Vortex

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Rayman’s fists turn into a whirlwind. You can make anything spin (driving it to distraction): a mushroom, a Hoodlum, or any other object or animal.
—Manual, Rayman 3
Rayman's appearance with the power of the Vortex.

The Vortex is a power used on several occasions by Rayman in Rayman 3 and Rayman in the Phantom Show.

In Rayman 3

In this game, the power is provided by the Laser-Washing Powder green cans. When Rayman acquires this power, the symbol of his chest turns yellow, his hair, torso, shoes and a great part of his gloves turn green, and the base of his shoes, hood and fingers turn red. With this power, Rayman wears a pair of special gloves with red and yellow spiral symbols that allow him to throw small tornadoes that can shrink his opponents and lower the meadowscrews to access to high places. Using the power of the Vortex is one of the two ways to make Stumblebooms fall off their stilts, the second one being to get other Hoodbooms to destroy the stilts with plum juice jugs.

The Vortex is the first Laser-Washing Powder can that Rayman finds in the game when he beats André in his Hoodmonger costume in the Fairy Council. Its effect lasts 25 seconds, and it is the second most lasting power in the game, the LockJaw being the first one.


In Rayman in the Phantom Show

Rayman using the Vortex Pull ability in The Medieval Set.

The Vortex returns in the third DLC for Mario + Rabbids Sparks of Hope. When equipped, Rayman passively gains +30% damage reduction, as well as upgrading his Blaster and Plunger Guard to bounce enemies away when fired. He also gains a new ability, the Vortex Pull, which pulls enemies within range towards Rayman, dealing minor damage to them. It can also be upgraded to apply the Splash Super Effect when used. The costume lasts 1 turn when activated, and has a 3 turn cooldown.


Notes