Rocket Guard: Difference between revisions

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[[Rayman]] can either leave the Rocket Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.
[[Rayman]] can either leave the Rocket Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.


When an enemy moves within its range, the Rocket Guard fires an explosive projectile at them, damaging all enemies in its area of effect. Rocket Guards initially contain two charges, but unlike the regular [[Plunger Guards]], which empty of all their charges at once, they only fire one projectile at a time. Rocket Guards disappear from the battlefield after running out of charges, or if newer Guards are summoned, as there can only be a maximum of five active ones.
When an enemy moves within its range, the Rocket Guard fires an explosive projectile at them, damaging all enemies in its area of effect. Rocket Guards initially contain two charges, but unlike the regular [[Plunger Guard]]s, which empty of all their charges at once, they only fire one projectile at a time. Rocket Guards disappear from the battlefield after running out of charges, or if newer Guards are summoned, as there can only be a maximum of five active ones.


An upgrade is available for the Rocket Guard in [[Rayman]]'s skill tree, allowing him to summon three Guards instead of two.
An upgrade is available for the Rocket Guard in [[Rayman]]'s skill tree, allowing him to summon three Guards instead of two.