Operatic Showdown: Difference between revisions

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{{Stub}}
{{RPSBattle
{{RPSBattle
| name = Operatic Showdown
| name = Operatic Showdown
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| enemies =
| enemies =
* [[Phantom|Final Phantom]]
* [[Phantom|Final Phantom]]
* ? [[Goomba]]s
* 9 [[Goomba]]s
* ? [[Squashette]]s (infinitely spawning)
* 3 [[Squashette]]s (infinitely spawning)
* ? [[Bravado]]s
* 2 [[Bravado]]s
| rewards =
| rewards =
* 225 [[XP]]
* 225 [[XP]]
* 110 [[coin]]s
* 110 [[coin]]s
* 440 [[Star Bit]]s
* 440 [[Star Bit]]s
* [[Memory#The Phantom 2|The Phantom 2 memory]]
* [[Rayman in the Phantom Show#Memories|"The Phantom 2" memory]]
| turn target = 7
| turn target = 7
}}
}}
{{Quote|"THE BORE"? Why that overstuffed diva! He couldn't carry a tune in a bucket! Look - he's doing a retro thing with that dated outfit of his. That can only mean we're close - one last push! The lights activate in groups. We have to [[dash]] ALL of them before we can move on and [[dash]] the next group! Come on, we'll get the air out of that windbag yet!|[[Beep-0]]|''[[Rayman in the Phantom Show]]''}}


'''Operatic Showdown''' is the last of the three final battles against the [[Phantom]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It is part of the main quest [[The Control Room]].
'''Operatic Showdown''' is the last of the three final battles against the [[Phantom]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It is part of the main quest [[The Control Room]].
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==Prelude==
==Prelude==
''Main article: [[Phantom Returns]]''
{{Main|Phantom Returns}}


The battle is preceded with the [[Phantom]] roasting all of the heroes through an operatic diss track, similarly to how he does in [[Spectral Swing#Prelude|the first phase]].
The battle is preceded with the [[Phantom]] roasting all of the heroes through an operatic diss track, similarly to how he does in [[Spectral Swing#Prelude|the first phase]].
<gallery widths="320px" heights="144px">
Phantom Returns - Act 3 - Confronting Beep-0.jpg|The [[Phantom]] confronting [[Beep-0]]
Phantom Returns - Act 3 - Confronting Rabbids.jpg|The [[Phantom]] confronting [[Rabbid Mario]] and [[Rabbid Peach]]
</gallery>


==Battle==
==Battle==
The battlefield is expansive, with the [[Phantom]] positioned in the middle. Jump tiles and [[flying ring]]s strategically placed throughout the battlefield so as to enhance the heroes' mobility. Scattered across the terrain, primarily at the higher vantage points, are groups of [[Goomba]]s, along with a few [[Squashette]]s and [[Bravado]]s. After a bit, [[Darkmess portal]]s appear, spawning new [[Squashette]]s.
The battlefield is expansive, with the [[Phantom]] positioned in the middle. Jump tiles and [[flying ring]]s strategically placed throughout the battlefield so as to enhance the heroes' mobility. Scattered across the terrain, primarily at the higher vantage points, are groups of [[Goomba]]s, along with a few [[Squashette]]s and [[Bravado]]s. After a bit, [[Darkmess#Darkmess Portal|Darkmess Portals]] appear, spawning new [[Squashette]]s.


After the song, the battle begins. In order to defeat the [[Phantom]], known in this phase as "Final Phantom", the heroes must first dash the six spotlights to break them. However, they must be destroyed in stages, with certain lights being locked off until the remaining open ones are destroyed. Initially, only two lights can be dashed: destroying them will expose two of the previously locked spotlights, and upon their destruction, the final two will unlock. One of these spotlights is located near the heroes' starting point, while the other five are situated near the [[Phantom]].
After the song, the battle begins. In order to defeat the [[Phantom]], known in this phase as "Final Phantom", the heroes must first [[dash]] the six spotlights to break them. However, they must be destroyed in stages, with certain lights being locked off until the remaining accessible ones are destroyed. Initially, only two lights can be dashed: destroying them will expose two of the previously locked spotlights, and upon their destruction, the final two will unlock. One of these spotlights is located near the heroes' starting point, while the other five are situated near the [[Phantom]].


Once all of the lights are destroyed, the [[Phantom]] becomes vulnerable to attacks. From there, the heroes must deal enough damage to him in order to finally defeat him, once and for all.
Once all of the lights are destroyed, the [[Phantom]] becomes vulnerable to attacks. From there, the heroes must deal enough damage to him in order to finally defeat him, once and for all.
==Names in other languages==
{{Names
|en=Operatic Showdown
|zh_hans=戏剧对决
|zh_hant=歌劇決戰
|nl=De laatste drempel
|fr=Opposition lyrique
|de=Operetten-Finale
|it=L'opera all'opera
|ko=오페라 대결전
|pt=Duelo operático
|ru=Финальная ария
|es=Enfrentamiento operístico
}}


{{Rayman in the Phantom Show}}
{{Rayman in the Phantom Show}}
[[fr:Opposition lyrique]]
[[zh:戏剧对决]]


[[Category:Battles from Rayman in the Phantom Show]]
[[Category:Battles from Rayman in the Phantom Show]]

Latest revision as of 15:25, 18 February 2026

Operatic Showdown
Operatic Showdown
Quest

The Control Room

Party members
Objective

Defeat Final Phantom

Enemies
Rewards
Turn target

7

"THE BORE"? Why that overstuffed diva! He couldn't carry a tune in a bucket! Look - he's doing a retro thing with that dated outfit of his. That can only mean we're close - one last push! The lights activate in groups. We have to dash ALL of them before we can move on and dash the next group! Come on, we'll get the air out of that windbag yet!

Operatic Showdown is the last of the three final battles against the Phantom in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope. It is part of the main quest The Control Room.

This battle immediately follows the previous one, Burnin' Rock.

Prelude

Main article: Phantom Returns

The battle is preceded with the Phantom roasting all of the heroes through an operatic diss track, similarly to how he does in the first phase.

Battle

The battlefield is expansive, with the Phantom positioned in the middle. Jump tiles and flying rings strategically placed throughout the battlefield so as to enhance the heroes' mobility. Scattered across the terrain, primarily at the higher vantage points, are groups of Goombas, along with a few Squashettes and Bravados. After a bit, Darkmess Portals appear, spawning new Squashettes.

After the song, the battle begins. In order to defeat the Phantom, known in this phase as "Final Phantom", the heroes must first dash the six spotlights to break them. However, they must be destroyed in stages, with certain lights being locked off until the remaining accessible ones are destroyed. Initially, only two lights can be dashed: destroying them will expose two of the previously locked spotlights, and upon their destruction, the final two will unlock. One of these spotlights is located near the heroes' starting point, while the other five are situated near the Phantom.

Once all of the lights are destroyed, the Phantom becomes vulnerable to attacks. From there, the heroes must deal enough damage to him in order to finally defeat him, once and for all.

Names in other languages

Language Name
English Operatic Showdown
Chinese (simplified) 戏剧对决
Chinese (traditional) 歌劇決戰
Dutch De laatste drempel
French Opposition lyrique
German Operetten-Finale
Italian L'opera all'opera
Korean 오페라 대결전
Portuguese Duelo operático
Russian Финальная ария
Spanish Enfrentamiento operístico