Rayman 3 (early production): Difference between revisions
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File:Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]] | File:Rayman-3-beta-000007.jpg|[[Rayman]] in [[the Summit Beyond the Clouds]] | ||
File:Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Begoniax]] | File:Rayman-3-beta-000008.jpg|[[Rayman]] fighting [[Begoniax]] | ||
File:Rayman-3-beta-000009.jpg|[[Rayman]] in [[the Land of the Livid Dead]] | File:Rayman-3-beta-000009.jpg|[[Rayman]] in [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]] | ||
File:Rayman-3-beta-000010.jpg|[[Rayman]] in an unknown area | File:Rayman-3-beta-000010.jpg|[[Rayman]] in an unknown area | ||
</gallery> | </gallery> | ||
Revision as of 11:30, 17 February 2014

Rayman 3: Hoodlum Havoc underwent numerous changes during its production.
Early production
In early versions of the game Rayman had his Rayman 2 design.
Gallery
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Debug mode
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Rayman in an unknown area
2002 demo
In 2002, some platinum copies of Rayman Revolution were bundled with a demo disc of Rayman 3: Hoodlum Havoc and these were identified with a sticker in the front cover. There were other Rayman games for PC that bundled the same demo too. This demo featured some differences:
- The game featured an earlier trailer with a different music and some gameplay footage with notable differences, like fire textures from Rayman 2 or Rayman with the Rayman 2 design in the Leptys cutscene
- The loading screen of the PC version was an earlier version of "The Usual Suspects", featuring Count Razoff and an older design of the Knaaren, the Hoodboom and the Muddibog
- The loading screen of the PS2 version featured a slot machine with a rotative 3D model of a Hoodmonger; a similar style of loading screen was used in the final version of Rayman M for PS2.
- Rayman yells like Tarzan when he grabs a flying hook with the Lockjaw
- Globox and André had somehow a prototype voice, very different from the final version
- The lock target drawing was different
- There were different musics and sound effects that didn't manage to the final version of the game
- The points given by some actions were different, like for example, a Green Gem originally counted as 100 points instead of 1500