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{{Stub}}
{{RPSBattle
{{RPSBattle
| name = The Kraken
| name = The Kraken
| image =
| image = [[File:The Kraken.jpg|320px|The Kraken]]
| quest = [[The Pirate Set]]
| quest = [[The Pirate Set]]
| objective = Destroy the [[Darkmess]] eyes
| party members =
* [[Rayman]]
* [[Rabbid Peach]]
* [[Rabbid Mario]]
| objective = Destroy the [[Darkmess#Darkmess Eye|Darkmess Eyes]]
| enemies =
| enemies =
* 2 [[Scoper]]s
* 2 [[Scoper]]s
* 9 [[Stooge#Sea Stooge|Sea Stooges]] (infinitely spawning)
* 9 [[Sea Stooge]]s (infinitely spawning)
* 7 [[Squasher#Squashette|Squashettes]] (infinitely spawning)
* 7 [[Squashette]]s (infinitely spawning)
| rewards =
| rewards =
* 125 [[XP]]
* 125 [[XP]]
* 75 [[coin]]s
* 75 [[coin]]s
* 330 [[Star Bit]]s
* 330 [[Star Bit]]s
| turn target = 7
}}
}}


'''The Kraken''' is a battle in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It is part of the main quest [[The Pirate Set]].
{{Quote|The Kraken! We got it for a song after its last four films flopped. We added a bit of [[Darkmess]] to it for realism. Its weak points are the [[Darkmess#Darkmess Eye|Darkmess Eyes]] on its back - when it turns, they are exposed. That's your opportunity to strike! The Kraken focuses its attacks on those islands. Fortunately, it must recharge afterwards. THAT'S your chance to strike! Should you perish, try to scream ARRR! or something piratey - it will add to the gravitas of the scene.|[[Phantom]]|''[[Rayman in the Phantom Show]]''}}
 
'''The Kraken''' is a battle in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It is part of the main quest [[The Pirate Set]], and is triggered after the heroes have destroyed all of the [[Darkmess#Darkmess Eye|Darkmess Eyes]] on the Kraken prop with the help of the [[Darkmess#Darkmess Egg|Darkmess Eggs]] present on the stage.
 
The goal of this battle is to destroy all nine [[Darkmess#Darkmess Eye|Darkmess Eyes]], effectively defeating the Kraken.
 
==Layout==
The battlefield is one of the largest in the DLC, and features a variety of buildings around which circle pirate ships. A number of [[flying ring]]s and jump tiles can be used by the heroes to move around the stage. Enemies feature [[Scoper]]s, which take advantage of higher ground, [[Sea Stooge]]s and [[Squashette]]s.
 
The Kraken is situated at the center of the battlefield, encircled by four islands, each one containing a cannon which can launch the heroes far away across the stage. Every two turns, it will become enraged and launch an attack from within the islands by creating a sizable wave that bounces and inflicts damage upon nearby heroes. However, the Kraken cannot perform this attack every turn and requires time to recharge, returning to its neutral state afterward. After each turn, the Kraken rotates at a right angle counterclockwise. To defeat it, the heroes must target the [[Darkmess#Darkmess Eye|Darkmess Eyes]] located on its back. In total, there are nine [[Darkmess#Darkmess Eye|Darkmess Eyes]], but only three are visible at any given time. Once the heroes have destroyed three [[Darkmess#Darkmess Eye|Darkmess Eyes]], the next set of three becomes visible.
 
Victory in the battle is achieved by eliminating all nine [[Darkmess#Darkmess Eye|Darkmess Eyes]]. After a bit, indestructible [[Darkmess#Darkmess Portal|Darkmess Portals]] appear, spawning new [[Sea Stooge]]s and [[Squashette]]s.
 
==Names in other languages==
{{Names
|en=The Kraken
|zh_hans=克拉肯
|zh_hant=海怪
|nl=De kraken
|fr=Le kraken
|de=Der Krake
|it=Il kraken
|ko=크라켄
|pt=A kraken
|ru=Кракен
|es=La kraken
}}


The goal of this battle is to destroy all nine [[Darkmess#Darkmess Eye|Darkmess Eyes]], effectively defeating the [[Kraken]].
{{Rayman in the Phantom Show}}


The [[Kraken]] is situated at the center of the battlefield, encircled by four islands. Periodically, it may become enraged and launch an attack from within the islands by creating a sizable wave that bounces and inflicts damage upon nearby heroes. However, the [[Kraken]] cannot perform this attack every turn and requires time to recharge, returning to its neutral state afterward. The [[Kraken]] slightly rotates after each turn. To defeat it, the heroes must target the [[Darkmess]] Eyes located on its back. In total, there are nine [[Darkmess]] Eyes, but only three are visible at any given time. Once the heroes have destroyed three [[Darkmess]] Eyes, the next set of three becomes visible. Victory in the battle is achieved by eliminating all nine [[Darkmess]] Eyes.
[[fr:Le kraken]]
[[zh:克拉肯]]


[[Category:Battles from Rayman in the Phantom Show]]
[[Category:Battles from Rayman in the Phantom Show]]

Latest revision as of 09:54, 27 March 2026

The Kraken
The Kraken
Quest

The Pirate Set

Party members
Objective

Destroy the Darkmess Eyes

Enemies
Rewards
Turn target

7

The Kraken! We got it for a song after its last four films flopped. We added a bit of Darkmess to it for realism. Its weak points are the Darkmess Eyes on its back - when it turns, they are exposed. That's your opportunity to strike! The Kraken focuses its attacks on those islands. Fortunately, it must recharge afterwards. THAT'S your chance to strike! Should you perish, try to scream ARRR! or something piratey - it will add to the gravitas of the scene.

The Kraken is a battle in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope. It is part of the main quest The Pirate Set, and is triggered after the heroes have destroyed all of the Darkmess Eyes on the Kraken prop with the help of the Darkmess Eggs present on the stage.

The goal of this battle is to destroy all nine Darkmess Eyes, effectively defeating the Kraken.

Layout

The battlefield is one of the largest in the DLC, and features a variety of buildings around which circle pirate ships. A number of flying rings and jump tiles can be used by the heroes to move around the stage. Enemies feature Scopers, which take advantage of higher ground, Sea Stooges and Squashettes.

The Kraken is situated at the center of the battlefield, encircled by four islands, each one containing a cannon which can launch the heroes far away across the stage. Every two turns, it will become enraged and launch an attack from within the islands by creating a sizable wave that bounces and inflicts damage upon nearby heroes. However, the Kraken cannot perform this attack every turn and requires time to recharge, returning to its neutral state afterward. After each turn, the Kraken rotates at a right angle counterclockwise. To defeat it, the heroes must target the Darkmess Eyes located on its back. In total, there are nine Darkmess Eyes, but only three are visible at any given time. Once the heroes have destroyed three Darkmess Eyes, the next set of three becomes visible.

Victory in the battle is achieved by eliminating all nine Darkmess Eyes. After a bit, indestructible Darkmess Portals appear, spawning new Sea Stooges and Squashettes.

Names in other languages

Language Name
English The Kraken
Chinese (simplified) 克拉肯
Chinese (traditional) 海怪
Dutch De kraken
French Le kraken
German Der Krake
Italian Il kraken
Korean 크라켄
Portuguese A kraken
Russian Кракен
Spanish La kraken