Bonus level (Rayman 1): Difference between revisions
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* ''This article is about the bonus levels in [[Rayman 1|the original game]]. For bonus levels from other games, see [[Bonus level]].'' | |||
'''Bonus levels''' are minigames in [[Rayman 1|the original ''Rayman'' game]]. They can be accessed by approaching [[the Magician]]'s hat, which can be found in a total of 11 locations throughout the game. If [[Rayman]] has 10 or more [[Ting]]s in his inventory, he will automatically hand them over to the Magician. They appear as a handful of sparkling pink dust. Once Rayman is inside a bonus level, he is given a time limit and a number of Tings to collect, both of which are specific to that particular bonus level. If Rayman collects all the level's Tings within the time limit, he is given an extra [[life]]. The player can also return to a completed bonus level and attempt to beat their finishing-time record, but doing so will not grant any more lives. | |||
In [[Rayman 1 (Game Boy Color)|the Game Boy Color version of ''Rayman'']], the bonus-level entrance is an arrowed table, which is picked up by an [[Electoon]]. | |||
==List of bonus levels== | ==List of bonus levels== | ||
In ''[[Rayman 1|Rayman]]'': | In ''[[Rayman 1|Rayman]]'': | ||
| Line 51: | Line 57: | ||
| 35 | | 35 | ||
|} | |} | ||
==Gallery== | |||
<gallery perrow="3"> | |||
Image:Rayman 1 bonus level Magician.jpg|[[The Magician]] can take [[Rayman]] to a bonus level for a price of ten [[Ting]]s | |||
Image:Rayman 1 bonus level.jpg|The first [[Pink Plant Woods]] bonus level | |||
Image:Rayman 1 bonus level life.jpg|[[Rayman]]'s reward for completing the bonus level on time: a [[life]] | |||
</gallery> | |||
[[Category:Minigames]] | |||
[[Category:Minigames from Rayman 1]] | |||
Revision as of 13:42, 20 June 2011
- This article is about the bonus levels in the original game. For bonus levels from other games, see Bonus level.
Bonus levels are minigames in the original Rayman game. They can be accessed by approaching the Magician's hat, which can be found in a total of 11 locations throughout the game. If Rayman has 10 or more Tings in his inventory, he will automatically hand them over to the Magician. They appear as a handful of sparkling pink dust. Once Rayman is inside a bonus level, he is given a time limit and a number of Tings to collect, both of which are specific to that particular bonus level. If Rayman collects all the level's Tings within the time limit, he is given an extra life. The player can also return to a completed bonus level and attempt to beat their finishing-time record, but doing so will not grant any more lives.
In the Game Boy Color version of Rayman, the bonus-level entrance is an arrowed table, which is picked up by an Electoon.
List of bonus levels
In Rayman:
| Location | Tings to collect | Time limit (seconds) |
|---|---|---|
| Pink Plant Woods (phase 2) | 10 | 25 |
| Pink Plant Woods (phase 3) | 13 | 35 |
| The Swamps of Forgetfulness (phase 3) | 12 | 30 |
| Moskito's Nest (phase 1) | 17 | 45 |
| Bongo Hills (phase 4) | 13 | 40 |
| Allegro Presto (phase 3) | 12 | 25 |
| The Hard Rocks (phase ?) | 15 | 45 |
| Mr Stone's Peaks (phase ?) | 13 | 19 |
| Eraser Plains (phase 3) | 15 | 35 |
| Space Mama's Crater (phase 2) | 16 | 50 |
| Crystal Palace (phase 2) | 11 | 35 |
Gallery
-
The first Pink Plant Woods bonus level