Burnin' Rock: Difference between revisions

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* [[Rabbid Peach]]
* [[Rabbid Peach]]
* [[Rabbid Mario]]
* [[Rabbid Mario]]
| objective = Defeat Rockin' Phantom
| objective = Defeat [[Phantom|Rockin' Phantom]]
| enemies =
| enemies =
* [[Phantom|Rockin' Phantom]]
* [[Phantom|Rockin' Phantom]]
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{{Quote|Enjoying getting BURNED? You'll LOVE act two - it's a five-alarm inferno of ear-piercing, riff-driven metal thunder!|[[Phantom]]|''[[Rayman in the Phantom Show]]''}}
{{Quote|Enjoying getting BURNED? You'll LOVE act two - it's a five-alarm inferno of ear-piercing, riff-driven metal thunder!|[[Phantom]]|''[[Rayman in the Phantom Show]]''}}


{{Quote|Uh-oh. He's got the fire in his eyes - that means Burn-based attacks! I sense that's not the only trick up his sleeve - keep the [[Tacticam]] handy as you dash more of those lights!|[[Beep-0]]|''[[Rayman in the Phantom Show]]''}}
{{Quote|Uh-oh. He's got the fire in his eyes - that means Burn-based attacks! I sense that's not the only trick up his sleeve - keep the [[Tacticam]] handy as you [[dash]] more of those lights!|[[Beep-0]]|''[[Rayman in the Phantom Show]]''}}


'''Burnin' Rock''' is the second of the three final battles against the [[Phantom]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It is part of the main quest [[The Control Room]].
'''Burnin' Rock''' is the second of the three final battles against the [[Phantom]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It is part of the main quest [[The Control Room]].
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The battlefield is expansive, with the [[Phantom]] positioned in the center. It features varying degrees of elevation, with jump tiles and [[flying ring]]s strategically dispersed across the entire battleground.
The battlefield is expansive, with the [[Phantom]] positioned in the center. It features varying degrees of elevation, with jump tiles and [[flying ring]]s strategically dispersed across the entire battleground.


Enemies include [[Flamin' Stooge]]s and numerous groups of [[Goomba]]s, on top of which a single [[Fieldbreaker]] can be found on the highest point of the battlefield, behind the [[Phantom]]. After a bit, [[Darkmess portal]]s appear, spawning new [[Flamin' Stooge]]s.
Enemies include [[Flamin' Stooge]]s and numerous groups of [[Goomba]]s, on top of which a single [[Fieldbreaker]] can be found on the highest point of the battlefield, behind the [[Phantom]]. After a bit, [[Darkmess#Darkmess Portal|Darkmess Portals]] appear, spawning new [[Flamin' Stooge]]s.


In order to defeat the [[Phantom]], known in this phase as "Rockin' Phantom", the heroes must first dash the spotlights to break them. Three lights situated to the rear and sides of the [[Phantom]], while another is positioned near the heroes' starting point.
In order to defeat the [[Phantom]], known in this phase as "Rockin' Phantom", the heroes must first dash the spotlights to break them. Three lights situated to the rear and sides of the [[Phantom]], while another is positioned near the heroes' starting point.
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==Names in other languages==
==Names in other languages==
{{names
{{Names
|en=Burnin' Rock
|en=Burnin' Rock
|es=Rock ardiente
|zh_hans=燃情摇滚
|ru=Пламенный рок
|zh_hant=燃燒搖滾
|nl=Vlamrock
|fr=Rock enflammé
|de=Feuriger Rock ’n’ Roll
|it=Rock bollente
|it=Rock bollente
|de=Feuriger Rock ’n’ Roll
|ko=불타는 락
|fr=Rock enflammé
|nl=Vlamrock
|pt=Rock pesado
|pt=Rock pesado
|ko=불타는 락
|ru=Пламенный рок
|zh_hant=燃燒搖滾
|es=Rock ardiente
|zh_hans=燃情摇滚
}}
}}


{{Rayman in the Phantom Show}}
{{Rayman in the Phantom Show}}
[[fr:Rock enflammé]]


[[Category:Battles from Rayman in the Phantom Show]]
[[Category:Battles from Rayman in the Phantom Show]]

Revision as of 19:21, 14 January 2025

Burnin' Rock
Burnin' Rock
Quest

The Control Room

Party members
Objective

Defeat Rockin' Phantom

Enemies
Rewards

None (immediately followed by Operatic Showdown)

Turn target

6

Enjoying getting BURNED? You'll LOVE act two - it's a five-alarm inferno of ear-piercing, riff-driven metal thunder!
Uh-oh. He's got the fire in his eyes - that means Burn-based attacks! I sense that's not the only trick up his sleeve - keep the Tacticam handy as you dash more of those lights!

Burnin' Rock is the second of the three final battles against the Phantom in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope. It is part of the main quest The Control Room.

This battle immediately follows the previous one, Spectral Swing. It has no results screen, and is itself immediately followed by Operatic Showdown.

Layout

The battlefield is expansive, with the Phantom positioned in the center. It features varying degrees of elevation, with jump tiles and flying rings strategically dispersed across the entire battleground.

Enemies include Flamin' Stooges and numerous groups of Goombas, on top of which a single Fieldbreaker can be found on the highest point of the battlefield, behind the Phantom. After a bit, Darkmess Portals appear, spawning new Flamin' Stooges.

In order to defeat the Phantom, known in this phase as "Rockin' Phantom", the heroes must first dash the spotlights to break them. Three lights situated to the rear and sides of the Phantom, while another is positioned near the heroes' starting point.

Once all of the lights are destroyed, the Phantom becomes vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the second phase.

Names in other languages

Language Name
English Burnin' Rock
Chinese (simplified) 燃情摇滚
Chinese (traditional) 燃燒搖滾
Dutch Vlamrock
French Rock enflammé
German Feuriger Rock ’n’ Roll
Italian Rock bollente
Korean 불타는 락
Portuguese Rock pesado
Russian Пламенный рок
Spanish Rock ardiente