Category:Speedrunning: Difference between revisions
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==''[[Rayman 1|Rayman]]''== | ==''[[Rayman 1|Rayman]]''== | ||
The following will contain information regarding the Playstation version of [[Rayman 1|the original game]]. Many of the following tricks will still work on all versions. When speedrunning the Playstation version it is recommended to play the NTSC release as it runs slightly faster. | |||
[https://www.youtube.com/playlist?list=PL7MU56BZ114jus4GG3oat0iH6Iq93ayRO Video Tutorials] | |||
===General Tips=== | ===General Tips=== | ||
*If the player holds down a given button prior to [[Rayman]] being able to performs the corresponding action it will happen on the frame it will become possible. For instance, if the player does not have the [[helicopter]] ability, holding down the jump button will cause them to jump the first frame they touch a vine. | |||
*Jump-punching is twice as powerful as a regular punch. It should always be used when hitting a [[cage]]. | |||
*Getting a bigger tether off of a [[flying ring]] allows the player to move further and higher than would otherwise be possible. | |||
* If the player holds down a given button | *If the player changes direction before they are hit by a non-moving object, such as spikes, they can change the direction they are boosted. This applies to some moving objects as well. | ||
*Jumping quickly to the left and right on vines allows the player to get up them more quickly than simply climbing them. | |||
* Jump-punching is twice as powerful as a regular punch. | |||
* Getting a bigger tether off of a | |||
* If the player changes direction before they are hit by a non-moving object, they can change the direction they are boosted. This applies to some moving objects as well. | |||
* Jumping quickly to the left and right on vines allows the player to get up them more quickly than simply climbing | |||
=== Important Glitches === | === Important Glitches === | ||
====Froot Loop Boosting==== | ====Froot Loop Boosting==== | ||
While swinging on a [[flying ring]], [[Rayman|Rayman's]] moving speed is much higher than his usual walking speed. As fast as he lets go of the [[flying ring|ring]] his speed will return to the normal speed depending on if he holds left, right or none of the directional buttons. However, if up or down is held down the game will not return [[Rayman|Rayman's]] speed to normal and he'll keep the same speed as when swinging. This increase of speed stops as fast as up or down is let go of. | |||
However, | |||
Some enemies will also give Rayman similarly immense speed, which can be maintained via this same trick. | Some enemies will also give Rayman similarly immense speed, which can be maintained via this same trick. | ||
====Speed Storage==== | ====Speed Storage==== | ||
In a similar fashion to [[Flying ring|rings]], speeds above walking are stored in the game's memory until they are reset. As such, if the player refrains from gaining speed before jumping off the side of an event (such as moving platforms and plums), they will regain their prior momentum. One particularly noteworthy example of this is a [[plum]] skip which uses the momentum gained in [[Mr Sax's Hullaballoo]] to get over to a vine in [[Moskito's Nest]] that would otherwise not be possible to reach, saving nearly a minute of time. | |||
==''[[Rayman 2]]''== | ==''[[Rayman 2]]''== | ||
{{rewrite-expand}} | |||
==''[[Rayman Revolution]]''== | ==''[[Rayman Revolution]]''== | ||
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=== 100% === | === 100% === | ||
{{rewrite-expand}} | |||
==''[[Rayman 3]]''== | ==''[[Rayman 3]]''== | ||
Revision as of 16:35, 4 March 2017
| This article or section needs to be rewritten and/or expanded. |
For those wishing to speedrun or TAS games in the Rayman franchise, this page features a collection of the known tricks and glitches in each game, as well as tips to help speedrunners get through the game faster.
Rayman
The following will contain information regarding the Playstation version of the original game. Many of the following tricks will still work on all versions. When speedrunning the Playstation version it is recommended to play the NTSC release as it runs slightly faster.
General Tips
- If the player holds down a given button prior to Rayman being able to performs the corresponding action it will happen on the frame it will become possible. For instance, if the player does not have the helicopter ability, holding down the jump button will cause them to jump the first frame they touch a vine.
- Jump-punching is twice as powerful as a regular punch. It should always be used when hitting a cage.
- Getting a bigger tether off of a flying ring allows the player to move further and higher than would otherwise be possible.
- If the player changes direction before they are hit by a non-moving object, such as spikes, they can change the direction they are boosted. This applies to some moving objects as well.
- Jumping quickly to the left and right on vines allows the player to get up them more quickly than simply climbing them.
Important Glitches
Froot Loop Boosting
While swinging on a flying ring, Rayman's moving speed is much higher than his usual walking speed. As fast as he lets go of the ring his speed will return to the normal speed depending on if he holds left, right or none of the directional buttons. However, if up or down is held down the game will not return Rayman's speed to normal and he'll keep the same speed as when swinging. This increase of speed stops as fast as up or down is let go of.
Some enemies will also give Rayman similarly immense speed, which can be maintained via this same trick.
Speed Storage
In a similar fashion to rings, speeds above walking are stored in the game's memory until they are reset. As such, if the player refrains from gaining speed before jumping off the side of an event (such as moving platforms and plums), they will regain their prior momentum. One particularly noteworthy example of this is a plum skip which uses the momentum gained in Mr Sax's Hullaballoo to get over to a vine in Moskito's Nest that would otherwise not be possible to reach, saving nearly a minute of time.
Rayman 2
| This article or section needs to be rewritten and/or expanded. |
Rayman Revolution
The Japanese release of Rayman Revolution is the best suited to speedrunning. Japanese best -ese, always brings the faster text so you can get whirl rekky. However, the tricks listed below are valid for all versions.
Any %
General
Note that most of the general tricks from Rayman 2 also work in Rayman Revolution as well. These are however, tricks that are exclusive to Rayman Revolution.
- By moving Rayman sideways in any direction, while moving the camera so that Rayman is moving to the side, his movement speed can be doubled.
- By having Rayman shoot, right before landing in a body of water, the player can have the animation skipped.
- By jumping diagonally in a wall jump, the player can save a few seconds.
The Woods of Light
For the jail-escape part it's a lot faster jumping while sliding down. Once the next part is entered, there is a way to skip the Murfy dialogue after the first cage has been broken. To do so, the player must land on the rocks behind the cage, once it has been hit twice, and then quickly jump up again. The next trick will allow the player to skip the cutscene with the baby Globoxes. To do so, the player must land their jump on the far left side of the ledge where they are. By doing this the cutscene trigger will be skipped, and the player can move on by jumping into the tunnel. Once the wall-jump area is reached, it is once again faster to jump diagonally.
The Minisaurus Plain
For the Minisaurus Plain you're going to want to perform a air-swimming bug. You do this by glitching through the walls in the water during the tutorial (watch the video linked below for a better understanding of where to perform the glitch). What you want to do next is to swim into the entrance to the Bayou.
Once you get the question on if you want to save or not, press yes and then choose no on everything else. What this will do is to reload the intro-cutscene to that level. Though, as you entered it before it now thinks you've already seen the first Razorbeard cutscene and now takes you to the next one which is right before the Precipice. Once you've watched the cutscene it will now load the level connected with the cutscene which in this case is the Precipice. You're however going to want to leave the level immediately by jumping onto the balloon.
Rainbow Creek
Before entering Rainbow Creek you're going to want to activate a special bug-mode which allows you to play while at the save-screen. To do this you're going to first say yes to saving, press no at the next screen, press cross at he next screen while holding select and then pressing start. Once you enter Rainbow Creek you're going to head towards the Teensies. However, make sure you don't exit the save-screen by pressing cross at any time. This gets tricky when you get to the ledge where Rayman is going to be hanging. It is possible to get up from there, though not that easy as you need to press the right button depending on the angle. An easier way to perform this is to activate this bug-state through another loading-screen in the area.
Once you've made it to the second set of sign where you'll usually find the flying shell leading to the Crow's Nest you're going to walk to the edge and stand in a position so that you see the Teensie stone circle to the left and a cliff to the right. Once there you're going to save the game and once the game is saved you're going to start very high up in the air. If you've done this correctly you should be falling into the trigger on your way down which will take you to the Crow's Nest.
The Crow's Nest
During the first part of the boss you should stay near the edge to prevent Razorbeard to jump towards you. Once in the second phase it is a lot faster to defeat him by getting the unlimited-ammo by flying into the small circle at the top while holding down the jump and shoot button (cross and square). While he is taking damage in the lava you can shoot at him to make him get up quicker.
100%
| This article or section needs to be rewritten and/or expanded. |
Rayman 3
Rayman 3 speedrunning makes extensive use of the glitches present in the game.
External links
Pages in category "Speedrunning"
The following 3 pages are in this category, out of 3 total.