, and the beginning area has been completely remodelled. This is where [[Rayman]] acquires his [[magic fist]]. | |||
|} | |||
[[en:The Woods of Light]] | [[en:The Woods of Light]] | ||
[[Category:Lieux|Sylve Fraîche, La]] | |||
[[Category:Lieux de Rayman 2|Sylve Fraîche, La]] | |||
Version du 26 juillet 2009 à 21:33
La Sylve Fraîche est un lieu de Rayman 2. Suivant l'évasion de Rayman et Globox de l'Écumeur, il est le premier niveau dans toutes les version du jeu sauf l'adaptation GBC, dans laquelle il n'apparaît pas du tout. C'est un niveau de tutoriel sans ennemis et beaucoup plus court que les autres niveaux du jeu. C'est là que Rayman apprend que Ly la fée a été capturée par pirates et décide de la délivrer.
Original versionAfter being separated from Globox, Rayman starts looking for his friend and finds himself in these peaceful woods. He meets Murfy, who arrives to teach him the basics of the game's controls as he walks past the Stones of Thought. Rayman soon finds the first cage in the game, which contains the first yellow Lum he will collect. He has to go down a waterfall, and then up a small valley to find three Baby Globoxes crying. They temporarily calm down when they see Rayman, but start crying again when they learn he has no idea where their father is. Rayman then asks where Ly is, and the babies burst in tears, telling him she was captured by the pirates. Rayman then decides to head for the Fairy Glade, where she is help captive, and frees a group of Teensies who argue over who of them is the king. If he has collected the five yellow Lums in the level, he will be able to use the Hall of Doors and leave the place. | ||||||||||||||||||||
Dreamcast versionThe level is almost identical to the one in the original version, yet graphically enhanced.
At the end of the level, a purple Lum giving access to Globox Village can be found, even though Rayman will have to get Ly's silver Lum in the Fairy Glade first. Notably, the Hall of Doors is replaced by the Isle of Doors in the Dreamcast version. | ||||||||||||||||||||
PlayStation versionThe level was significantly remodelled in the PlayStation version, but very little actually changes in Rayman's progression. The waterfall at the beginning of the level is totally different, and the part where Rayman has to climb between two walls was replaced by several pillars and a rope ladder. Murfy doesn't appear and the advice is given by Ly instead. Compared to the original version, there are twice as many yellow Lums and only one cage. | ||||||||||||||||||||
PlayStation 2 versionIn Revolution, this level may only be accessed once, and the beginning area has been completely remodelled. This is where Rayman acquires his magic fist. | ||||||||||||||||||||





