Speed Stress: Difference between revisions

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{{stub}}
{{Template:RMRaceLevel
{{Template:RMRaceLevel
| name = On and On
| name = Speed Stress
| image = [[File:RM-PC-SpeedStress-Survival-StartPosition.jpg|center|320px|''Speed Stress'']]
| image = [[File:RM-PC-SpeedStress-Survival-StartPosition.jpg|center|320px|''Speed Stress'']]
| preceded by = [[On and On]]
| preceded by = [[On and On]]
Line 7: Line 6:
| league = The Bonus League
| league = The Bonus League
}}
}}
{{quote|text=Finish the race before the wall catches you.|sign=Survival mode description|source=''[[Rayman M]]''}}
{{quote|text=Finish the race before the wall catches you.|sign=Survival mode description|source=''[[Rayman M]]''}}


'''Speed Stress''' is the fifth and final Bonus League race course in ''[[Rayman M]]''. It is unlocked by completing the fourth race course of the Bonus League, [[On and On]].
'''Speed Stress''' is the fifth and final Bonus League race course in ''[[Rayman M]]''. It is unlocked by completing the fourth race course of the Bonus League, [[On and On]].


== Description ==
==Description==
This race track only contains the Survival mode, which goal is to run the three straight-forward laps (equal among themselves) without being caught by the wireframe holographic wall that chases the character. Each lap is divided into four parts: the first part contains only speed arrows, the second part contains green barriers with speed arrows, the third part contains speed arrows with pink bumpers and the fourth part contains red "muddy" floor with clear floor with speed arrows. The player is running towards the screen, which makes it impossible to see the obstacles in the course. As the the player proceeds to the next lap, the camera zooms more closely to the character, effectively reducing their visibility. If the player gets caught by the wall they lose, while reaching the finish line makes the them win the entire game and trigger the credits. The landscape is, unlike the twelve main race tracks which feature a ''[[Rayman 2: The Great Escape|Rayman 2]]''-related theme, a 3D skeleton.  
This race track only contains the Survival mode, which goal is to run the three straight-forward laps (equal among themselves) without being caught by the wireframe holographic wall that chases the character. Each lap is divided into four parts: the first part contains only speed arrows, the second part contains green barriers with speed arrows, the third part contains speed arrows with pink bumpers and the fourth part contains red "muddy" floor with clear floor with speed arrows. The player is running towards the screen, which makes it impossible to see the obstacles in the course. As the the player proceeds to the next lap, the camera zooms more closely to the character, effectively reducing their visibility. If the player gets caught by the wall they lose, while reaching the finish line makes the them win the entire game and trigger the credits. The landscape is, unlike the twelve main race tracks which feature a ''[[Rayman 2]]''-related theme, a 3D skeleton.  


==Gallery==
==Gallery==
<gallery widths="320px" heights="240px">
<gallery widths="320px" heights="240px">
RM-PC-SpeedStress-Survival-StartPosition.jpg|The first player's starting position in ''[[Rayman M]]'''s Speed Stress.
RM-PC-SpeedStress-Survival-StartPosition.jpg|The player's starting position in ''[[Rayman M]]'''s Speed Stress.
</gallery>
</gallery>


=== Artwork ===
===Artwork===
[[File:SpeedStress-MenuPic-RaymanM.JPG|frame|left|Speed Stress, as it is seen in ''[[Rayman M]]'''s menu.]]
<gallery widths="447px" heights="297px">
SpeedStress-MenuPic-RaymanM.JPG|Speed Stress, as seen in ''[[Rayman M]]'''s menu.
</gallery>


{{Clear}}
==Trivia==
* In the Xbox and GameCube versions of ''[[Rayman Arena]]'', this stage is called '''Run, Run''' and has a few graphical changes.


==Trivia==
* In the Xbox and Gamecube version of ''[[Rayman Arena]]'' this stage is called [[Speed Stress|Run, Run]] and has a few graphical changes.
==External links==
==External links==
* [http://www.youtube.com/watch?v=lT636L5LzCc Speed Stress' Survival playthrough at YouTube (Rayman M - PC version)]
* [http://www.youtube.com/watch?v=lT636L5LzCc Speed Stress' Survival playthrough at YouTube (Rayman M - PC version)]

Revision as of 00:30, 19 March 2018

Speed Stress
Speed Stress
Speed Stress
On and On End →
League The Bonus League
League {{{cup}}}

Lums {{{lums}}} Popolopoi {{{popolopoi}}}
Finish the race before the wall catches you.
—Survival mode description, Rayman M

Speed Stress is the fifth and final Bonus League race course in Rayman M. It is unlocked by completing the fourth race course of the Bonus League, On and On.

Description

This race track only contains the Survival mode, which goal is to run the three straight-forward laps (equal among themselves) without being caught by the wireframe holographic wall that chases the character. Each lap is divided into four parts: the first part contains only speed arrows, the second part contains green barriers with speed arrows, the third part contains speed arrows with pink bumpers and the fourth part contains red "muddy" floor with clear floor with speed arrows. The player is running towards the screen, which makes it impossible to see the obstacles in the course. As the the player proceeds to the next lap, the camera zooms more closely to the character, effectively reducing their visibility. If the player gets caught by the wall they lose, while reaching the finish line makes the them win the entire game and trigger the credits. The landscape is, unlike the twelve main race tracks which feature a Rayman 2-related theme, a 3D skeleton.

Gallery

Artwork

Trivia

  • In the Xbox and GameCube versions of Rayman Arena, this stage is called Run, Run and has a few graphical changes.

External links