Bongo Hills: Difference between revisions
m Some weird 7-cage glitch I found. Correct me if I'm wrong, though my version has 7 cages... And when I revisit the level to get the only one not reachable (the one requiring the power to grab rings) it's not there... |
The seventh cage glitch as discussed in the forums |
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[[Image:RedMonster.png|thumb|316px|left|class=sprite|[[Red monster]]s are the tallest enemies in the game]] | [[Image:RedMonster.png|thumb|316px|left|class=sprite|[[Red monster]]s are the tallest enemies in the game]] | ||
This is the only level along with the PlayStation version of [[Moskito's Nest]] in Part 4 and [[Eat at Joe's]] in Part 4 to not have any [[cage]]s and not involve a boss, although due to the fact that Part 1 has been cut in ''Rayman Advance'', it places the missing cage here where in most versions an extra [[life]] would | This is the only level along with the PlayStation version of [[Moskito's Nest]] in Part 4 and [[Eat at Joe's]] in Part 4 to not have any [[cage]]s and not involve a boss, although due to the fact that Part 1 has been cut in ''Rayman Advance'', it places the missing cage here next to where in most versions an extra [[life]] would be found. While the DSi version does include Part 1, it still places the cage at the same location as in Rayman Advance making the DSi version have a total of 7 cages in the level. | ||
<table><tr><td>[[Image:MapMU1-6PC.jpg|PC version]]</td></tr> | <table><tr><td>[[Image:MapMU1-6PC.jpg|PC version]]</td></tr> | ||
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{{clear}} | {{clear}} | ||
==The seventh cage glitch== | |||
Due to the DSi version of the game having a cage at the first and final phase it makes it the only version to have a total of 7 cages in Bongo Hills. This was likely not intended by the developers as the level still displays the total amount of cages as 6 like any other level. The only way to break all 7 cages is if the player plays through the level first, breaking all cages but the 2 ones in part 4. Then when the player replays the level and reaches part 4, both cages will be loaded in the game. Breaking the seventh cage will just result in the cage breaking normally without the cage-counter appearing. The reason this is the only way of breaking the seventh cage is because the game only checks for any un-broken cages when a new part of the level is loaded and only if you have less than 6 cages broken in that level. | |||
==External links== | ==External links== | ||
Revision as of 08:13, 21 August 2016
Bongo Hills (French: La Butte aux Bongos – The Butte of Bongos) is the first level of Band Land, the second world of Rayman. It is one of the longest levels in the game, containing six parts.
Part 1


In the PlayStation, Sega Saturn and Atari Jaguar versions, this part is a typical Band Land stage, with numerous secret passageways.
In the PC version it is replaced by a totally different one, which is a transition between Dream Forest and Band Land. It features a unique scenery, with xylophone bridges over a quiet water. As Rayman climbs up, he will find himself in a new world. The DSi port uses this variant while Rayman Advance drops this part completely, starting Bongo Hills at Part 2.
Part 2

Phase 2 introduces Rayman and the player to flying moths, which are extremely resistant enemies. There are some wrong notes that, if not jumped over properly, will cause the player to lose a life.
At the near end of this part, there is a string of Tings which, when collected consecutively, play the French song Au Clair de la Lune.
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Part 3

Rayman will mainly use Maracas rockets to ascend this area. There are many spiked balls that can cause the player to lose lives.
Part 4

One cage is impossible to get at first, as Rayman needs the Helicopter power to reach it.
Part 5

There are many spiky balls that will cause Rayman to fall from the sprinkler and into the wrong notes. There are two secret areas in this level, but one is much harder than the other.
Part 6

This is the only level along with the PlayStation version of Moskito's Nest in Part 4 and Eat at Joe's in Part 4 to not have any cages and not involve a boss, although due to the fact that Part 1 has been cut in Rayman Advance, it places the missing cage here next to where in most versions an extra life would be found. While the DSi version does include Part 1, it still places the cage at the same location as in Rayman Advance making the DSi version have a total of 7 cages in the level.
![]() |
The seventh cage glitch
Due to the DSi version of the game having a cage at the first and final phase it makes it the only version to have a total of 7 cages in Bongo Hills. This was likely not intended by the developers as the level still displays the total amount of cages as 6 like any other level. The only way to break all 7 cages is if the player plays through the level first, breaking all cages but the 2 ones in part 4. Then when the player replays the level and reaches part 4, both cages will be loaded in the game. Breaking the seventh cage will just result in the cage breaking normally without the cage-counter appearing. The reason this is the only way of breaking the seventh cage is because the game only checks for any un-broken cages when a new part of the level is loaded and only if you have less than 6 cages broken in that level.



