Allegro Presto: Difference between revisions

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==Part 1==
==Part 1==
This level requires quick reflexes as Rayman will be sliding for most of the time.  However, sliding has not been programmed in the Atari Jaguar version, and as a result, Rayman will have to crawl in tight spaces, and there are more enemies - mainly [[hunter]]s and [[moth]]s scattered all over the place. 


[[Image:MapMU2-1PC.jpg|700px|PC version]]
[[Image:MapMU2-1PC.jpg|700px|PC version]]
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==Part 2==
==Part 2==
This first and last level to contain [[trumpet]]s. No other enemies apart from [[wrong note]]s and [[hitting stick]]s appear in this part of Allegro Presto.
This first and last level to contain [[trumpet]]s. No other enemies apart from [[wrong note]]s and [[hitting stick]]s appear in this part of Allegro Presto.  Again in the Atari Jaguar version, Rayman cannot slide on the bars, neither do the trumpets suck air in, so he would have to defeat any that are in his way.  More [[cloud]]s are added in this version of the level.
<table><tr><td>[[Image:MapMU2-2PC.jpg|600px|PC version]]</td></tr>
<table><tr><td>[[Image:MapMU2-2PC.jpg|600px|PC version]]</td></tr>


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==Part 4==
==Part 4==


At the end of the level, [[Rayman]] will meet [[Mr Sax]], who will blow [[wrong note]]s at him. [[Rayman]] will simply have to punch one of them back, and the giant saxophone will leave the level.
At the end of the level, [[Rayman]] will meet [[Mr Sax]], who will blow [[wrong note]]s at him. [[Rayman]] will simply have to punch one of them back, and the giant saxophone will leave the level.  Once Mr Sax has been defeated in his [[Mr Sax's Hullaballoo|Hullaballoo]], this phase will not be visited again.  It is also missing in the Jaguar version.  


<table><tr><td>[[Image:MapMU2-4PC.jpg|700px|PC version]]</td></tr>
<table><tr><td>[[Image:MapMU2-4PC.jpg|700px|PC version]]</td></tr>

Revision as of 22:42, 31 October 2009

Allegro Presto is the second level in Band Land, the second world of Rayman. It is made of 5 parts the first time you beat it, and only 3 after that, because in one of them, Rayman meets Mr Sax, and the last one is where he first receives his well-known helicopter ability from Betilla.

Rayman sliding on the musical staves

Part 1

This level requires quick reflexes as Rayman will be sliding for most of the time. However, sliding has not been programmed in the Atari Jaguar version, and as a result, Rayman will have to crawl in tight spaces, and there are more enemies - mainly hunters and moths scattered all over the place.

PC version

PS version

Trumpets blow at Rayman

Part 2

This first and last level to contain trumpets. No other enemies apart from wrong notes and hitting sticks appear in this part of Allegro Presto. Again in the Atari Jaguar version, Rayman cannot slide on the bars, neither do the trumpets suck air in, so he would have to defeat any that are in his way. More clouds are added in this version of the level.

PC version
PS version
Rayman must avoid the hitting sticks

Part 3

PC version

PS version



The first encounter with Mr Sax

Part 4

At the end of the level, Rayman will meet Mr Sax, who will blow wrong notes at him. Rayman will simply have to punch one of them back, and the giant saxophone will leave the level. Once Mr Sax has been defeated in his Hullaballoo, this phase will not be visited again. It is also missing in the Jaguar version.

PC version
PS version
File:BetillaHelico.png
Rayman is given his fourth power by Betilla the Fairy

Part 5

Betilla gives Rayman the power of the helicopter.

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