The Rabbids' Lair: Difference between revisions
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{{ | {{RRRGBALevel | ||
| name = The | | name = The Rabbids' Lair | ||
| image = [[File:The rabbids lair.PNG| | | image = [[File:The rabbids lair.PNG|class=sprite|The Rabbids' Lair]] | ||
| preceded by = [[Spikes and | | preceded by = [[Spikes and Yikes!]] | ||
| followed by = | | followed by = Ending scene | ||
| hub = [[Dark world]] | | hub = [[Dark world|Dark]] | ||
| lums = [[ | | lums = [[File:RRRGBAIcon0.gif|0]] | ||
| cages = [[ | | cages = [[File:RRRGBAIcon0.gif|0]] | ||
}} | }} | ||
'''The | '''The Rabbids' Lair''' is the twenty-sixth and final level in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. It is the sixth and final part of the [[Dark world]], and the last of the game's six boss levels. | ||
In this level, [[Rayman]] battles an enormous | In this level, [[Rayman]] battles the [[Rabbids' ship]], an enormous [[Robot (Dark world)|Rabbid-shaped robot]] that shoots lasers from its cycloptic eye. After avoiding several blasts of the laser, a [[Blue Lum]] will appear, which Rayman can collect, allowing him to [[Super helicopter|fly]] temporarily. Rayman must fly up to the Rabbid's eye and [[Telescopic fist|punch]] it in order to damage the Rabbid machine. When it is hurt, a trapdoor opens on its belly, releasing a wave of six [[Small pink rabbid|small pink Rabbids]] towards [[Rayman]]. These detonate upon impact, damaging him if he does not punch them to destroy them first. For each hit the player deals, another laser will be shoot next round. After five hits, the Rabbid machine is defeated, and the [[Glade of Dreams]] is saved once again. | ||
[[ | There is a glitch allowing the player to avoid getting hurt by the lasers by continuously crawling to the right end of the screen. | ||
[[ | |||
[[Category:Places | <gallery widths="800px" heights="454px" class="sprite"> | ||
RaymanRavingRabbidsGBAEU - 27.png|The level | |||
</gallery> | |||
==External links== | |||
*[https://www.youtube.com/watch?v=n47csKInknY The Rabbids' Lair playthrough at YouTube] | |||
{{Rayman Raving Rabbids levels}} | |||
[[fr:L'antre des lapins]] | |||
[[hu:A Rabbidek búvóhelye]] | |||
[[pl:The Rabbids' Lair]] | |||
[[Category:Places from the Game Boy Advance version of Rayman Raving Rabbids|Rabbids' Lair, The]] | |||
Latest revision as of 11:20, 12 April 2025
| The Rabbids' Lair | |
|---|---|
| ← Spikes and Yikes! | Ending scene → |
| Dark | |
The Rabbids' Lair is the twenty-sixth and final level in the Game Boy Advance version of Rayman Raving Rabbids. It is the sixth and final part of the Dark world, and the last of the game's six boss levels.
In this level, Rayman battles the Rabbids' ship, an enormous Rabbid-shaped robot that shoots lasers from its cycloptic eye. After avoiding several blasts of the laser, a Blue Lum will appear, which Rayman can collect, allowing him to fly temporarily. Rayman must fly up to the Rabbid's eye and punch it in order to damage the Rabbid machine. When it is hurt, a trapdoor opens on its belly, releasing a wave of six small pink Rabbids towards Rayman. These detonate upon impact, damaging him if he does not punch them to destroy them first. For each hit the player deals, another laser will be shoot next round. After five hits, the Rabbid machine is defeated, and the Glade of Dreams is saved once again.
There is a glitch allowing the player to avoid getting hurt by the lasers by continuously crawling to the right end of the screen.
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The level