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<blockquote>"Pick up as many objects as you can without your Rabbid touching the ground."</blockquote>
<blockquote>"Pick up as many objects as you can without your Rabbid touching the ground."</blockquote>


This challenge involves placing puzzle [[Utility|utilities]] like in the normal levels, but instead of there being a Shopping Cart Rabbid, it's a single Rabbid. The Rabbid needs to use the various utilities to pick up point orbs, instead of objects, before touching the ground. One the Rabbid touches the ground, the levels ends and the overall score is calculated.  
This challenge involves placing puzzle utilities like in the normal levels, but instead of there being a Shopping Cart Rabbid, it's a single Rabbid. The Rabbid needs to use the various utilities to pick up point orbs, instead of objects, before touching the ground. One the Rabbid touches the ground, the levels ends and the overall score is calculated.  


==Addicted to TV==
==Addicted to TV==

Revision as of 11:43, 20 December 2024

Rabbids Go Home
Rabbids Go Home
Rabbids Go Home
Published by Ubisoft
Developed by Ubisoft Casablanca

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date 1st November 2009

6th November 2009

Genre Puzzle
Gameplay mode Single player, Multi-player
Languages {{{languages}}}
Platforms Nintendo DS, Nintendo DSi
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}

Rabbids Go Home is the Nintendo DS version of Rabbids Go Home for the Nintendo Wii, that was released to coincide with the Wii version's release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as The Incredible Machine and Mario vs. Donkey Kong 2: March of the Minis. It is also the first and only game in the Rabbids series to have enhanced camera features only for use on the DSi and later DS consoles and is the last game in the series to be released on the Nintendo DS.

Gameplay

A full screenshot of the game in action.

The gameplay of this version is similar to that of the console version in the sense that the player has a Rabbid ride inside a shopping cart and collect items for the Rabbids' moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the Rabbid in the shopping cart will move by itself. Not every utility has to be used in order to solve the puzzle. At least one object must be collected before the Rabbid can go down the toilet, though many puzzles have more than 1 object that can be collected. If the player collects less than 100% of the objects, then they'll get a silver shopping cart icon on the level select, whereas getting 100% will make the shopping cart icon gold.

In later levels, a Verminator appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the shopping cart Rabbid's path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles.

Levels

There are five areas in the game. Every area consists of 3 "Zones" that have 10 puzzles each. There's an 11th bonus level that's required to unlock the next Zone on the player's first play through on a fresh save file. All but the bonus level in each Zone ends by going down a toilet, while in the 10th level, the Rabbid goes down a portable toilet (WC). Each of the bonus levels also unlocks an item to use in the build mode. To unlock the third bonus Zone of each area, the player must 100% (gold) at least 1 Zone from the area. The areas are as follows:

  • Building Site
  • Miami
  • Theme Park
  • Las Vegas
  • Dump

Bonus Levels

These bonus levels represent the moon pile in which the player has to catch items. This is done by drawing lines with the stylus to guide the items into a container, as it is being shot out of a cannon by a Rabbid. If the player touches a line after it has been drawn, it will be converted into a trampoline which will make the items bounce off of it in the opposite direction. The main 2 items are pink toilet paper, like in the Dump area, and a helmet. Sometimes a container will be on fire which makes the toilet paper burn. In this case, only helmets will work. Sometimes the cannon will shoot out a bomb which will make the items in the container fly out. The player has to either draw a line to block it or make it bounce away with a trampoline. Sometimes a Verminator will show up and spawn mines in the air which makes any objects explode if they touch them. The player can destroy them by using the bombs from a Rabbid's cannon. The Verminator can also shoot a green line that covers a container and the only way to get rid of it, is for the player to guide a bomb to it so it explodes while touching it.

Utilities

Throughout the game, the player is given several utilities to help them solve a puzzle. These include the following (in the gallery's order):

  • Ramp: These often fill gaps on the floor.

Ramp (thin):

  • Rocket Punch: These propel Rabbids and objects in the direction the boxing glove is facing. This one works diagonally.
  • Bouncing Boxing Glove: These propel Rabbids and objects in the direction the boxing glove is facing. This one works vertically.
  • Bowling Ball: Used to crush small boxes, destructible walls and some other objects.
  • Scissors: Mainly used to cut ropes.

Wooden Crate

  • Bull: These huge creatures kick Rabbids or objects with their hind legs, propelling them in the direction behind them.

Rabbid Bag

  • Helium Balloon: Full of helium, they rise, often taking objects underneath them with them.

Fan

  • Helium Tank: These cause Rabbids to inflate and float upwards temporarily. They will keep moving in a certain direction while floating if they interact with a wall, object and especially a fan.
  • Rope: Ropes can be attached to most other objects, including Rabbids.

Pulley

  • Safe: These are often attached to ropes and used to weigh things down.
  • Destructible Wall: These are often uses as gap fillers, and can be broken by heavy objects. Rabbids can break them by landing on them or by getting distracted by a Boombox that's playing music on top of it. They'll start bouncing and break the ground.

Basketball

  • Boombox: These cause Rabbids to bounce on the ground, and are often used in conjunction with destructible walls (when used as a floor).
  • Bulldogs: These chase Rabbids and often bite them. If a Rabbid is being bitten then the player can blow into the console's microphone and free them.

Octopus

  • Washing Machines: These are often used to teleport Rabbids or objects, and come in Red, Yellow and Blue. Normally 2 of them will teleport things if they are both the same colour. However, if multiple are present in the same colour, then anything traveling between them with cycle through them in a specific order. If the player places them, then it will be based on which one they placed first. If they are already placed when the level starts, then it depends on each level.
  • TV: These distract Rabbids until they are turned off by being hit with something or losing power from a generator or a treadmill.

Baseball Bat Generator Treadmill Gun Plunger (The last 10 are cutscenes that don't add anything new.)

Challenges

While playing the game, the player can unlock 4 different challenges, which each have 20 levels. Similar to the main game, the player must get at least a silver completion on each level to unlock the next one. The levels can be also be 100% (gold) but it doesn't unlock anything. Unlike the main game, the first 3 challenges only involve Rabbids, without a shopping cart Rabbid.

Air-bunny

"Pick up as many objects as you can without your Rabbid touching the ground."

This challenge involves placing puzzle utilities like in the normal levels, but instead of there being a Shopping Cart Rabbid, it's a single Rabbid. The Rabbid needs to use the various utilities to pick up point orbs, instead of objects, before touching the ground. One the Rabbid touches the ground, the levels ends and the overall score is calculated.

Addicted to TV

"Place 2 Rabbids under each TV set so they don't miss their favourite TV show."

This challenge doesn't require placing any puzzle utilities, but rather the player can manipulate the various utilities and walls, floors, ect. instead. When they are touched by the player, the "double arrow" icon appears allowing them to rotate it, similar to playing a normal puzzle.

Rabbids, go away!

"Take Advantage of the Rabbids' snooze to eject them all off the screen."

This challenge involves using puzzle utilities to manipulate the sleeping Rabbids to walk off or fly off the edge of the screen. Unlike the other challenges, this one requires the player to complete the entire objective, and not just the minimum, to beat the level. This means that getting a silver completion will count as failing the level, and the player will need to retry it and get a gold completion to unlock the next level.

A toilet, a shopping cart.

"Objects galore! Position the shopping cart and toilet to pick up as many items as possible."

This challenge involves placing the Shopping Cart Rabbid and the Toilet in an already designed puzzle. The player has to collect point orbs instead of objects, similar to Air-bunny.

Build Puzzle

Build Puzzle

DSi Enhanced Edition

After the original release of the game, there was an updated version that included features that utilized the DSi and later DS' cameras. If this version of the game is being run on a DSi or a 3DS/2DS, the player can access an extra feature on the main menu. This allows them to take a picture of something with either of the console's cameras, and use buttons on the touch screen to manipulate the image in various ways.

"Create a funny scene with these Rabbid animations!"

Section 1

"First step, choose an animation"

When the [1] button is selected, two [<|>] buttons appear in the bottom left, allowing the player to cycle through one of 6 animations for the Rabbid to perform. The ▲ menu is disabled on this screen.

Section 2

"Second Step, take a picture"

When the [2] button is selected, an image button appears in the bottom left which allows the player to take a picture for the background. A picture is required to be taken for the ■ button to become the ▶ button, which allows the animation to play and for the image to be saved. The ▲ menu on the bottom right also becomes available that has several options:

  • Changing the camera to be flipped vertically or not
  • Applying one of 5 colour filters
  • Cycling through one of 4 camera modes
  • Switching between the front facing or rear facing cameras

Section 3

"Third Step, use the mask to hide the Rabbids"

When the [3] button is selected, the player can add a mask to the image on the layer above the Rabbid. The ▲ menu is available again that has several more options:

  • Modify Mask: Switches the opacity of the mask between 50% or none
  • Edit Mask: Eraser for erasing parts of the mask, which are the only parts that show the Rabbid in the final image
  • Move Mask: Allows the mask to be moved around with the stylus
  • New Mask: Resets the mask to the default unedited state