The Mettleworks: Difference between revisions
Hunchman801 (talk | contribs) mNo edit summary |
Hunchman801 (talk | contribs) No edit summary |
||
| Line 10: | Line 10: | ||
'''The Mettleworks''' is the twenty-fourth level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']], and the third level of the [[Pirate Stronghold]] world. In this level, [[Rayman]] must use balloons, [[nenuphar]]s and [[Purple Lum]]s to make his way past [[helicopter bomb]]s and [[Henchmen 800]], and break down doors with his newly-acquired [[Telescopic fist#In the Game Boy Advance version of Rayman 3|Super Fist]] power. | '''The Mettleworks''' is the twenty-fourth level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']], and the third level of the [[Pirate Stronghold]] world. In this level, [[Rayman]] must use balloons, [[nenuphar]]s and [[Purple Lum]]s to make his way past [[helicopter bomb]]s and [[Henchmen 800]], and break down doors with his newly-acquired [[Telescopic fist#In the Game Boy Advance version of Rayman 3|Super Fist]] power. | ||
Back when the game was still [[Rayman 3 (Game Boy Advance, early production)|a Game Boy Advance version of ''Rayman 2'']], this level was an adaptation of [[the Iron Mountains]] from [[Rayman 2|the console version]]. It was renamed as the game became an adaptation of ''[[Rayman 3]]'' instead. | |||
==Level== | ==Level== | ||
Revision as of 19:01, 2 January 2024
| The Mettleworks | |
|---|---|
| ← Scaleman's Keep | Mega Havoc 4 → |
| Pirate Stronghold | |
The Mettleworks is the twenty-fourth level in the Game Boy Advance version of Rayman 3, and the third level of the Pirate Stronghold world. In this level, Rayman must use balloons, nenuphars and Purple Lums to make his way past helicopter bombs and Henchmen 800, and break down doors with his newly-acquired Super Fist power.
Back when the game was still a Game Boy Advance version of Rayman 2, this level was an adaptation of the Iron Mountains from the console version. It was renamed as the game became an adaptation of Rayman 3 instead.
Level
Phase 1
This phase contains two cages and 30 Yellow Lums.
-
Game Boy Advance version
-
N-Gage version
Phase 2
This phase contains two cages and 30 Yellow Lums. In addition to the enemies and obstacles from the previous section, Rayman also faces dangerous electrical barriers, which can be temporarily disabled with a punch.
-
Game Boy Advance version
-
N-Gage version
See also
External links
| Levels of the Game Boy Advance version of Rayman 3 | |
|---|---|
| Forgotten Forests | Wanderwood Forest • Shining Glade • Swamp of Bégoniax (GBA)/Ascension (N-Gage) • Garish Gears • Mega Havoc 1 • Hoodlum Hideout |
| Haunted Dreams | Magma Mayhem (GBA)/Ly's Punch Challenge 1 (N-Gage) • Vertigo Wastes • Void of Bones • Jano's Nest • Mega Havoc 2 • Prickly Passage • Ly's Punch Challenge 1 • Swamp of Bégoniax 2 (GBA)/Free Falling (N-Gage) |
| Magmacosm | River of Fire • The Underlands • Boulder Brink • Den of Rocky • Wretched Ruins • Wicked Flow • Mega Havoc 3 |
| Pirate Stronghold | Creeping Chaos • Scaleman's Keep • The Mettleworks • Mega Havoc 4 • Magma Mayhem 2 (GBA)/Falling Down (N-Gage) • Razor Slide • Ly's Punch Challenge 2 • Heart of the Ancients • Lum Challenge • Ly's Punch Challenge 3 |