Big Bang: Difference between revisions
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{{RMRaceLevel | |||
| name = Big Bang | |||
| image = [[File:Big Bang.png|center|320px|Big Bang]] | |||
| preceded by = [[Electric Final]] | |||
| followed by = [[Future]] | |||
| league = The Bonus League | |||
}} | |||
'''Big Bang''' is the first Bonus League race course in ''[[Rayman M]]''. It can be unclocked by beating all challenges of the Beginner League. It is characterized by containing a huge amount of [[explosive barrel]]s. | |||
The level structure of Big Bang in a slightly changed form was implemented in ''[[Rayman Rush]]'' as the race track named [[Canopy (Rayman Rush)|Canopy]]. | |||
==Description== | |||
This race track only contains the Training mode in the single-player mode. In this mode, a reprise of [[Rayman]]'s theme is played on loop as the background music (it is not synchronized with the number of laps, though). In the multiplayer mode, the Race mode and the Kill Time mode are available. The course contains two checkpoint lines, however, for unknown reasons, they are invisible. | |||
Big Bang is a rather small-sized racing loop placed in a set of narrow corridors and rooms with very tall walls. The landscape is, unlike the twelve main race tracks, which feature a ''[[Rayman 2]]''-related theme, a bright green polygonal mesh. Multiple [[bumper]]s, climbing walls, dash boards, [[Purple Lum]]s and slippery surfaces are present. The player is also confronted by several types of obstacles, such as falling and rolling [[keg]]s, two boxes and moving fences. The most unique of the obstacles are a red mud-like floor with a lot of [[bumper]]s with a rotating platform above and a long sliding chute full of [[explosive barrel]]s. The map features only two [[switch]]es. An alternative path is almost always available, except for the final sliding section. | |||
{| class="wikitable mw-uncollapsed" style="text-align: center;" | |||
|- | |||
!colspan="3"| Layout | |||
|- | |||
|colspan="3"| Start/finish line | |||
|- | |||
|style="width: 33.33%;"| Long corridor full of dash boards and [[explosive barrel]]s | |||
|style="width: 33.33%;"| A [[bumper]] and a climbing wall leading to an upper alternative path on the left with a [[Purple Lum]] and a sliding ramp | |||
|style="width: 33.33%;"| Alternative path on the right turns into a sliding slope | |||
|- | |||
|colspan="2"| Left turn || End of the alternate path on the right | |||
|- | |||
|colspan="2"| Narrow room with a red mud-like surface and four pads || Two platforms above | |||
|- | |||
|colspan="3"| Climbing wall with falling [[keg]]s | |||
|- | |||
|colspan="3"| Checkpoint line; very narrow corridor on the left with rolling [[keg]]s | |||
|- | |||
|colspan="2"| Huge hall with red mud floor and [[bumper]]s on it || An alternative upper path with thin platform slowly spinning high in the air blocked by a box | |||
|- | |||
| Dash boards and a [[switch]] that allows to move the fences ahead || Alternative upper path on the left ends with a sliding slope || Alternative upper path on the right (access via a [[bumper]]) with dash boards and fences | |||
|- | |||
|colspan="2"| Checkpoint line; start of a wide and long sliding section || Alternative path on the right turns into a sliding slope with three [[explosive barrel]]s | |||
|- | |||
|colspan="3"| Left turn | |||
|- | |||
|colspan="2"| Sliding section continuous, two big pillars in the middle || End of the slope on the right | |||
|- | |||
|colspan="3"| Left turn | |||
|- | |||
|colspan="3"|The sliding path features a huge number of [[explosive barrel]]s; [[bumper]] in the middle of the slope, followed by a [[Purple Lum]] that allows for access to an alternative path on the right at the end of the sliding section | |||
|- | |||
|colspan="3"| End of the sliding section | |||
|- | |||
|colspan="3"| Left turn | |||
|- | |||
| A [[bumper]] on the left allows to reach upper platforms on the left; the [[switch]] on the right retracts said platforms and moves fences above || Alternative upper path on the left made of two platforms with dashboards || Alternative upper path on the right with dashboards and fences | |||
|- | |||
|colspan="3"| Start/finish line | |||
|} | |||
==Gallery== | |||
=== Screenshots === | |||
<gallery widths="320px" heights="240px"> | |||
RM-PC-BigBang-Training-StartPosition.jpg|The first player's starting position | |||
</gallery> | |||
== Trivia == | |||
* The name of the level might be related to the fact that the map features the largest number of [[explosive barrel]]s of all stages in the game or that it might have been among the first attempts at race track mapping and object behavior testing. | |||
* The [[Robo-Pirate]]-themed [[switch]]es and the presence of [[keg]]s and [[explosive barrel]]s indicate that Big Bang was meant to be featured in the Expert League at some point of the game's development, alongside other race maps taking place in the strongholds of [[Robo-Pirate]]s, and was later turned into a bonus stage. | |||
==External links== | |||
* [https://www.youtube.com/watch?v=PXzJjMO_EqI Big Bang's Training playthough at YouTube (Rayman M - PC version)] | |||
{{RaymanMLocations}} | |||
[[fr:Big Bang]] | |||
[[pl:Big bang]] | |||
[[ru:Большой Бум]] | |||
[[Category:Places from Rayman M]] | |||
Latest revision as of 11:55, 31 August 2024
| Big Bang | |
|---|---|
| ← Electric Final | Future → |
Big Bang is the first Bonus League race course in Rayman M. It can be unclocked by beating all challenges of the Beginner League. It is characterized by containing a huge amount of explosive barrels.
The level structure of Big Bang in a slightly changed form was implemented in Rayman Rush as the race track named Canopy.
Description
This race track only contains the Training mode in the single-player mode. In this mode, a reprise of Rayman's theme is played on loop as the background music (it is not synchronized with the number of laps, though). In the multiplayer mode, the Race mode and the Kill Time mode are available. The course contains two checkpoint lines, however, for unknown reasons, they are invisible.
Big Bang is a rather small-sized racing loop placed in a set of narrow corridors and rooms with very tall walls. The landscape is, unlike the twelve main race tracks, which feature a Rayman 2-related theme, a bright green polygonal mesh. Multiple bumpers, climbing walls, dash boards, Purple Lums and slippery surfaces are present. The player is also confronted by several types of obstacles, such as falling and rolling kegs, two boxes and moving fences. The most unique of the obstacles are a red mud-like floor with a lot of bumpers with a rotating platform above and a long sliding chute full of explosive barrels. The map features only two switches. An alternative path is almost always available, except for the final sliding section.
| Layout | ||
|---|---|---|
| Start/finish line | ||
| Long corridor full of dash boards and explosive barrels | A bumper and a climbing wall leading to an upper alternative path on the left with a Purple Lum and a sliding ramp | Alternative path on the right turns into a sliding slope |
| Left turn | End of the alternate path on the right | |
| Narrow room with a red mud-like surface and four pads | Two platforms above | |
| Climbing wall with falling kegs | ||
| Checkpoint line; very narrow corridor on the left with rolling kegs | ||
| Huge hall with red mud floor and bumpers on it | An alternative upper path with thin platform slowly spinning high in the air blocked by a box | |
| Dash boards and a switch that allows to move the fences ahead | Alternative upper path on the left ends with a sliding slope | Alternative upper path on the right (access via a bumper) with dash boards and fences |
| Checkpoint line; start of a wide and long sliding section | Alternative path on the right turns into a sliding slope with three explosive barrels | |
| Left turn | ||
| Sliding section continuous, two big pillars in the middle | End of the slope on the right | |
| Left turn | ||
| The sliding path features a huge number of explosive barrels; bumper in the middle of the slope, followed by a Purple Lum that allows for access to an alternative path on the right at the end of the sliding section | ||
| End of the sliding section | ||
| Left turn | ||
| A bumper on the left allows to reach upper platforms on the left; the switch on the right retracts said platforms and moves fences above | Alternative upper path on the left made of two platforms with dashboards | Alternative upper path on the right with dashboards and fences |
| Start/finish line | ||
Gallery
Screenshots
-
The first player's starting position
Trivia
- The name of the level might be related to the fact that the map features the largest number of explosive barrels of all stages in the game or that it might have been among the first attempts at race track mapping and object behavior testing.
- The Robo-Pirate-themed switches and the presence of kegs and explosive barrels indicate that Big Bang was meant to be featured in the Expert League at some point of the game's development, alongside other race maps taking place in the strongholds of Robo-Pirates, and was later turned into a bonus stage.
External links
| Locations from Rayman M, Rayman Arena and Rayman Rush | ||
|---|---|---|
| Beginner League | Race | First Ruins • Nebulous Tower • Dark Sewer |
| Battle | Shadow Plain • Rise and Shrine • Sunset Coast | |
| Advanced League | Race | Dawn Sand • Water Canyon • Thousand Waterfalls |
| Battle | Timber Wood • Haunted Yard • Palm Beach | |
| Expert League | Race | Forest Jump • Zenith Harbour • Treasure Ship |
| Battle | Spellbound Forest • Ly's Palace • Coconut Island | |
| Extreme League | Race | Pipe Maze • Lava Factory • Electric Final |
| Battle | Gemstone Temple • Forgotten Dungeon • Ghastly Trees | |
| Bonus League | Race | Big Bang • Future • Born To Slide • On and On • Speed Stress |
| Battle | Spooky Towers | |
| Rayman Rush exclusive | Race | Canopy |
| Rayman Arena (GameCube/Xbox) exclusive | Race | Extreme Slide |
| Battle | Pac Arena • Low Gravity Arena • Kuraï | |
