Spiral Door: Difference between revisions
Boomboleros7 (talk | contribs) No edit summary |
mNo edit summary |
||
| Line 1: | Line 1: | ||
[[File:RR-PS2-YellowSpiralDoor.jpg|thumb|right|320px|A yellow Spiral Door, as seen at the beginning of [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Lava Sanctuary]].]] | [[File:RR-PS2-YellowSpiralDoor.jpg|thumb|right|320px|A yellow Spiral Door, as seen at the beginning of [[Beneath the Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Lava Sanctuary]].]] | ||
{{quote|text=Present at the beginning and the end of a world, they take you to the [[Hall of Doors]] if you go through them.|sign=Manual|source=''[[Rayman 2: The Great Escape]]''}} | {{quote|text=Present at the beginning and the end of a world, they take you to the [[Hall of Doors]] if you go through them.|sign=Manual|source=''[[Rayman 2: The Great Escape]]''}} | ||
'''Spiral Doors''', also known as '''Magic Doors''', are magical portals which appear in ''[[Rayman 2: The Great Escape]]'' and ''[[Rayman Origins]]''. They are the namesake of [[the Hall of Doors]]. | '''Spiral Doors''', also known as '''Magic Doors''', are magical portals which appear in ''[[Rayman 2: The Great Escape]]'', [[Rayman Arena]] and ''[[Rayman Origins]]''. They are the namesake of [[the Hall of Doors]]. | ||
==Description== | ==Description== | ||
Revision as of 10:35, 10 November 2016

Present at the beginning and the end of a world, they take you to the Hall of Doors if you go through them.—Manual, Rayman 2: The Great Escape
Spiral Doors, also known as Magic Doors, are magical portals which appear in Rayman 2: The Great Escape, Rayman Arena and Rayman Origins. They are the namesake of the Hall of Doors.
Description
Spiral Doors come in sizes both big and small and resemble small whirling spiral galaxies. Their colours may vary from place to place, being blue with a yellow centre in most areas and red with a pink centre at Teensie Circles. In the PS1 version, a spiral door which is entirely yellow was also used and in Rayman Revolution white ones are used. In the Hall of Doors, Spiral Doors are colour-coded: blue-and-yellow doors indicate that the corresponding level still contains at least one Yellow Lum which the player has not yet collected or at least one cage which has yet to be broken; red Spiral Doors indicate that a level has been completed 100%, with all Yellow Lums gathered and all cages destroyed. In the PlayStation version of Rayman 2, the Spiral Doors leading to the Walk of Life and the Walk of Power are yellow in colour. Contrary to the western versions of Rayman Revolution, in its Japanese version the regular Spiral Doors are blue coloured.

Outside the Teensie Circles and the Hall of Doors, Spiral Doors generally require a special square stone slab to be function. These slabs bear a spiral inscription, similar to way that the face of Murfy appears on the Stones of Thought; by performing a special dance, Rayman and a Teensie can summon forth a Spiral Door from the stone slab. Occasionally Spiral Doors can be created without a slab; for example, the Grand Minimus creates one in the Woods of Light by taking advantage of a special rift in the ground, and Polokus can conjure Spiral Doors simply by waving his hands. The stone slabs are in fact cubes, with inscriptions on every side; however, this is rarely seen, as they are usually embedded in walls or floors with only one face protruding.
The creation of a new Spiral Door at the end of a level involves a dance being performed by Rayman and a Teensie. New Doors in Teensie Circles are created by groups of Teensies dancing together, without Rayman.
Spiral Doors are portals that connect distant places to each other. They are regulated by the Grand Minimus, and are capable of being created by Teensies, Polokus, and the Guardian of the Cave of Bad Dreams. In Rayman 2, the Spiral Doors are connected to one another via the Hall of Doors. In Rayman Revolution, Spiral Doors connect to the nearest Teensie Circle.
Gallery
Trivia
- The PlayStation version allows Rayman to abort warping by pressing the Action button, causing the portal to spit him back out. No other version allows the player to do this, and it does not work on the portals at the beginnings of Ly's challenges.



