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* [[The Bog of Murk]]
* [[The Bog of Murk]]
* [[The Land of the Livid Dead]]
* [[The Land of the Livid Dead]]
* [[The Desert of Knaaren]]
* [[The Desert of the Knaaren]]
* [[The Longest Shortcut]]
* [[The Longest Shortcut]]
* [[The Summit Beyond the Clouds]]
* [[The Summit Beyond the Clouds]]
* [[Hoodlum Headquaters]]
* [[Hoodlum Headquarters]]
* [[The Tower of Leptys]]
* [[The Tower of the Leptys]]


==System Requirements==
==System Requirements==

Revision as of 21:19, 12 March 2008

Rayman 3: Hoodlum Havoc
Published by Ubisoft
Developed by Ubisoft

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date 3rd March 2003
Genre 3D Platformer
Gameplay mode Single player
Languages {{{languages}}}
Platforms Sony Playstation 2, PC, Nintendo Gamecube, Microsoft X-Box
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}

Rayman 3: Hoodlum Havoc is the sequel to Rayman 2: The Great Escape. It was released on the 3rd of March 2003 for the Sony Playstation 2, Microsoft X-Box, Nintendo Gamecube, and PC. Rayman 3 was 3D, with graphics similar to Rayman 2: Revolution. However, Rayman 3's levels were a series of "action stages" as opposed to having a single level per world. Also unlike Rayman 2 and especially Revolution, the levels strictly followed a "movie"-like plot; in other words, returning to a level meant returning to a point in the adventure (such as Rayman falling in Begoniax's outhouse) instead of returning to a location in the adventure. Rayman 3 also featured a scoring system, and players could post their final scores on the then-new RaymanZone website.

Worlds

Similar to the gap between Rayman and Rayman 2, all locations in Rayman 3 were new and unconnected to previous games. However, they are still the same environments as Rayman's games tend to stick with: the mountains, forests, and swamps from Rayman, and the plains, coasts, and fortresses from Rayman 2. One area in particular, the Fairy Council, was alluded to in Rayman 2, and Count Razoff's father supposedly shot something as large as Space Mama; these allusions make Rayman 3's locations generally regarded as still being in the same canon as Rayman and especially Rayman 2.

Rayman 3's worlds in particular picked up on a lot of things Rayman 2 and Revolution lacked: unique environments. While the Iron Mountains and the Menhir Hills pretty much looked the same, Rayman 3s worlds were vast and varied. Many elements from Revolution were included in Rayman 3s worlds--the most evident of these are the ambient sounds (for example, the Desert of the Knaaren has the same ambience as Beneath the Lava Sanctuary) and the unique lighting. Rayman 3 also had many instances of stained glass windows, also a previous characteristic of the Lava Sanctuary.

Rayman 3 returned to the fairy tale-like theme of Raymans locations, though not as surreal. Many odd locales dot Rayman 3s small collection of worlds, such as in the Fairy Council and the Longest Shortcut.

Finally, Rayman 3 included many allusions to its two predecessors, including a statue of Ly the Fairy (who is oddly absent from the Fairy Council), a painting of Admiral Razorbeard and the Robo-Pirate Army, a reference to Space Mama, etc.

Plot

The Fairy Council is suddenly invaded by Black Lums. Clusters of Black Lums form and begin stealing the fur from several animals to make patchwork disguises, which became known as Hoodlums. Led by André, the Hoodlums attempt to reach the Heart of the World in order to corrupt it and create thousands of more Black Lums. However, as soon as they are about to reach their goal, Globox accidentally swallows André when Globox and Rayman were trying to foil their plans. Rayman then sets out in search of a doctor who can remove André from his friend.

Score System

Rayman 3 was the second game to have a score system (after Rayman 2: Revolution), and the first for the score system to be in an arcade-style format. This score system allowed players to upload their scores onto RaymanZone's Lums Quest. The score system increased the replay value of Rayman 3. The scoring system followed this formula:

  1. Collect a Gem / Break a Piggy Bank / Defeat a Hoodlum
  2. Points are added to Score
  3. Combo Mode starts
  4. During Combo Mode, step 1 brings double points to step 2
  5. Unless step 1 is carried out consistently, Combo Mode shortly ends

If Rayman is using a Laser-Washing Powder Can, each point is doubled, increasing the amount of points he can get and quadrupling the payoff of Combo Mode.

With the reformat of RaymanZone for Rayman Raving Rabbids, the Lums Quest ended.

Levels

System Requirements

Minimum Windows Based

Windows® 98/SE/2000/ME/XP: only Pentium® III 600 MHz and AMD Athlon and Duron based CPUs RAM: Windows 98 SE/2000/ME : 64 MB RAM. Windows XP : 128 MB RAM. Video Card: GeForce 256 SDR with 32 MB video RAM Sound Card: DirectX 8.1-compatible sound card. DirectX Version: 8.1 included on disc. CD-ROM: 4x or faster. Hard Drive Space Needed: 600 MB minimum hard drive space.

Recommended Windows Based

Win® 98 SE: Pentium® III 1000 MHz recommended, Win XP: P3 800 recommended 128 MB RAM GeForce 3 with 64 MB Video RAM.

Minimum Mac Based

Mac OS 9.1: 500MHz processor, 128MB of RAM, 16MB Graphics Card, 1.2GB of Hard Disk space needed.

Recommended Mac Based

Mac OS 10.2: 700 MHz processor, 256MB of RAM, 32MB Graphics Card, 1.6GB of Hard Disk Space.

See Also