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The '''Plunger Guard''' is a technique used by [[Rayman]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It allows him to spawn two [[plum]]-shaped weapons which open in the middle, revealing a [[plunger]] gun inside.
The '''Plunger Guard''' is a technique used by [[Rayman]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It allows him to spawn two [[plum]]-shaped weapons which open in the middle, revealing a [[plunger]] gun inside.


==Gameplay==
[[Rayman]] can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.
[[Rayman]] can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.


When an enemy moves within its range, the Plunger Guard fires a [[plunger]] at them. Guards contain two or three charges depending on their upgrade level and will keep firing at enemies until they are defeated. Plunger Guards disappear from the battlefield after running out of charges, or if newer Guards are summoned, as there can only be a maximum of five active ones.
When an enemy moves within its range, the Plunger Guard fires two or three [[plunger]]s at them, depending on its upgrade level. Plunger Guards disappear from the battlefield after firing, or if newer Guards are summoned, as there can only be a maximum of five active ones.


When [[Rayman]] is wearing the [[Vortex]] or [[Shock Rocket|Rocket]] costume, the Plunger Guard is replaced by the [[Vortex Guard]] and the [[Rocket Guard]], respectively.
Two upgrades are available for the Plunger Guard in [[Rayman]]'s skill tree. The first one increases the Guard's range by by 3 meters, from 7 to 10, and lowers the technique's cooldown by one turn, allowing it to be used every two turns instead of three. The second upgrade increases the number of projectiles fire by the Guard from two to three.
 
When [[Rayman]] is wearing the [[Vortex]] or [[Shock Rocket|Rocket]] costume, the Plunger Guard is replaced by the [[Vortex Guard]] and the [[Rocket Guard]], respectively. The costumes provide the Guards with special effects: while the [[Vortex Guard]] causes enemies to bounce when hit, inflicting additional damage from the bounces, the [[Rocket Guard]] causes an explosion, damaging all enemies in its area of effect. Unlike the regular Plunger Guard, which fires all of its two to three projectiles at once, both the [[Vortex Guard]] and the [[Rocket Guard]] fire their two charges one at a time. Specific upgrades are also available for those two techniques: while the [[Vortex Guard]] can be enhanced to bounce enemies in the direction of other Guards, the [[Rocket Guard]] can be improved to summon three Guards instead of two.


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| Increase the number of projectiles fired by [[Rayman]]'s Plunger Guard.
| Increase the number of projectiles fired by [[Rayman]]'s Plunger Guard.
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==See also==
* [[Vortex Guard]]
* [[Rocket Guard]]
{{Rayman in the Phantom Show}}


[[Category:Techniques from Rayman in the Phantom Show]]
[[Category:Techniques from Rayman in the Phantom Show]]

Revision as of 12:56, 17 September 2023

The Plunger Guard is a technique used by Rayman in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope. It allows him to spawn two plum-shaped weapons which open in the middle, revealing a plunger gun inside.

Gameplay

Rayman can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.

When an enemy moves within its range, the Plunger Guard fires two or three plungers at them, depending on its upgrade level. Plunger Guards disappear from the battlefield after firing, or if newer Guards are summoned, as there can only be a maximum of five active ones.

Two upgrades are available for the Plunger Guard in Rayman's skill tree. The first one increases the Guard's range by by 3 meters, from 7 to 10, and lowers the technique's cooldown by one turn, allowing it to be used every two turns instead of three. The second upgrade increases the number of projectiles fire by the Guard from two to three.

When Rayman is wearing the Vortex or Rocket costume, the Plunger Guard is replaced by the Vortex Guard and the Rocket Guard, respectively. The costumes provide the Guards with special effects: while the Vortex Guard causes enemies to bounce when hit, inflicting additional damage from the bounces, the Rocket Guard causes an explosion, damaging all enemies in its area of effect. Unlike the regular Plunger Guard, which fires all of its two to three projectiles at once, both the Vortex Guard and the Rocket Guard fire their two charges one at a time. Specific upgrades are also available for those two techniques: while the Vortex Guard can be enhanced to bounce enemies in the direction of other Guards, the Rocket Guard can be improved to summon three Guards instead of two.

Characteristics

Description

Summons 2 Guards which fire 2 projectiles at any moving targets within range. 5 Guards can be active at the same time. Older Guards will be destroyed when newer Guards are summoned or if they run out of charges.

Features

Name Value Description
Radius 7m Valid targets inside this radius will be affected by Techniques or Spark powers.
Cooldown 3 Turns The period of Wait time required before Techniques or Spark powers can be used again.

Upgrades

Name Skill Prism cost Effects Description
Plunger Guard Range & Cooldown 1 Range: +3m (7 → 10)

Cooldown: -1 turn (3 → 2)

Rayman's Plunger Guard has longer range and shorter cooldown.
Plunger Guard Extra Shoot 1 +1 projectile (2 → 3) Increase the number of projectiles fired by Rayman's Plunger Guard.

See also