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'''Antitoons''' are the most common enemies in ''[[Rayman 1|Rayman]]''. Like [[Hunter]]s, they can be found each of the game's six lands.
'''Antitoons''' are the most common enemies in [[Rayman 1|the original ''Rayman'' game]]. Like [[Hunter]]s, they can be found each of the game's six lands.


They are small bodies of dark energy which came to be after [[Mr Dark]] stole the [[Great Protoon]]. Their appearance is similar to that of an [[Electoon]], except that Antitoons are larger, dark-blue in colour and with light-blue (or white) ponytails. Antitoons are male, whereas Electoons are female. There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]'s [[telescopic fist]] to be defeated.
They are small bodies of dark energy which came to be after [[Mr Dark]] stole the [[Great Protoon]]. Their appearance is similar to that of an [[Electoon]], except that Antitoons are larger, dark-blue in colour and with light-blue (or white) ponytails. Antitoons are male, whereas Electoons are female. There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]'s [[telescopic fist]] to be defeated.


[[Image:AntitoonSaut.png|thumb|316px|left|A jumping Antitoon]]
[[Image:Antitoon.png|thumb|316px|left|An Antitoon]]


[[Image:AntitoonPaf.png|thumb|316px|none|The eyes of defeated Antitoons wander about until they fall...]]
[[Image:AntitoonSaut.png|thumb|316px|none|A jumping Antitoon]]


Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[Telescopic fist|punching]] so that his [[Telescopic fist|fist]] hits them on its way back to him.
Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[Telescopic fist|punching]] so that his [[Telescopic fist|fist]] hits them on its way back to him.
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Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position.
Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position.


[[Image:AntitoonFonceur.png|thumb|316px|left|A charging Antitoon]]


[[Image:AntitoonFonceur2.png|thumb|316px|none|Duck now!]]
[[Image:AntitoonPaf.png|thumb|316px|left|The eyes of defeated Antitoons wander about until they fall]]
 
[[Image:AntitoonFonceur.png|thumb|316px|left|An Antitoon preparing to charge through the air]]
 
[[Image:AntitoonFonceur2.png|thumb|316px|none|Rayman must duck to avoid the charging Antitoon]]


Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when [[Rayman]] is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be [[telescopic fist|punched]] or ducked under.
Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when [[Rayman]] is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be [[telescopic fist|punched]] or ducked under.


Flying Antitoons use their ponytail like [[Rayman]]'s [[Helicopter|helicopter hair]] to move in the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more dificult.
Flying Antitoons use their ponytail like [[Rayman]]'s [[Helicopter|helicopter hair]] to move through the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more dificult.


[[Image:AntitoonsVolants.png|thumb|316px|left|Flying Antitoons]]
[[Image:AntitoonsVolants.png|thumb|316px|left|Antitoons flying with [[helicopter]] hair]]


[[Image:AntitoonR2PS.jpg|thumb|320px|right|An Antitoon, as seen in [[the Fairy Glade]] in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]'']]
[[Image:AntitoonR2PS.jpg|thumb|320px|right|An Antitoon, as seen in [[the Fairy Glade]] in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]'']]


[[Image:AntitoonsRouges.png|thumb|316px|none|Red Antitoons can kill instantly, and should be avoided at all costs]]
[[Image:AntitoonsRouges.png|thumb|316px|none|Red Antitoons kill instantly upon contact, and must be avoided at all costs]]


Antitoons with a mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.
Antitoons with a mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.

Revision as of 18:56, 28 January 2011

Antitoon
Antitoon
Alignment Bad

Appears in Rayman, Rayman Junior, Rayman Designer, Rayman Advance, Rayman 2 (PlayStation)
Location Everywhere

Portrayed by {{{portrayed by}}}

Resistance 1 HP
Attacks Contact

Sex {{{sex}}}
Species {{{species}}}

Relatives {{{relatives}}}

Antitoons are the most common enemies in the original Rayman game. Like Hunters, they can be found each of the game's six lands.

They are small bodies of dark energy which came to be after Mr Dark stole the Great Protoon. Their appearance is similar to that of an Electoon, except that Antitoons are larger, dark-blue in colour and with light-blue (or white) ponytails. Antitoons are male, whereas Electoons are female. There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from Rayman's telescopic fist to be defeated.

An Antitoon
A jumping Antitoon

Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. Rayman must simply avoid contact with them. Their small size makes them harder to hit, and Rayman often has to duck after punching so that his fist hits them on its way back to him.

Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position.


The eyes of defeated Antitoons wander about until they fall
An Antitoon preparing to charge through the air
Rayman must duck to avoid the charging Antitoon

Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when Rayman is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be punched or ducked under.

Flying Antitoons use their ponytail like Rayman's helicopter hair to move through the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more dificult.

Antitoons flying with helicopter hair
An Antitoon, as seen in the Fairy Glade in the PlayStation version of Rayman 2
Red Antitoons kill instantly upon contact, and must be avoided at all costs

Antitoons with a mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.

In the Rayman Junior games, there are invincible and deadly red Antitoons who are here to sanction wrong answers. They can be of any kind, and any contact with them costs Rayman a life.

Antitoons also make a cameo appearance in the PlayStation version of Rayman 2. These Antitoons can be found in the Fairy Glade and the Sanctuary of Stone and Fire in this version of the game.

Antitoons also feature on the cover and title screen of Rayman Advance. Rayman is shown in his Rayman 2 appearance, surrounded by Antitoons. Despite this he does not appear fazed, and has in fact picked up a disgruntled Antitoon and is holding it up for the viewer to see. These Antitoons look somewhat different from the ones that actually appear in the games, in that they are lighter in colour and appear more three-dimensional. On an official website, Ubisoft posted four high-resolution images depicting this interpretation of the Antitoons, with each Antitoon displaying a different emotion.