Dungeon of Murk: Difference between revisions
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{{ | {{RHRLevel | ||
| name = | | name = Dungeon of Murk | ||
| image = [[File:RHRDungeonsofMurk.png|center|240px| | | image = [[File:RHRDungeonsofMurk.png|center|240px|class=sprite|Dungeons of Murk]] | ||
| preceded by = [[Vertiginous Riddle]] | | preceded by = [[Vertiginous Riddle]] | ||
| followed by = [[Rivers of Murk]] | | followed by = [[Rivers of Murk]] | ||
| | | murfysscore1 = 5000 | ||
| lums = | | murfysscore2 = 11000 | ||
| cages = | | murfysscore3 = 16000 | ||
| lums = 75 | |||
| cages = 0 | |||
}} | }} | ||
The '''Dungeon of Murk''' is the fifth level in ''[[Rayman: Hoodlums' Revenge]]''. Throughout the level, the player controls [[Globox]], whom the [[Hoodlum]]s have imprisoned in this dungeon. | |||
The | ==Description== | ||
[[File:RHR 50.png|frame|left|class=sprite|[[Globox]] can use the [[plum juice]] barrels to his advantage.]] | |||
The level begins with [[Globox]] trapped alone between two closed gates. As he talks to himself, he is initially frightened by the isolation. Suddenly, a confident side of his personality takes over, determined to escape. This behavior is likely due to the remaining spirit of [[André]], causing him to crave [[plum juice]], a substance that induces intoxication-like effects. [[Globox]] starts by activating a nearby [[switch]] to open one of the gates and attempts to escape by finding further switches to clear his path. He must navigate the area while avoiding [[Hoodmonger Soldier]]s when he is sober. However, while under the influence of [[plum juice]], he gains the ability to defeat them. | |||
{{clear}} | |||
[[File:RaymanHoodlumsRevengeEU - 04.png|thumb|left|800px|The level]] | |||
{{clear}} | |||
==Screenshots== | |||
<gallery widths="240px" heights="160px" class="sprite"> | |||
RHR 41.png|A different side of [[Globox]] wants to escape. | |||
RHR 43.png|Globox must keep a considerable distance from the [[Hoodmonger Soldier]]s. | |||
RHR 44.png|Globox's alter ego craving the nearby [[plum juice]] barrel. | |||
RHR 45.png|Under the temporary influence of [[plum juice]], [[Globox]] can defeat the [[Hoodmonger Soldier]]s. | |||
RHR 46.png|Gates throughout the level can be opened by activating [[switch]]es. | |||
RHR 47.png|Globox drinking from one of the barrels. | |||
RHR 48.png|As [[Globox]] progresses, more [[Hoodmonger Soldier]]s stand in his way. | |||
RHR 49.png|The final gate blocking the exit. | |||
</gallery> | |||
==External links== | |||
*[https://www.youtube.com/watch?v=m39GbjOFN6o Dungeon of Murk playthrough at YouTube] | |||
{{RHRWorlds}} | {{RHRWorlds}} | ||
[[fr:Donjon Ténébreux]] | |||
[[pl:Dungeon of Murk]] | |||
[[Category:Places from Rayman: Hoodlums' Revenge]] | [[Category:Places from Rayman: Hoodlums' Revenge]] | ||
Latest revision as of 11:54, 23 January 2026
| Dungeon of Murk | |
|---|---|
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| ← Vertiginous Riddle | Rivers of Murk → |
The Dungeon of Murk is the fifth level in Rayman: Hoodlums' Revenge. Throughout the level, the player controls Globox, whom the Hoodlums have imprisoned in this dungeon.
Description

The level begins with Globox trapped alone between two closed gates. As he talks to himself, he is initially frightened by the isolation. Suddenly, a confident side of his personality takes over, determined to escape. This behavior is likely due to the remaining spirit of André, causing him to crave plum juice, a substance that induces intoxication-like effects. Globox starts by activating a nearby switch to open one of the gates and attempts to escape by finding further switches to clear his path. He must navigate the area while avoiding Hoodmonger Soldiers when he is sober. However, while under the influence of plum juice, he gains the ability to defeat them.

Screenshots
-
A different side of Globox wants to escape.
-
Globox must keep a considerable distance from the Hoodmonger Soldiers.
-
Globox's alter ego craving the nearby plum juice barrel.
-
Gates throughout the level can be opened by activating switches.
-
Globox drinking from one of the barrels.
-
As Globox progresses, more Hoodmonger Soldiers stand in his way.
-
The final gate blocking the exit.








