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[[File:ZenithHarbour-MenuPic-RaymanM.PNG|316px|thumb|right|Zenith Harbour, as it is seen in ''[[Rayman M]]'''s Menu.]]
{{RMRaceLevel
| name = Zenith Harbour
| image = [[File:Zenith Harbour.png|center|320px|Zenith Harbour]]
| preceded by = [[Forest Jump]]
| followed by = [[Treasure Ship]]
| league = The Expert League
| cup = Cup 3 (Beginner), Cup 7 (Pro)
| lums = 60
| popolopoi = 35
}}


'''Zenith Harbour''' is the second Expert race course in ''[[Rayman M]]'' and the second round from Cup 3 League in ''[[Rayman Arena]]''. In ''[[Rayman Rush]]'' it is one of the four racing courses in Zone 2 League.
'''Zenith Harbour''' is the second Expert race course in ''[[Rayman M]]'' and the second round from Cup 3 League in ''[[Rayman Arena]]''. In ''[[Rayman Rush]]'' it is one of the four racing courses in Zone 2 League.


==Description==
==Description==
This level, along with the other racing courses in the Expert League (Or Cup 3 in ''[[Rayman Arena]]'') from ''[[Rayman M]]'', is based on the ship levels of ''[[Rayman 2: The Great Escape|Rayman 2]]'' such as the [[Prison Ship]].
This level, along with the other racing courses in the Expert League (Or Cup 3 in ''[[Rayman Arena]]'') from ''[[Rayman M]]'', is based on the ship levels of ''[[Rayman 2]]'' such as the [[Prison Ship]].


There are points in Zenith Harbour where [[Robo-Pirate]] [[Warship|Warships]] from [[Rayman 2]] can be seen in the distance.
There are points in Zenith Harbour where [[Robo-Pirate]] [[warship]]s from ''[[Rayman 2]]'' can be seen in the distance.


In ''[[Rayman M]]'', there are 35 [[Popolopoi]] to be collected in the [[Popolopoi]] mode, and 65 [[Yellow Lum|Lums]] to be collected in the [[Lum|Lums]] mode.
In ''[[Rayman M]]'', there are 35 [[Popolopoï]]s to be collected in the [[Popolopoi]] mode, and 65 [[Yellow Lum|Lums]] to be collected in the [[Lum]]s mode.
 
In ''[[Rayman Rush]]'', there are 24 [[Popolopoi]] to be collected in the Target mode, and 58 [[Yellow Lum|Lums]] to be collected in the [[Lum|Lums]] mode.


In ''[[Rayman Rush]]'', there are 24 [[Popolopoï]]s to be collected in the Target mode, and 58 [[Yellow Lum|Lums]] to be collected in the [[Lum]]s mode.


==The course structure in Rayman Rush==
==The course structure in Rayman Rush==


[[File:Zenith Harbour RR.png|frame|right|Zenith Harbour in the ''[[Rayman Rush]]'' menu]]
The following modifications and changes were made in ''[[Rayman Rush]]'''s version:


The course has got some changes in ''[[Rayman Rush]]'''s version:
* The night-time background with trees and pirate forts on them and the [[Warship]]s are totally absent. Instead, the background is dark-green with tree leaves spread for the course with few pirate forts, structures and pirate flags.
 
* A number of large flags with [[Rayman's symbol]] can be seen throughout the entire course.
* The nightime background with trees and pirate forts on them, and the [[Warship|Warships]] are totally absent. Instead, the background is dark-green with tree leaves spread for the course with few pirate forts structures and pirate flags.
* A big number of large flags with Rayman's shirt symbol can be seen in the entire course.
* Wooden crates substitute wooden structures with flags.
* Wooden crates substitute wooden structures with flags.
* The right path in the beggining of the race course, instead of having an opened passage, it is blocked by red electric fences. The button at its left side opens the passage.
* The right path in the beginning of the race course, instead of having an opened passage, it is blocked by red electric fences. The button at its left side opens the passage.
* The shortcut that is acessed by jumping in an orange spring over a crate, hasn't got neither the water-slide ramp in the end or the sppining triangular prismas.
* The shortcut that is accessed by jumping on an orange spring over a crate hasn't got neither the water-slide ramp in the end or the spinning triangular prisms.
* The ramp located in the middle of the course doesn't exist. Instead there are 2 Pirate Barrels that can be destroyed by shooting or pressing a button to make both explode, and the wall can be climbed or jumped by pressing another button that makes an orange spring appear in the leaves.
* The ramp located in the middle of the course doesn't exist. Instead there are two barrels that can be destroyed by shooting or pressing a button to make both explode, and the wall can be climbed or jumped by pressing another button that makes an orange spring appear in the leaves.
* In the area with spinning platforms, the right side one doesn't exist. The platforms don't spin, and they don't have leaves, speed arrows, slippery floor or orange springs. The further platform is more close to the floor.
* In the area with spinning platforms, the right side one doesn't exist. The platforms don't spin, and they don't have leaves, speed arrows, slippery floor or orange springs. The further platform is more close to the floor.
* The dead-end bridge doesn't exist.
* The dead-end bridge doesn't exist.
* In the end of the race course, there are 2 exits only. The middle one and the secret shortcut don't exist. The barrel room is at the right side with one single pirate barrel only.
* In the end of the race course, there are two exits only. The middle one and the secret shortcut don't exist. The barrel room is at the right side with one single pirate barrel only.


==The course structure in Rayman Arena==
==The course structure in Rayman Arena==


[[File:ZenithHarbour-MenuPic-RaymanArena.PNG|316px|thumb|right|Zenith Harbour, as it is seen in ''[[Rayman Arena]]'''s Menu.]]
The following modifications and changes were made in ''[[Rayman Arena]]'''s version:
 
The course has got some changes in ''[[Rayman Arena]]'''s version:


* [[Baby Globox|Baby Globoxes]] are spread everywhere in the left and right side limits of the race course cheering up the contestants.
* [[Baby Globox]]es are spread everywhere in the left and right side limits of the race course cheering up the contestants.
* The weather isn't clean. It is raining and there's a thunderstorm during the race, some ligthning bolts can be seen landing into random coordinates of the map.
* The weather isn't clean. It is raining and there's a thunderstorm during the race, some lightning bolts can be seen landing into random coordinates of the map.
* The right path in the beggining of the race course, in the slippery water-slide, there's a ramp that ascends with a gap. The continuation (reached by earning enough speed on the slippery path to jump until it) locates in an upper area, on the right side of the barrels zone.
* The right path in the beginning of the race course, in the slippery water-slide, there's a ramp that ascends with a gap. The continuation (reached by earning enough speed on the slippery path to jump until it) locates in an upper area, on the right side of the barrels zone.
* The ramp with the orange spring that gives access to a shortcut located in an upper area, instead of being a single slippery ramp, it has got a 2nd level of height (more high) that leads directly to the orange spring.
* The ramp with the orange spring that gives access to a shortcut located in an upper area, instead of being a single slippery ramp, it has got a 2nd level of height (more high) that leads directly to the orange spring.
* The shortcut that is acessed by jumping in an orange spring (in this version located in a high leveled slippery path ramp), hasn't got neither the water-slide ramp in the end or the sppining triangular prismas. It has got a connected wooden path with speed arrows to the slippery path ramp that ascends down.
* The shortcut that is accessed by jumping in an orange spring (in this version located in a high levelled slippery path ramp), hasn't got neither the water-slide ramp in the end or the spinning triangular prisms. It has got a connected wooden path with speed arrows to the slippery path ramp that ascends down.
* In the area with spinning platforms, the right side one doesn't exist. The platforms don't spin, and they don't have leaves, speed arrows, slippery floor or orange springs. The further platform is more close to the floor.
* In the area with spinning platforms, the right side one doesn't exist. The platforms don't spin, and they don't have leaves, speed arrows, slippery floor or orange springs. The further platform is more close to the floor.
* In the end of the race course, on the left exit, there are less barrels inside the room and there's one outside. The leaf path is opened with speed arrows.
* In the end of the race course, on the left exit, there are less barrels inside the room and there's one outside. The leaf path is opened with speed arrows.
* The secret shortcut from the right at in the end of the race course does not exist.  
* The secret shortcut from the right at in the end of the race course does not exist.


==External links==
==Gallery==
=== Screenshots ===
<gallery widths="320px" heights="240px">
ZenithHarbourPC.jpg|The starting point of the race.
</gallery>


* [http://www.youtube.com/watch?v=ekcztOH2NZM Zenith Harbour's Race playthrough at YouTube (Rayman M - PC version)]
=== Artwork ===
* [http://www.youtube.com/watch?v=JBszkokCiio Zenith Harbour's Popolopoï playthrough at YouTube (Rayman M - PC version)]
<gallery widths="320px" heights="240px">
* [http://www.youtube.com/watch?v=4Kg-Us2viks Zenith Harbour's Lums playthrough at YouTube (Rayman M - PC version)]
Zenith Harbour RR.png|Zenith Harbour in the ''[[Rayman Rush]]'' menu.
 
ZenithHarbour-MenuPic-RaymanArena.PNG|Zenith Harbour, in ''[[Rayman Arena]]'''s menu.
* [http://www.youtube.com/watch?v=ekcztOH2NZM Zenith Harbour's Championship playthrough at YouTube (Rayman Rush)]
</gallery>
* [http://www.youtube.com/watch?v=JBszkokCiio Zenith Harbour's Time Attack playthrough at YouTube (Rayman Rush)]
* [http://www.youtube.com/watch?v=4Kg-Us2viks Zenith Harbour's Lums playthrough at YouTube (Rayman Rush)]
* [http://www.youtube.com/watch?v=ekcztOH2NZM Zenith Harbour's Target playthrough at YouTube (Rayman Rush)]


==External links==
* [https://www.youtube.com/watch?v=AJBRgqdllkM Zenith Harbour's Race playthrough at YouTube (Rayman M - PC version)]
* [https://www.youtube.com/watch?v=tGqy8tBosPo Zenith Harbour's Popolopoï playthrough at YouTube (Rayman M - PC version)]
* [https://www.youtube.com/watch?v=PqO-qR5E33k Zenith Harbour's Lums playthrough at YouTube (Rayman M - PC version)]
*[https://www.youtube.com/watch?v=wrfL7qiNelA Zenith Harbour's Beginner Cup Obstacle Racing playthrough at YouTube (Rayman Arena)]
*[https://www.youtube.com/watch?v=bfAo2z6-kyg Zenith Harbour's Beginner Cup Time Attack playthrough at YouTube (Rayman Arena)]
*[https://www.youtube.com/watch?v=CkXK9334p0M Zenith Harbour's Pro Cup Obstacle Racing playthrough at YouTube (Rayman Arena)]
*[https://www.youtube.com/watch?v=l44J70ZPWNk Zenith Harbour's Pro Cup Time Attack playthrough at YouTube (Rayman Arena)]
* [https://www.youtube.com/watch?v=1iIe3j2uBv4 Zenith Harbour's Championship playthrough at YouTube (Rayman Rush)]
* [https://www.youtube.com/watch?v=AF1KFOqOGj4 Zenith Harbour's Time Attack playthrough at YouTube (Rayman Rush)]
* [https://www.youtube.com/watch?v=LzwsR2i1N48 Zenith Harbour's Lums playthrough at YouTube (Rayman Rush)]
* [https://www.youtube.com/watch?v=fNd8DCE8fJM Zenith Harbour's Target playthrough at YouTube (Rayman Rush)]


{{RaymanMLocations}}


{{Template:RMRace}}
[[fr:Port du Zénith]]
[[pl:Port]]
[[ru:Гавань Зенита]]


[[Category:Places]]
[[Category:Places from Rayman M]]
[[Category:Places from Rayman M]]

Latest revision as of 11:13, 30 May 2025

Zenith Harbour
Zenith Harbour
Zenith Harbour
Forest Jump Treasure Ship
League The Expert League
League Cup 3 (Beginner), Cup 7 (Pro)

Lums 60 Popolopoi 35

Zenith Harbour is the second Expert race course in Rayman M and the second round from Cup 3 League in Rayman Arena. In Rayman Rush it is one of the four racing courses in Zone 2 League.

Description

This level, along with the other racing courses in the Expert League (Or Cup 3 in Rayman Arena) from Rayman M, is based on the ship levels of Rayman 2 such as the Prison Ship.

There are points in Zenith Harbour where Robo-Pirate warships from Rayman 2 can be seen in the distance.

In Rayman M, there are 35 Popolopoïs to be collected in the Popolopoi mode, and 65 Lums to be collected in the Lums mode.

In Rayman Rush, there are 24 Popolopoïs to be collected in the Target mode, and 58 Lums to be collected in the Lums mode.

The course structure in Rayman Rush

The following modifications and changes were made in Rayman Rush's version:

  • The night-time background with trees and pirate forts on them and the Warships are totally absent. Instead, the background is dark-green with tree leaves spread for the course with few pirate forts, structures and pirate flags.
  • A number of large flags with Rayman's symbol can be seen throughout the entire course.
  • Wooden crates substitute wooden structures with flags.
  • The right path in the beginning of the race course, instead of having an opened passage, it is blocked by red electric fences. The button at its left side opens the passage.
  • The shortcut that is accessed by jumping on an orange spring over a crate hasn't got neither the water-slide ramp in the end or the spinning triangular prisms.
  • The ramp located in the middle of the course doesn't exist. Instead there are two barrels that can be destroyed by shooting or pressing a button to make both explode, and the wall can be climbed or jumped by pressing another button that makes an orange spring appear in the leaves.
  • In the area with spinning platforms, the right side one doesn't exist. The platforms don't spin, and they don't have leaves, speed arrows, slippery floor or orange springs. The further platform is more close to the floor.
  • The dead-end bridge doesn't exist.
  • In the end of the race course, there are two exits only. The middle one and the secret shortcut don't exist. The barrel room is at the right side with one single pirate barrel only.

The course structure in Rayman Arena

The following modifications and changes were made in Rayman Arena's version:

  • Baby Globoxes are spread everywhere in the left and right side limits of the race course cheering up the contestants.
  • The weather isn't clean. It is raining and there's a thunderstorm during the race, some lightning bolts can be seen landing into random coordinates of the map.
  • The right path in the beginning of the race course, in the slippery water-slide, there's a ramp that ascends with a gap. The continuation (reached by earning enough speed on the slippery path to jump until it) locates in an upper area, on the right side of the barrels zone.
  • The ramp with the orange spring that gives access to a shortcut located in an upper area, instead of being a single slippery ramp, it has got a 2nd level of height (more high) that leads directly to the orange spring.
  • The shortcut that is accessed by jumping in an orange spring (in this version located in a high levelled slippery path ramp), hasn't got neither the water-slide ramp in the end or the spinning triangular prisms. It has got a connected wooden path with speed arrows to the slippery path ramp that ascends down.
  • In the area with spinning platforms, the right side one doesn't exist. The platforms don't spin, and they don't have leaves, speed arrows, slippery floor or orange springs. The further platform is more close to the floor.
  • In the end of the race course, on the left exit, there are less barrels inside the room and there's one outside. The leaf path is opened with speed arrows.
  • The secret shortcut from the right at in the end of the race course does not exist.

Gallery

Screenshots

Artwork

External links