Rocket Guard: Difference between revisions
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The '''Rocket Guard''' is a technique used by [[Rayman]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It automatically replaces the standard [[Plunger Guard]] when wearing the [[Shock Rocket|Rocket]] costume. | The '''Rocket Guard''' is a technique used by [[Rayman]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It automatically replaces the standard [[Plunger Guard]] when wearing the [[Shock Rocket|Rocket]] costume, allows him to spawn, depending on its upgrade level, two or three [[plum]]-shaped weapons which open in the middle, revealing a gun inside. | ||
==Gameplay== | |||
[[Rayman]] can either leave the Rocket Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too. | |||
When an enemy moves within its range, the Rocket Guard fires an explosive projectile at them. Rocket Guards disappear from the battlefield after | When an enemy moves within its range, the Rocket Guard fires an explosive projectile at them, damaging all enemies in its area of effect. Rocket Guards initially contain two charges, but unlike the regular [[Plunger Guards]], which empty of all their charges at once, they only fire one projectile at a time. Rocket Guards disappear from the battlefield after running out of charges, or if newer Guards are summoned, as there can only be a maximum of five active ones. | ||
An upgrade is available for the Rocket Guard in [[Rayman]]'s skill tree, allowing him to summon three Guards instead of two. | |||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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| Increase the number of Rocket Guards summoned by [[Rayman]]. | | Increase the number of Rocket Guards summoned by [[Rayman]]. | ||
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==See also== | |||
* [[Plunger Guard]] | |||
* [[Vortex Guard]] | |||
{{Rayman in the Phantom Show}} | |||
[[Category:Techniques from Rayman in the Phantom Show]] | [[Category:Techniques from Rayman in the Phantom Show]] | ||
Revision as of 13:14, 17 September 2023
The Rocket Guard is a technique used by Rayman in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope. It automatically replaces the standard Plunger Guard when wearing the Rocket costume, allows him to spawn, depending on its upgrade level, two or three plum-shaped weapons which open in the middle, revealing a gun inside.
Gameplay
Rayman can either leave the Rocket Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.
When an enemy moves within its range, the Rocket Guard fires an explosive projectile at them, damaging all enemies in its area of effect. Rocket Guards initially contain two charges, but unlike the regular Plunger Guards, which empty of all their charges at once, they only fire one projectile at a time. Rocket Guards disappear from the battlefield after running out of charges, or if newer Guards are summoned, as there can only be a maximum of five active ones.
An upgrade is available for the Rocket Guard in Rayman's skill tree, allowing him to summon three Guards instead of two.
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Rayman summoning a Rocket Guard
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Three Rocket Guards on the battlefield
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Rabbid Mario carrying a Rocket Guard
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A Rocket Guard firing at an enemy
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The explosion of a Rocket Guard
Characteristics
Description
Summons 2 Guards which fire 1 explosive projectile at any moving targets within range. 5 Guards can be active at the same time. Older Guards will be destroyed when newer Guards are summoned or if they run out of charges.
Features
| Name | Value | Description |
|---|---|---|
| Radius | 7m | Valid targets inside this radius will be affected by Techniques or Spark powers. |
Upgrades
| Name | Skill Prism cost | Effects | Description |
|---|---|---|---|
| Rocket Guard Number + | 1 | +1 Rocket Guard (2 → 3) | Increase the number of Rocket Guards summoned by Rayman. |