Canopy (Rayman Rush): Difference between revisions

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|colspan="2"| Start/finish line
|colspan="2"| Start/finish line
|-
|-
|style="width: 50%;"| Long flat platform with dash boards and explosive barrels; switch on the right allows to move mentioned barrels to the left
|style="width: 50%;"| Long flat platform with dash boards and [[explosive barrel]]s; a [[switch]] on the right allows to move mentioned [[Explosive barrel|barrels]] to the left
|style="width: 50%;"| A climbing wall on the left leading to an upper alternative path consisting of several wooden platforms above with dash boards and an explosive barrel
|style="width: 50%;"| A climbing wall on the left leading to an upper alternative path consisting of several wooden platforms above with dash boards and an [[explosive barrel]]
|-
|-
|colspan="1"| Left turn and a checkpoint line; another switch that moves an explosive barrel of the way || A bumper leads to even higher platform
|colspan="1"| Left turn and a checkpoint line; another [[switch]] that moves an [[explosive barrel]] out of the way || A [[bumper]] leads to an even higher platform
|-
|-
|colspan="1"| Narrow platform with a pool of coins that slow down the players and five pads || Two platforms above with Purple Lums between them
|colspan="1"| Narrow platform with a pool of coins that slow down the players and five pads || Two platforms above with [[Purple Lum]]s between them
|-
|-
|colspan="2"| Climbing wall with falling kegs
|colspan="2"| Climbing wall with falling [[keg]]s
|-
|-
|colspan="2"| Very narrow corridor on the left with rolling kegs
|colspan="2"| Very narrow corridor on the left with rolling [[keg]]s
|-
|-
|colspan="2"| A short sliding slope leads to a huge pool of golden coins with several bumpers and rolling kegs; the switch on the right moves the bumpers
|colspan="2"| A short sliding slope leads to a huge pool of golden coins with several [[bumper]]s and rolling [[keg]]s; the [[switch]] on the right moves the [[bumper]]s
|-
|-
|colspan="2"| The pool ends with a wall and two bumpers on pillars that allow for access to the next part of the racecourse
|colspan="2"| The pool ends with a wall and two [[bumper]]s on pillars that allow for access to the next part of the racecourse
|-
|-
|colspan="1"| Low fences and dash boards; a switch allows to rotate them for several seconds || Alternative upper path on the left ends with a sliding slope (access via a bumper)
|colspan="1"| Low fences and dash boards; a [[switch]] allows to rotate them for several seconds || Alternative upper path on the left ends with a sliding slope (access via a [[bumper]])
|-
|-
|colspan="2"| Chechpoint line; start of a wide and long sliding section in a wooden chute
|colspan="2"| Checkpoint line; start of a wide and long sliding section in a wooden chute
|-
|-
|colspan="2"| Left turn
|colspan="2"| Left turn
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|colspan="2"| Left turn
|colspan="2"| Left turn
|-
|-
|colspan="2"|The sliding path features many explosive barrels
|colspan="2"| The sliding path features many [[explosive barrel]]s
|-
|-
|colspan="2"| End of the sliding section
|colspan="2"| End of the sliding section
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<gallery widths="320px" heights="240px">
<gallery widths="320px" heights="240px">
RR-PS-Canopy-Training-Start.png|The first player's starting position
RR-PS-Canopy-Training-Start.png|The first player's starting position
File:RR-PS-Canopy-Training-ExplosiveBarrels.PNG|The first section of the level with [[explosive barrel]]s
RR-PS-Canopy-Training-ExplosiveBarrels.PNG|The first section of the level with [[explosive barrel]]s
File:RR-PS-Canopy-Training-Checkpoint1.png|The first checkpoint line
RR-PS-Canopy-Training-Checkpoint1.png|The first checkpoint line
File:RR-PS-Canopy-Training-CoinsPool.png|The big pool of golden coins
RR-PS-Canopy-Training-CoinsPool.png|The big pool of golden coins
File:RR-PS-Canopy-Training-Checkpoint2.png|The second checkpoint line
RR-PS-Canopy-Training-Checkpoint2.png|The second checkpoint line
</gallery>
</gallery>



Revision as of 11:39, 10 June 2024

Canopy
Canopy
Canopy
← N/A Forest Jump
League Zone 0
League {{{cup}}}

Lums 40 Popolopoi 20

Canopy is a racetrack exclusive to Rayman Rush. It is part of Zone 0 and one of the three courses themed after the Pirate stronghold.

The layout of the level is a slightly modified version of Big Bang.

Description

Canopy can be played in five modes: Training, Time Attack, Championship, Lums (40 Yellow Lums to collect) and Target (20 Popolopoïs to shoot). Completing the level in the Championship mode in the first position unlocks access to Forest Jump. The track includes two checkpoint lines and four switches.

The racecourse takes place high in a very dark forest. Wooden platforms and Robo-Pirate structures connect tunnels carved in enormous tree trunks. Canopy's layout can be described as a rather simple and short loop. The obstacles and objects, which can be found in this stage, are: dashboards, bumpers, climbing walls, Purple Lums, slippery surfaces, pools of golden coins that serve as mud, rolling kegs and a lot of explosive barrels.

Layout
Start/finish line
Long flat platform with dash boards and explosive barrels; a switch on the right allows to move mentioned barrels to the left A climbing wall on the left leading to an upper alternative path consisting of several wooden platforms above with dash boards and an explosive barrel
Left turn and a checkpoint line; another switch that moves an explosive barrel out of the way A bumper leads to an even higher platform
Narrow platform with a pool of coins that slow down the players and five pads Two platforms above with Purple Lums between them
Climbing wall with falling kegs
Very narrow corridor on the left with rolling kegs
A short sliding slope leads to a huge pool of golden coins with several bumpers and rolling kegs; the switch on the right moves the bumpers
The pool ends with a wall and two bumpers on pillars that allow for access to the next part of the racecourse
Low fences and dash boards; a switch allows to rotate them for several seconds Alternative upper path on the left ends with a sliding slope (access via a bumper)
Checkpoint line; start of a wide and long sliding section in a wooden chute
Left turn
Sliding section continuous
Left turn
The sliding path features many explosive barrels
End of the sliding section
Left turn
Start/finish line

Gallery

Trivia

  • The course shares its name with a level in Rayman 2, but the two do not appear to be connected. Canopy is rather loosely inspired by the Canopy, as both stages are set high in the trees.
  • In the single-player mode, the player always faces Razorwife as the opponent, until she is chosen to play as by the player.
  • Canopy is the only stage in all of the ports and versions of Rayman M that utilizes golden coins as a mud surface that slows down the player's character.
  • The level has an error: every character's background music is played in the crypts version, instead of the Pirate stronghold one.

External links