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{{Template:R3GBALevel
{{R3GBALevel
| name = Prickly Passage
| name = Prickly Passage
| image = [[File:PricklyPassage.PNG|''Prickly Passage'']]
| image = [[File:PricklyPassage.PNG|class=sprite|Prickly Passage]]
| preceded by = [[Mega Havoc 2]]
| preceded by = [[Mega Havoc 2]]
| followed by = [[Ly's Punch Challenge 1]]
| followed by = [[Ly's Punch Challenge 1]]
| hub = [[Haunted Dreams]]
| hub = [[Haunted Dreams]]
| lums = [[Image:R3GBAIcon4.gif|4]][[Image:R3GBAIcon5.gif|5]]
| lums = [[File:R3GBAIcon4.gif|4]][[File:R3GBAIcon5.gif|5]]
| cages = [[Image:R3GBAIcon2.gif|2]]
| cages = [[File:R3GBAIcon2.gif|2]]
}}
}}


'''Prickly Passage''' is the twelfth level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']]. Reminiscing [[the Menhir Hills]] in ''[[Rayman 2]]'', this level centres around riding on a tame [[walking shell]] to cross a path teeming with thorny [[nettle]]s. It is found in [[Haunted Dreams]] on the World Map.
'''Prickly Passage''' is the twelfth level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']]. Reminiscing [[the Menhir Hills]] in ''[[Rayman 2]]'', this level centres around riding on a tame [[walking shell]] to cross a path teeming with thorny [[nettle]]s. It is found in [[Haunted Dreams]] on the World Map.
 
Back when the game was still [[Rayman 3 (Game Boy Advance, early production)|a Game Boy Advance version of ''Rayman 2'']], this level was an adaptation of [[the Menhir Hills]] from [[Rayman 2|the console version]]. It was renamed as the game became an adaptation of ''[[Rayman 3]]'' instead.


==Level==
==Level==
===Phase 1===
===Phase 1===
In an environment much like that of the [[Hoodlum Hideout]], Rayman comes across a walking shell, but this time he can tame and ride on it, as [[Murfy]] appears on demand and explains. While riding, he can jump as well as boost, which is useful for avoiding the [[Hoodlum]]s' giant hanging maces. The thorny path also has loop-de-loops which also cause him to automatically boost. It is possible to collect all 20 [[Yellow Lum]]s and break the [[cage]] for the first time here.
In an environment much like that of the [[Hoodlum Hideout]], Rayman comes across a walking shell, but this time he can tame and ride on it, as [[Murfy]] appears on demand and explains. While riding, he can jump as well as boost, which is useful for avoiding the hanging [[prickly fruit]]s. The thorny path also has loop-de-loops which also cause him to automatically boost. It is possible to collect all 20 [[Yellow Lum]]s and break the [[cage]] for the first time here.
 
<gallery widths="800px" heights="17px">
Rayman3GBAEU - 14.png|Game Boy Advance version
Rayman3NGage - 14.png|N-Gage version
</gallery>


===Phase 2===
===Phase 2===
This time there are more obstacles to dodge and many more pits to jump over. There are 25 Yellow Lums and a cage here, but Rayman will need to backtrack this particular area because he needs the [[super helicopter]] power to make use of the [[Blue Lum]]s that are present here.  
This time there are more obstacles to dodge and many more pits to jump over. There are 25 Yellow Lums and a cage here, but Rayman will need to backtrack this particular area because he needs the [[super helicopter]] power to make use of the [[Blue Lum]]s that are present here.
 
<gallery widths="800px" heights="27px">
Rayman3GBAEU - 15.png|Game Boy Advance version
Rayman3NGage - 15.png|N-Gage version
</gallery>


==See also==
==See also==
Line 23: Line 35:


==External links==
==External links==
*[http://www.youtube.com/watch?v=2zPZBbf5Pt4 Prickly Passage playthrough at YouTube]
*[https://www.youtube.com/watch?v=Sup4tVzmCs4 Prickly Passage playthrough at YouTube]
*[https://www.youtube.com/watch?v=c1LHWPOPzZw Prickly Passage Last Lums at YouTube]
 
[[fr:Passage épineux]]
[[pl:Kolczaste Przejście]]
 
{{Rayman3GBAlevels}}


[[Category:Places]]
[[Category:Places from the Game Boy Advance version of Rayman 3]]
[[Category:Places from Rayman 3]]

Latest revision as of 09:03, 29 May 2025

Prickly Passage
Prickly Passage
Mega Havoc 2 Ly's Punch Challenge 1
Haunted Dreams

Lums 45 Cages 2

Prickly Passage is the twelfth level in the Game Boy Advance version of Rayman 3. Reminiscing the Menhir Hills in Rayman 2, this level centres around riding on a tame walking shell to cross a path teeming with thorny nettles. It is found in Haunted Dreams on the World Map.

Back when the game was still a Game Boy Advance version of Rayman 2, this level was an adaptation of the Menhir Hills from the console version. It was renamed as the game became an adaptation of Rayman 3 instead.

Level

Phase 1

In an environment much like that of the Hoodlum Hideout, Rayman comes across a walking shell, but this time he can tame and ride on it, as Murfy appears on demand and explains. While riding, he can jump as well as boost, which is useful for avoiding the hanging prickly fruits. The thorny path also has loop-de-loops which also cause him to automatically boost. It is possible to collect all 20 Yellow Lums and break the cage for the first time here.

Phase 2

This time there are more obstacles to dodge and many more pits to jump over. There are 25 Yellow Lums and a cage here, but Rayman will need to backtrack this particular area because he needs the super helicopter power to make use of the Blue Lums that are present here.

See also

External links