List of glitches in UbiArt games

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What follows is a list of glitches which appear in the various UbiArt games.

Glitches in multiple games

Wall-kick

The Wall-Kick glitch being used in Rayman Adventures

The wall-kick glitch is a glitch which can be performed in Rayman Origins, Rayman Legends and Rayman Adventures. To perform it, the player will need to jump of a wall, kick in the air and then helicopter back to the wall. If done correctly, the player will get higher up on the wall for each time it is performed.

Although most levels are built to prevent the player from reaching any significant areas this way or get out of bounds, there are several places in Rayman Adventures where this is possible. Many of those areas have however been patched through updates.


Physics glitches

Several physics glitches exist in all of the UbiArt games. These include the player being able to hit through walls (which is easier with Globox due to his higher hit range) and performing a crush attack underneath a platform to land on it.

Fly-kick

The fly-kick glitch is a glitch which can be performed in Rayman Jungle Run and Rayman Fiesta Run. To perform this, the player will need to continuously attack while gliding in the air. If done correctly, the player will move forward without losing height. This can be done to go outside of the map and in some levels pass the finish flag.

Glitches in Rayman Origins

Moseying the Mountain

The glitch.

A glitch may be triggered in the third part of Moseying the Mountain in the PC version on Steam: when the Red Wizards try to open the door, they will disappear along with the ground they are standing on, leaving only the magic circle from the ritual on which the heroes are standing. They will not be able to move, and the only ways to continue the game are to either exit or restart the level or exit the game.


Trap Mecha Carnivora

The Trap Mecha Carnivora glitch is a glitch which can be performed in Rayman Origins in the level The Reveal. By timing an attack-jump, the player can get outside of the arena where the fight against Mecha Carnivora is meant to take place, before it closes. This can lead to several other glitches, such as Mecha Carnivora walking outside of the arena and the player being able to jump out of the map entirely. If there are more than one player, they can get back up to the Magician's office where some other glitches might occur. This is even possible with one player.

Rope glitch

By pausing the game, the rope virtually continues to swing. This can be used to change the position of the player and pass through a wall or a ceiling.

Glitches in Rayman Legends

Murfy Reset

The Murfy Reset glitch is a glitch which can be performed in Rayman Legends. In order to trigger it, the player will need to enter a level with Murfy and pause right before he appears. Choosing to return to the last checkpoint will now keep Murfy, although he never got properly introduced. On the Wii U, PlayStation Vita and Switch versions, the player can use the touch screen on any level (excluding boss battles and levels with Murfy already in them, i.e. Altitude Quickness) to use Murfy. This can result in a variety of special events, such as triggering mechanisms that spawn purple Lums in music levels, interacting with enemies in Back to Origins levels, and making Rayman and friends invincible to Dark Rayman in invaded levels. If they now enter any daily or weekly challenge and exit, the player will be stuck in a glitched state where they can respawn by jumping, causing them to be able to reach infinite heights.

Brake and Co-op boost

The Brake and Co-op boost glitches are glitches which can be performed in Rayman Legends.

Mariachi Madness lag

The Mariachi Madness lag glitch is a glitch which can be performed in Rayman Legends. If the game lags in the level, the spawning of the Mariachis might lag behind. If the heroes reach the second checkpoint without all of the Mariachis having been spawned and then die, they will respawn at the checkpoint with all of the Mariachis at their default positions, making it impossible to progress.

Glitches in Rayman Adventures

Timed level Captain

The Timed level Captain glitch.

The Timed level Captain glitch is a glitch which can be performed in Rayman Adventures. To perform it, the player will need to reach a position above the starting point by for example using a wall-kick. Up there the Captain will be visible in a static position.


The Captain end animation

Rayman having fallen below the arena during the end animation.

The Captain end animation glitch is a glitch which can be performed in Rayman Adventures. This glitch can only be performed in a level where the Captain moves before becoming accessible. If the player now reaches him before he moves, the level will end, but with varying results. If he is standing on a non-solid platform, the player will fall down below him with the camera still staying in place. Other times the Captain will move to the intended position, but with the camera not moving.


Invisible walls in Wild, Wild East

The Invisible walls in Wild, Wild East glitch is a glitch which can be performed in Rayman Adventures. Many of the buildings which can be destroyed using firecrackers, don't always have their solid geometry changed accordingly. This can cause some visual parts to not be solid, and some invisible parts to be solid.

Restart fall

The Restart fall glitch.

The Restart fall glitch is a glitch which can be performed in Rayman Adventures. If the player restarts a stage while falling, the player will sometimes begin by falling beneath the level starting point.


Sinking in water

The Sinking in water glitch is a glitch which could be performed in Rayman Adventures by swiping downwards and pausing while in water. This has since been fixed.

Minor glitches

A floating enemy.
During version 1.9.0, the Incrediball count was reversed in the reversed stages.
Raymesis performing a crush attack out of bounds.
Raymesis with the graphical effect of a protector still visible.
A graphical glitch in the Sacred Tree.
Raymesis stuck inside of a wooden door.
The incorrect textures will be displayed if any of the .ipk files are deleted from the game.
Two Skull Coins can be found out of bounds in a level. Although they act like normal Skull Coins, seekers won't detect them. They can however be obtained in normal conditions by jumping between the wooden beam and the wall on the right as shown here.
A rare glitch where the egg doesn't display the correct color.

External links