The Tower of the Leptys
|The Tower of the Leptys|
|← Hoodlum Headquarters||Ending scene →|
The Tower of the Leptys is the ninth and final level of Rayman 3. It is the tower built by the Knaaren for their god, the Leptys. The only enemies here are several kinds of Hoodlums, André, and the final boss, Reflux, who is a Knaaren that Rayman has to defeat in four fights. The first three fights are at the top of the tower and the last one is in the Leptys' world in the sky.
As a level
Stage 1 – The Great Fights
Rayman must fight his way up the tower. The first group of Hoodlums consist of Hoodmongers, a Hoodmonger Soldier, a Hoodoo, Hoodmonger Officers and a Hoodstormer, all in that order in terms of first seen. Once they all are destroyed, a Heavy Metal Fist can appears, needed to destroy a barricade blocking the way. As Rayman passes the bodies of lava, he encounters the second group of Hoodlums. This one has several Hoodstormers, a Heckler, and a Hoodmonger Officer. Once they and the Hoodmonger Officer are defeated, Rayman can now destroy the Heckler. After that, three more Hecklers come running in. Rayman will need to keep refilling the Heavy Metal Fist in order to successfully destroy the three Hecklers. Once dead, for the first time in the game, a Hoodoo, whom is protecting a Hoodmonger Soldier, is being protected by another Hoodoo. When Rayman defeats the two Hoodoos and the Hoodmonger Soldier, the final Crazy Shoe appears. After the shoe is beaten, the Throttle Copter is now able to be used to advance to a higher level. As Rayman progresses through the higher level with the LockJaw, defeating a couple of Slapdashes along the way, he slides down back to the first area where he greets a Hoodstormer. Once defeated, the Throttle Copter comes, and Rayman can now rise up and reach the ledge that leads to the last room, and then the exit.
Stage 2 – Up the Tower!
This stage is predominantly inside the tower. Just by walking a short distance, the final pair of Lavomatrixes appear. When they are defeated, the LockJaw can be found at the beginning of the stairs, and that's where Rayman can begin moving upwards. For a while, Hoodlum activity dies down, as Rayman uses the hooks from the LockJaw to progress higher and higher to the top stairs. Once Rayman reaches the top of the room, pairs of Hoodstormers come out of nowhere and start shooting. Rayman is able to defeat them all, and recover the LockJaw after losing it to using the Throttle Copter to finish getting to the top. Rayman leaves the room and enters into a smaller one, that after a while, will start a slow but continuous lava flooding. Rayman is able to escape with the help of many Throttle Copters. Now he needs to take advantage of the pile of balloons to continue towards an upcoming final lava flood. Rayman will once more have to use the balloons to escape the lava flood and when he does, the exit is straight ahead.
Rayman at the top of the first room.
The presence of a Hoodstormer makes progress difficult on these platforms.
Stage 3 – Armaguiddon Battle
Globox reappears with an Armaguiddon and the two friends are reunited. Rayman must navigate the Armaguiddon through several narrow passageways; contact with almost anything will cause damage. Occasionally the two will be attacked by other Armaguiddon pilots that look like Hoodmonger Soldiers. During this time Globox drives and Rayman uses the gun at the back of the vehicle to shoot down the aggressors in the style of a first-person shooter. When all of the pilots have been defeated, the two are able to find the entrance to a room that leads to where André and Reflux are. Rayman gets dropped off, and runs in hope of quickly encountering the two.
Stage 4 – The Top Reached, the Battle Started!
Rayman first climbs a series of steps with no opposition. He can hear André and Reflux talking as he progresses. Near the end, there are several pigpots. Eventually, he encounters Reflux again and the final battle begins. Firstly, Reflux raises his shield. Rayman must use the LockJaw to lower it and then the Heavy Metal Fist to deal damage to Reflux. Once this fairly easy round has been won, Reflux injects himself with the Leptys, creating a more formidable boss. Rayman must circle giant Reflux waiting for him to throw his fist to the ground. When he does, Rayman can run up onto his back and attack the Leptys with the Heavy Metal Fist once again (attacking with the normal fist or the LockJaw will prove fruitless). Next, Reflux begins to levitate. Rayman must use the floating debris around him, with the help of several Throttle Copters, to reach a Shock Rocket can. Once the Leptys is hit with the Shock Rocket, Reflux develops wings and flies away. Globox returns with the Armaguiddon and Rayman hops aboard. The two give chase.
At the beginning of the level, if Rayman approaches the statue of the two Knaaren with 43,001 points or more, a door will open, granting him access to a secret zoo, filled with green gems and exotic creatures.
After Reflux has been defeated twice, Rayman can fall down the side of the arena to find the last green gem in an alcove. But Rayman will have to be careful, because if he falls into the bottomless pit, the "Game Over" will appear and the stage will have to be restarted.
Stage 5 - The Final Battle
Rayman must use the Armaguiddon's weaponry to shoot down Reflux's shields. Once this has been done enough, Reflux will make a charge towards the Armaguiddon, so Rayman will have to shoot the exposed Leptys to decrease Reflux's health. This causes him to land and André will begin to spawn Hoodmongers from inside the Leptys. Rayman and Globox must fly around and defeat the Hoodmongers before they can return to Reflux. Any of them that achieve their goal replenish Reflux's health. Gameplay repeats like this until Reflux's health reaches 0 and turns into ice and shatters. Afterwards, André falls to the ground. Rayman must use his grimace ability to turn him into a Red Lum, thus eliminating his threat.
Rayman and Globox are returned to the Fairy Council where all is well. However, Globox misses André. Rayman states that making André a Black Lum again is probably not a good idea and that he wouldn't know how to do it anyway. Globox reveals that he would have to scare the Red Lum, and Rayman hates to imagine what could possibly do that. It is then revealed in a flashback that it was Rayman's hands wandering around performing tricks upon the Red Lum that caused André to be "born" in the first place - a humourous irony.
Worlds of Rayman 3: Hoodlum Havoc