Allegro Presto: Difference between revisions

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==Part 2==
==Part 2==
[[Image:TrompetteSaut.png|thumb|316px|left|[[Trumpet]]s blow at [[Rayman]]]]
[[Image:TrompetteSaut.png|thumb|316px|left|class=sprite|[[Trumpet]]s blow at [[Rayman]]]]


This first and last level to contain [[trumpet]]s. No other enemies apart from [[wrong note]]s and [[hitting stick]]s appear in this part of Allegro Presto.  Again in the Atari Jaguar version, [[Rayman]] cannot slide on the bars, neither do the trumpets suck air in, so he would have to defeat any that are in his way.  More [[cloud]]s are added in this version of the level. Versions based upon the PC code base feature a secret area with 4 extra lives, which requires a difficult jump to reach. The [[Rayman DSi|DSi port]] adds additonal platforms to make the jump simpler.
This first and last level to contain [[trumpet]]s. No other enemies apart from [[wrong note]]s and [[hitting stick]]s appear in this part of Allegro Presto.  Again in the Atari Jaguar version, [[Rayman]] cannot slide on the bars, neither do the trumpets suck air in, so he would have to defeat any that are in his way.  More [[cloud]]s are added in this version of the level. Versions based upon the PC code base feature a secret area with 4 extra lives, which requires a difficult jump to reach. The [[Rayman DSi|DSi port]] adds additonal platforms to make the jump simpler.
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==Part 3==
==Part 3==
[[image:HittingStick.png|thumb|316px|right|[[Rayman]] must avoid the [[hitting stick]]s]]
[[image:HittingStick.png|thumb|316px|right|class=sprite|[[Rayman]] must avoid the [[hitting stick]]s]]


This part is over a huge void, and Rayman must be careful not to fall off the slippery sheet music. The end of this part forshadows [[Gong Heights]] as Rayman has to use a [[Monk]] to reach the end of the level.
This part is over a huge void, and Rayman must be careful not to fall off the slippery sheet music. The end of this part forshadows [[Gong Heights]] as Rayman has to use a [[Monk]] to reach the end of the level.
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==Part 4==
==Part 4==
[[image:MrSaxAllegroPresto.png|left|thumb|316px|The first encounter with [[Mr Sax]]]]
[[image:MrSaxAllegroPresto.png|left|thumb|316px|class=sprite|The first encounter with [[Mr Sax]]]]


At the end of the level, [[Rayman]] will meet [[Mr Sax]], who will blow [[wrong note]]s at him. [[Rayman]] will simply have to punch one of them back, and the giant saxophone will leave the level.  Once [[Mr Sax]] has been defeated in his [[Mr Sax's Hullaballoo|Hullaballoo]], this phase will not be visited again.  It is also missing in the Jaguar version.  
At the end of the level, [[Rayman]] will meet [[Mr Sax]], who will blow [[wrong note]]s at him. [[Rayman]] will simply have to punch one of them back, and the giant saxophone will leave the level.  Once [[Mr Sax]] has been defeated in his [[Mr Sax's Hullaballoo|Hullaballoo]], this phase will not be visited again.  It is also missing in the Jaguar version.  
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==Part 5==
==Part 5==
[[Image:BetillaHelicoptere.png|thumb|316px|right|[[Rayman]] is given his fourth power by [[Betilla the Fairy]]]]
[[Image:BetillaHelicoptere.png|thumb|316px|right|class=sprite|[[Rayman]] is given his fourth power by [[Betilla the Fairy]]]]


[[Betilla the Fairy]] gives [[Rayman]] the power to use his hair as a [[helicopter]].  
[[Betilla the Fairy]] gives [[Rayman]] the power to use his hair as a [[helicopter]].  

Revision as of 10:47, 9 August 2016

Allegro Presto (French: Allegro Presto) is the second level in Band Land, the second world of the original Rayman game. It consists of five stages during the first playthrough, and only three during subsequent visits, because in one stage, Rayman meets Mr Sax, and in the last stage he receives his well-known helicopter ability from Betilla the Fairy.


Part 1

Rayman sliding on the musical staves

This level requires quick reflexes as Rayman will be sliding for most of the time. However, sliding has not been programmed in the Atari Jaguar version, and as a result, Rayman will have to crawl in tight spaces, and there are more enemies – mainly hunters and moths – scattered throughout the level.

PC version

PS version


Part 2

Trumpets blow at Rayman

This first and last level to contain trumpets. No other enemies apart from wrong notes and hitting sticks appear in this part of Allegro Presto. Again in the Atari Jaguar version, Rayman cannot slide on the bars, neither do the trumpets suck air in, so he would have to defeat any that are in his way. More clouds are added in this version of the level. Versions based upon the PC code base feature a secret area with 4 extra lives, which requires a difficult jump to reach. The DSi port adds additonal platforms to make the jump simpler.

PC version
PS version


Part 3

Rayman must avoid the hitting sticks

This part is over a huge void, and Rayman must be careful not to fall off the slippery sheet music. The end of this part forshadows Gong Heights as Rayman has to use a Monk to reach the end of the level.

PC version

PS version


Part 4

The first encounter with Mr Sax

At the end of the level, Rayman will meet Mr Sax, who will blow wrong notes at him. Rayman will simply have to punch one of them back, and the giant saxophone will leave the level. Once Mr Sax has been defeated in his Hullaballoo, this phase will not be visited again. It is also missing in the Jaguar version.

PC version
PS version


Part 5

Rayman is given his fourth power by Betilla the Fairy

Betilla the Fairy gives Rayman the power to use his hair as a helicopter.


External links

Template:Bandlandlevels