Allegro Presto: Difference between revisions
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==External Links== | ==External Links== | ||
[http://www.youtube.com/watch?v=OaKeVfop5ek Gameplay of Allegro Presto level on the PS1 version (Part 1/2)] | * [http://www.youtube.com/watch?v=OaKeVfop5ek Gameplay of Allegro Presto level on the PS1 version (Part 1/2)] | ||
* [http://www.youtube.com/watch?v=SE6AqCwKslo Gameplay of Allegro Presto level on the PS1 version (Part 2/2)] | |||
[http://www.youtube.com/watch?v= | * [http://www.youtube.com/watch?v=ViOQMbV_VM8 Gameplay of Allegro Presto level on the PC/MS-DOS version] | ||
{{Bandlandlevels}} | {{Bandlandlevels}} | ||
Revision as of 19:20, 29 December 2010
Allegro Presto is the second level in Band Land, the second world of Rayman. It is made of 5 parts the first time you beat it, and only 3 after that, because in one of them, Rayman meets Mr Sax, and the last one is where he first receives his well-known helicopter ability from Betilla.

Part 1
This level requires quick reflexes as Rayman will be sliding for most of the time. However, sliding has not been programmed in the Atari Jaguar version, and as a result, Rayman will have to crawl in tight spaces, and there are more enemies – mainly hunters and moths – scattered throughout the level.

Part 2
This first and last level to contain trumpets. No other enemies apart from wrong notes and hitting sticks appear in this part of Allegro Presto. Again in the Atari Jaguar version, Rayman cannot slide on the bars, neither do the trumpets suck air in, so he would have to defeat any that are in his way. More clouds are added in this version of the level.
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Part 3

Part 4
At the end of the level, Rayman will meet Mr Sax, who will blow wrong notes at him. Rayman will simply have to punch one of them back, and the giant saxophone will leave the level. Once Mr Sax has been defeated in his Hullaballoo, this phase will not be visited again. It is also missing in the Jaguar version.

Part 5
Betilla gives Rayman the power of the helicopter.

