|← Hunter Gatherer||Still Flowing →|
Climb Out is the fifth level of the Ticklish Temples, a world in Rayman Origins. The level is focused on progressing upwards while avoiding the many spiky flowers, as demonstrated in the level selection hub. The PlayStation Vita version of Rayman Origins features a Ghost Mode of this level. This is the third level from this world and fifth overall that is included in the Back to Origins mode in Rayman Legends.
The heroes start out in a relatively quiet and dark place, but as they shortly advance, many Darkroots appear to ambush them. They need to get onto the collapsing platform and safely fall down to a body of water. The exit is located to the right.
The heroes will now begin climb in this area. Nenuphars and caterpillars help out in the process. The first secret area can be found by using the Swingman to get onto a platform covered with dark foreground vines. After that is done, the heroes can continue to climb. The first Skull Coin can be collected through using the a Swingman close by, while avoiding the spiky flowers. The second Skull Coin can be acquired by going to the left of where the first coin was, and using nenuphars to reach it. The exit can be found close by, next to three Darktoons.
The first Skull Coin, and the first secret area.
Secret area 1
The area lights up after the Electoons are saved.
Eventually, the heroes will advance by climbing again. Nenuphars help out even more in the process. The third Skull Coin can be retrieved by jumping from nenuphar to nenuphar on the right, while avoiding being hit by the spiky flowers. The exit can be found at the top.
The third Skull Coin.
Throughout the area, there are rolling stones with Darktoons attached to them. They will have to be used as a walljump platform in order to continue. The fourth Skull Coin can be collected by body slamming on a flower bumper and using one of the stones on the right. Later, the heroes need to use the large moving grassy platforms to perform walljumps. The exit can be found to the left at the top.
This area is full of Darktoons. As the heroes continue to progress, they will aid the help of more caterpillars, but this time some of them are purple, and will back away once a hero jumps on it. If the heroes take the left path and perform walljumps, they will pass some spiky flowers and obtain the fifth Skull Coin. After some time of advancing, the heroes will use geysers to get close to the exit. If the heroes go onto a platform that has foreground vines, they will end up finding the second secret area.
Secret area 2
The heroes need to ride on mosquitoes to find the Electoon cage. Throughout the flight, they have to avoid getting crushed from collapsing platforms as well as falling ones. The heroes will then need to shoot projectiles at two hunters and a Lividstone in order to get off and break the cage open.
Now, the heroes can destroy the four Lividstones manually, or hit an explosive bulb to make a platform collapse and crush them. When all are defeated, the Electoon cage can be broken to end the level. The heroes will pose on the photoboard as the Magician waits for the total amount of Lums that were collected throughout the level.
|← Playing in the Shade||Still Flowing →|
The start of the level, as seen in Rayman Legends.
To get to the Teensie the heroes will need to take another path.
The Teensie cage is flying upwards.
- Climb Out playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Climb Out playthrough at YouTube (PC version) (Speed Trophy)