Tricky Winds
Tricky Winds is the second level of the Grumbling Grottos, a world in Rayman Origins. Rayman and his team need to use wind currents and vents to progress throughout the level, similar to Wind or Lose. This level is the second one in this world and tenth overall that's included in the Back to Origins mode in Rayman Legends.
| Tricky Winds | |||||||||||
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| ← Savage Swarms | Don't Shoot the DJ → | ||||||||||
Original version
Area 1
Right at the beginning of the level, Rayman and the heroes can use the Swingman to reach the first Skull Coin of the level. This area is pretty straightforward from here on out; the players must use the green leaved air vents to get through the blocking pillars.
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A spiky bird.
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A Lum King.
Area 2
The heroes now need to use more of the blowing wind currents to advance in this area. The second Skull Coin is located by a Darkroot with its end around the coin. After crossing a short distance, the first secret area can be found. It can be reached by using the Swingman to jump left next to the door.
Secret area 1
The three Red Birds can be reached by using the air vents, leading to them one by one. Once they are defeated, the Electoon cage can broken open.
Area 3
Rayman and his friends will aid the wind current to continue upwards, using the glide power, naturally. The third Skull Coin can be collected by dropping down to a platform with two scenery pieces near each other. While the team is flying, they need to avoid the many Darktoons attached to the pillars, as well as spiky birds. The fourth Skull Coin can be acquired by flying near the electric wire to a Darkroot with the coin in the middle of it. After a while more of flying, the exit can be found next to a barricade.
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The player will have to fly up a tight passage.
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A Skull Coin.
Area 4
Like the third area, the team must use the glide on the wind current to get across, but this time in a horizontal way. More spiky birds appear compared to the previous area. The fifth Skull Coin can be found by flying under two stationary spiky birds and a moving one. Near the exit, the players can fly up near a Darktoon through a gap between two platforms, with the second secret area located to the right.
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Several small spiky birds.
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A big spiky bird.
Secret area 2
The team has to be careful when crossing the moving pillars with Darktoons attached to them. When they get through, the Red Birds can be destroyed for the cage to be broken.
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The second secret area.
Area 5
Once again, the heroes need to use the wind current to get to the exit, in a horizontal way. This time, many more Darkroots appear along with spiky birds and Darktoons. To reach the exit, a player will need to hit a switch to stop the air vents.
Area 6
Now with the wind current, the team needs to go up now. The sixth Skull Coin can be retrieved by going down while avoiding a spiky bird and two Darktoons. After a while, the heroes will then need to continue flying up, but avoiding many Darkroots.
Area 7
All the team needs to do is destroy the four Red Birds hovering above the Electoon cage. Once defeated, the cage can be broken open to end the level to where the team poses on the photoboard as the Magician waits for the total amount of Lums that were collected.
| Tricky Winds | ||||||||
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| ← Best Original Score | Skyward Sonata → | |||||||
| Desert of Dijiridoos | ||||||||
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Back to Origins
This level is playable in the Back to Origins mode in Rayman Legends as the first one from Desert of Dijiridoos. There aren't many notable differences between the versions; except the notable differences that appear in every other Back to Origins level.
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The first area of the level.
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The second Skull Coin.
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The first secret area.
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The third area of the level.
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The fourth area.
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The second secret area.
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The sixth area.
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The seventh and final area of the level.
